Weapon Unique /74
Requires: Level 55, 97 Str
+(20—30)% to Critical Damage Bonus
Requires: Level 65, 214 Str, Int 200
+200 Intelligence Requirement
+100 Strength Requirement
(250—350)% increased Physical Damage
(10—20)% increased Attack Speed
+(2—4) to Level of all Lightning Skills
Requires: Level 1
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 16, 31 Str
(10—15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80—120)% increased Physical Damage
50% increased Attack Speed
(15—25)% increased Light Radius
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 1
Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 10, 9 Str, 17 Dex
+(100—150) to Accuracy Rating
10% increased Attack Speed
(20—30)% increased Projectile Speed with this Weapon
Requires: Level 16, 12 Str, 25 Dex
No Physical Damage
(15—30)% increased Attack Speed
(50—100)% increased chance to Shock
Requires: Level 21, 14 Str, 31 Dex
(25—35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10—20)% increased Attack Speed
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 33, 20 Str, 47 Dex
Bleeding you inflict deals Damage (10—20)% faster
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Requires: Level 65, 36 Str, 89 Dex
(15—20)% increased Attack Speed
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 11, 18 Dex, 9 Int
No Physical Damage
+(30—50) to Accuracy Rating
+20% to Fire Resistance
30% increased Light Radius
Requires: Level 20, 30 Dex, 14 Int
+(3—5)% to Critical Hit Chance
(15—20)% increased Attack Speed
(25—40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Requires: Level 65, 89 Dex, 36 Int
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
Requires: Level 1, 6 Int
(60—100)% increased Spell Damage
+(60—100) to maximum Mana
+(7—13)% to Chaos Resistance
Requires: Level 2, 7 Int
(80—100)% increased Spell Damage
Gain (10—15) Life per enemy killed
Requires: Level 2, 7 Int
+(10—20) to maximum Mana
+(1—3) to Level of all Spell Skills
(5—10)% increased Cast Speed
Requires: Level 65, 23 Int
+(100—150) to maximum Mana
+3 to Level of all Spell Skills
(15—30)% increased Cast Speed
(-1—1) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
Requires: Level 16, 31 Int
(80—100)% increased Spell Damage
Gain (10—15) Mana per enemy killed
Requires: Level 1, 6 Int
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
Requires: Level 2, 7 Int
(80—120)% increased Spell Damage
(10—20)% increased Cast Speed
30% increased Freeze Buildup
Enemies Frozen by you take 100% increased Damage
Requires: Level 2, 7 Int
(80—120)% increased Spell Damage
(10—20)% increased Cast Speed
(20—30)% increased Mana Regeneration Rate
Requires: Level 25, 46 Int
(80—120)% increased Spell Damage
(10—20)% increased Cast Speed
20% increased Light Radius
Requires: Level 78, 46 Int
(20—30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
Requires: Level 65, 114 Int
(60—80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated suffix]
Requires: Level 75, 131 Int
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 11, 23 Dex
(20—30)% chance to Chain an additional time
+119 to Armour
9% increased Attack Speed
+12% to Block chance
5% increased Block chance per 100 total [ItemArmour|Item Armour] on Equipped Armour Items
Hits with this weapon have 1 to 4 Added Physical Damage per 1% Block Chance
Requires: Level 16, 31 Dex
(120—160)% increased Physical Damage
+(50—70) to Accuracy Rating
(20—30)% increased Projectile Speed
Projectiles Split towards +2 targets
Requires: Level 28, 52 Dex
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
Requires: Level 45, 80 Dex
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
enable lioneyes glow task [1]
Requires: Level 20, 22 Str, 22 Dex
Loads an additional bolt
+5% to Critical Hit Chance
(15—25)% increased Reload Speed
trigger reload infusion on reload [1]
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 26, 17 Str, 38 Int
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Requires: Level 65, 17 Str, 38 Int
+(7—13) to all Attributes
23% reduced Light Radius
(-13—13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Requires: Level 1
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 40, 47 Str, 34 Int
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
local weapon implicit hidden added minimum chaos damage [28]
(10—15)% increased Attack Speed
Requires: Level 77, 89 Str, 89 Dex
(250—300)% increased Physical Damage
(10—20)% increased Attack Speed
(40—60)% reduced Reload Speed
(10—20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
enable grand design clip handling [1]
Requires: Level 72, 46 Str, 115 Dex
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Requires: Level 72, 94 Str, 67 Int
(15—20)% reduced Attack Speed
+(30—40) to Strength
exposure art variation [1]
Armour Unique /207
Requires: Level 1
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 16, 28 Str
+(10—15) to all Attributes
+(15—30)% to Fire Resistance
+(15—30)% to Lightning Resistance
(10—15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 27, 45 Str
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Requires: Level 33, 54 Str
+(60—80) to maximum Life
+(40—60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
Requires: Level 58, 92 Str
(700—800)% increased Armour
(-5—-1)% to all Maximum Elemental Resistances
+(200—300) to Stun Threshold
Take no Extra Damage from Critical Hits
Requires: Level 1
50% reduced Evasion Rating
+(40—60) to maximum Life
(3—5) Life Regeneration per second
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Requires: Level 11, 21 Dex
+(40—60) to maximum Life
+(10—20) to Strength
+(30—40)% to Fire Resistance
Cannot be Ignited
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Requires: Level 26, 43 Dex
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Requires: Level 36, 59 Dex
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Requires: Level 51, 82 Dex
(250—300)% increased Evasion Rating
(-15—-10)% to Fire Resistance
+(25—30)% to Cold Resistance
+(10—15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Other Modifiers to Movement Speed except for Sprinting do not apply
Requires: Level 52, 83 Dex
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
You can have two Companions of different types
(40—60)% reduced Duration of Bleeding on You
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(200—250)% increased Evasion Rating
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Requires: Level 5, 11 Int
(50—100)% increased Energy Shield
+(50—100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
Requires: Level 11, 21 Int
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
Requires: Level 16, 28 Int
+(40—60) to maximum Life
+(30—50) to maximum Mana
Requires: Level 22, 37 Int
+(30—50) to maximum Energy Shield
+(30—50)% to Fire Resistance
(30—50)% reduced Ignite Duration on you
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 28, 47 Int
(60—100)% increased Energy Shield
+(10—15) to Intelligence
+(10—20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 40, 65 Int
(100—150)% increased Energy Shield
+(100—150) to maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Requires: Level 45, 72 Int
(100—140)% increased Energy Shield
+(30—40) to Spirit
+(25—35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Requires: Level 58, 92 Int
(70—100)% increased Energy Shield
+(70—100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Requires: Level 65, 121 Int
(50—100)% increased Energy Shield
+(100—150) to maximum Mana
(50—100)% increased Mana Regeneration Rate
50% of Damage is taken from Mana before Life
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 1
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
Requires: Level 11, 13 Str, 13 Dex
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 33, 31 Str, 31 Dex
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
Requires: Level 37, 34 Str, 34 Dex
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
Requires: Level 45, 41 Str, 41 Dex
+(100—150) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Requires: Level 50, 44 Str, 44 Dex
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Herald Skills deal (50—100)% increased Damage
Requires: Level 16, 17 Str, 17 Int
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Requires: Level 28, 26 Str, 26 Int
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
(20—30)% increased Flask Charges gained
50% less Flask Charges used
Requires: Level 36, 33 Str, 33 Int
+10 to Strength
+15 to Intelligence
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Requires: Level 45, 41 Str, 41 Int
(50—100)% increased Energy Shield Recharge Rate
(25—35) Life Regeneration per second
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 52, 46 Str, 46 Int
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 1
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
(40—60)% reduced Duration of Bleeding on You
Requires: Level 11, 13 Dex, 13 Int
(100—150)% increased Evasion Rating
+(10—20) to Dexterity
+(10—20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
Requires: Level 16, 17 Dex, 17 Int
-15% to Cold Resistance
+(30—40)% to Lightning Resistance
The Effect of Chill on you is reversed
Requires: Level 28, 26 Dex, 26 Int
+(10—20)% to Lightning Resistance
Requires: Level 33, 31 Dex, 31 Int
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Requires: Level 39, 52.5 Dex, 52.5 Int
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
+(23—29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
Requires: Level 12, 19 Str
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
Requires: Level 16, 25 Str
(50—80)% increased Armour
20% reduced Light Radius
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
Requires: Level 36, 52 Str
+(100—150) to Accuracy Rating
+(60—80) to maximum Life
+(20—25)% to Fire Resistance
25% increased Light Radius
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 1
+(20—30) to Evasion Rating
25% reduced maximum Mana
+(10—20)% to Cold Resistance
+(13—19)% to Chaos Resistance
100% increased Mana Regeneration Rate
Requires: Level 16, 25 Dex
(80—100)% increased Evasion Rating
+(15—25)% to Fire Resistance
30% increased Light Radius
Requires: Level 38, 54 Dex
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—4) fewer enemies to be Surrounded
Requires: Level 45, 64 Dex
(70—100)% increased Evasion Rating
(10—20)% increased Rarity of Items found
+(15—25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
Requires: Level 52, 74 Dex
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Requires: Level 56, 79 Dex
(40—60)% increased Evasion Rating
+(100—150) to Accuracy Rating
+(40—60) to maximum Mana
100% increased Culling Strike Threshold
Requires: Level 65, 91 Dex
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Requires: Level 16, 25 Int
(50—80)% increased Energy Shield
(10—15)% increased Rarity of Items found
(20—30)% increased Critical Hit Chance
+(10—20)% to Lightning Resistance
Requires: Level 33, 48 Int
(120—160)% increased Energy Shield
+(17—23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 45, 64 Int
(100—140)% increased Energy Shield
+(150—200) to Accuracy Rating
+(10—15) to all Attributes
-10% to Fire Resistance
Requires: Level 50, 71 Int
+(75—150) to maximum Energy Shield
(60—100)% increased Spell Damage
+(80—100) to maximum Mana
15% reduced Cast Speed
Requires: Level 65, 91 Int
(100—140)% increased Energy Shield
+(80—120) to maximum Mana
(5—10)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Requires: Level 5, 7 Str, 7 Dex
+(30—50) to Strength
+(30—50) to Dexterity
+(30—50) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 16, 15 Str, 15 Dex
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Requires: Level 26, 22 Str, 22 Dex
+(50—100) to Accuracy Rating
(15—25)% increased Critical Hit Chance
Requires: Level 33, 27 Str, 27 Dex
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Requires: Level 45, 36 Str, 36 Dex
+(200—400) to Accuracy Rating
(30—50)% increased Critical Hit Chance
Skills have a (100—150)% longer Perfect Timing window
Requires: Level 52, 41 Str, 41 Dex
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
Requires: Level 5, 7 Str, 7 Int
(10—15)% increased Rarity of Items found
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
+1 to Level of all Skills
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 28, 23 Str, 23 Int
50% increased maximum Life
+(10—20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 62, 36 Str, 36 Int
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
Requires: Level 5, 7 Dex, 7 Int
+(60—80) to maximum Life
15% additional Physical Damage Reduction
+13% to Chaos Resistance
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 16, 15 Dex, 15 Int
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—20) to Dexterity
25% reduced Damage
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Skill Gems have no Attribute Requirements
Requires: Level 52, 27 Dex, 27 Int
Can be modified while Corrupted
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
Chaos Resistance is zero
Requires: Level 45, 36 Dex, 36 Int
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Requires: Level 65, 50 Dex, 50 Int
+(60—90) to maximum Mana
+(20—30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Requires: Level 16, 22 Str
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Requires: Level 27, 35 Str
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
Requires: Level 33, 42 Str
(80—100)% increased Armour
(30—50)% increased Critical Hit Chance
+(20—30) to Intelligence
Leech from Critical Hits is instant
Requires: Level 11, 16 Dex
(30—50)% increased Evasion Rating
+(20—30)% to Cold Resistance
(40—50)% increased Freeze Buildup
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 33, 42 Dex
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Your Critical Damage Bonus is 250%
Requires: Level 1
Requires: Level 12, 17 Int
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
Flammability Magnitude is doubled
Requires: Level 16, 22 Int
+(20—30) to maximum Energy Shield
100% increased Spell Damage
(15—25)% reduced Cast Speed
+(10—15) to Intelligence
Requires: Level 26, 34 Int
(30—50)% increased Energy Shield
+(10—20) to Dexterity
(10—15)% reduced Attack and Cast Speed
Requires: Level 33, 42 Int
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Requires: Level 45, 56 Int
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Requires: Level 52, 64 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Mana
(10—15)% increased Rarity of Items found
Requires: Level 16, 13 Str, 13 Dex
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
Requires: Level 33, 24 Str, 24 Dex
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
Requires: Level 45, 32 Str, 32 Dex
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
Requires: Level 65, 44 Str, 44 Dex
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 16, 13 Str, 13 Int
Curses you inflict are reflected back to you
Requires: Level 33, 24 Str, 24 Int
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
Requires: Level 45, 64 Str, 64 Int
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
Requires: Level 4, 6 Dex, 6 Int
(4—6)% increased Attack Speed
Requires: Level 16, 13 Dex, 13 Int
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
Requires: Level 56, 13 Dex, 13 Int
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 33, 45 Str
20% increased Movement Speed
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 1
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
Requires: Level 11, 17 Int
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Requires: Level 16, 23 Int
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Int
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curse Skills have (10—20)% increased Cast Speed
Curses have no Activation Delay
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 16, 14 Str, 14 Dex
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Requires: Level 33, 26 Str, 26 Dex
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
Requires: Level 45, 34 Str, 34 Dex
(10—20)% increased Rarity of Items found
+(15—25)% to Fire Resistance
+(200—300) to Stun Threshold
You cannot Sprint
cannon ball footsteps [1]
footstep effect variation [119]
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
Requires: Level 16, 14 Dex, 14 Int
15% increased Movement Speed
+(30—50) to maximum Mana
+(17—23)% to Chaos Resistance
Dodge Roll passes through Enemies
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 1
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
Requires: Level 12, 19 Str
(80—100)% increased Block chance
(100—150)% increased Armour
+(13—17)% to Chaos Resistance
Requires: Level 16, 25 Str
(60—120)% increased Armour
+(60—100) to maximum Mana
Requires: Level 28, 42 Str
(15—20)% increased Block chance
(60—100)% increased Armour
Accuracy Rating is Doubled
Requires: Level 33, 48 Str
(10—15)% increased Block chance
(60—100)% increased Armour
+(20—30) to Strength
+(100—150) to Stun Threshold
Requires: Level 60, 64 Str
(200—300)% increased Armour
Requires: Level 65, 91 Str
(100—150)% increased Armour
+(30—40)% to Fire Resistance
+(23—29)% to Chaos Resistance
+(150—200) to Stun Threshold
Requires: Level 1
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30—50)% increased Skill Effect Duration
Requires: Level 26, 22 Str, 22 Dex
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 16, 15 Str, 15 Int
+(15—25)% to Fire Resistance
+(15—25)% to Cold Resistance
+(15—25)% to Lightning Resistance
Cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 48, 30 Str, 30 Int
(66—333)% increased effect of Socketed Soul Cores
Requires: Level 36, 30 Str, 30 Int
+5% to Maximum Fire Resistance
+(20—25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
Requires: Level 5, 10 Dex
+(60—80) to maximum Mana
20% increased Accuracy Rating
100% increased Parried Debuff Duration
parry skill art variation from item [2]
Requires: Level 16, 25 Dex
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
Requires: Level 22, 33 Dex
(80—120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Requires: Level 52, 74 Dex
(60—100)% increased Evasion Rating
+(60—100) to maximum Mana
+(10—20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Requires: Level 55, 78 Dex
(100—300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills
Requires: Level 1
+(10—20) to maximum Energy Shield
(20—40)% increased Spell Damage
+(5—10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Requires: Level 6, 11 Int
(50—70)% increased Energy Shield
(30—40)% increased Mana Regeneration Rate
20% increased Light Radius
Requires: Level 10, 17 Int
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
Requires: Level 16, 25 Int
+(30—40) to maximum Energy Shield
Minions have (20—30)% increased maximum Life
(20—30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Requires: Level 26, 38 Int
(50—70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20—30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
Requires: Level 33, 48 Int
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Requires: Level 1
Requires: Level 65, 41 Str, 41 Dex, 41 Int
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 36 Str, 36 Dex, 36 Int
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 75, 107 Str
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
Other Unique /123
Requires: Level 20
Remembrancing (100—8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Requires: Level 20
Glorifying the defilement of (79—30977) souls in tribute to Amanamu
Passives in radius are Conquered by the Abyssals
Desecration makes this item unstable
Passives in radius are Conquered by the Abyssals
Desecration makes this item unstable
local unique jewel break timeless jewel calculators [0]
Requires: Level 20
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
Requires: Level 20
Allocates Passive Skill
Allocates Passive Skill
Allocates Passive Skill
Requires: Level 20
Passives in Radius of Passive Skill can be Allocated
without being connected to your tree
without being connected to your tree
Requires: Level 20
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
Requires: Level 20
[Custom Desecrated prefix]
[Custom Desecrated prefix]
[Custom Desecrated suffix]
[Custom Desecrated suffix]
Requires: Level 20
Random 1 Keystone Passive Skill [1,33]
(20-10)% less [random stat]
Requires: Level 20
local jewel effect base radius [1000]
[2 Random Jewel Modifiers]
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
Your Defences are zero
This item is destroyed when applied to a Trial
Requires: Level 65
Zarokh, the Temporal drops Against the Darkness
Zarokh, the Temporal deals 100% more Damage
Zarokh, the Temporal takes 75% less Damage
This item is destroyed when applied to a Trial
Requires: Level 64
Zarokh, the Temporal drops Sandstorm Visage
Cannot restore Honour
This item is destroyed when applied to a Trial
Requires: Level 64
Zarokh, the Temporal drops Sekhema's Resolve
Rooms are unknown on the Trial Map
This item is destroyed when applied to a Trial
Requires: Level 8
+(30—50) to maximum Mana
Requires: Level 33
(25—40)% increased Stun Buildup
+(150—200) to Armour
(20—30)% increased Projectile Speed
+(15—25)% to Block chance
Requires: Level 39
(20—30)% chance to Poison on Hit with Attacks
Gain (10—15) Mana per enemy killed
(10—20)% increased Poison Duration
(20—30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Requires: Level 65
(10—15)% reduced Attack Speed
Requires: Level 65
(2—4) Life Regeneration per second
+(10—20)% to Fire Resistance
(20—30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
Requires: Level 1
(20—30)% increased Mana Regeneration Rate
+(40—60) to maximum Mana
(40—60)% increased Mana Regeneration Rate
Requires: Level 25
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Requires: Level 8
+(10—15) to Strength
20% reduced maximum Life
+(10—20) to all Attributes
(100—200)% increased amount of Life Leeched
Requires: Level 52
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
Enemies in your Presence have -25% to Fire Resistance
Requires: Level 52
+(10—15) to Dexterity
+(50—100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 14
+(20—30) to maximum Energy Shield
(15—30)% increased Skill Speed
(20—30)% increased Critical Hit Chance
(30—50)% increased Damage
Requires: Level 18
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Requires: Level 44
+(5—7) to all Attributes
+(300—600) to Accuracy Rating
+(300—600) to Evasion Rating
Cannot be Blinded
Requires: Level 30
+(10—15) to Spirit
+(60—100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Requires: Level 52
+(10—15) to Spirit
(10—15)% increased Rarity of Items found
(30—40)% increased Mana Regeneration Rate
+(1—4) to Level of all Fire Skills
Requires: Level 35
(12—20)% increased Rarity of Items found
(20—30)% reduced maximum Life
+(10—15) to all Attributes
Cannot be Light Stunned
Requires: Level 35
(12—20)% increased Rarity of Items found
+(10—20) to all Attributes
+(17—23)% to Chaos Resistance
(20—30)% increased Mana Regeneration Rate
Requires: Level 1
(3—6) Life Regeneration per second
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 36
+(20—30) to Strength
Requires: Level 1
+(20—30) to maximum Mana
Gain (1—10) Mana per enemy killed
You can apply an additional Curse
Requires: Level 1
+(20—30) to maximum Mana
(30—50)% increased Critical Spell Damage Bonus
+(13—17)% to Chaos Resistance
10% increased Mana Cost of Skills
Requires: Level 8
+(20—30)% to Fire Resistance
(20—30)% increased Fire Damage
(3.1—6) Life Regeneration per second
(20—30)% increased Mana Regeneration Rate
Requires: Level 8
+(20—30)% to Fire Resistance
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
(-15—-10)% to Cold Resistance
Requires: Level 12
+(20—30)% to Cold Resistance
(20—30)% increased Cold Damage
+(40—60) to maximum Mana
+(10—15) to Strength
Requires: Level 12
+(20—30)% to Cold Resistance
(10—15)% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
Requires: Level 32
+(20—30)% to Cold Resistance
(5—10)% increased Skill Speed
+(10—20) to Dexterity
(25—35)% increased Mana Regeneration Rate
Requires: Level 16
+(20—30)% to Lightning Resistance
-10% to Cold Resistance
+(20—30)% to Lightning Resistance
(30—50)% increased Mana Regeneration Rate
Requires: Level 32
+(20—30)% to Lightning Resistance
+(10—20) to Intelligence
(25—35)% increased Mana Regeneration Rate
(20—30)% increased Freeze Buildup
Requires: Level 16
+(20—30)% to Lightning Resistance
+(40—60) to maximum Mana
(10—20)% increased chance to Shock
+1 to Level of all Lightning Skills
Requires: Level 20
+(7—13)% to Chaos Resistance
(15—30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
Requires: Level 26
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Requires: Level 32
(7—10)% increased Cast Speed
(20—30)% increased Spell Damage
(10—15)% increased Cast Speed
Requires: Level 35
(20—30)% increased Critical Hit Chance
(20—30)% increased Light Radius
You have Consecrated Ground around you while stationary
Requires: Level 40
(6—15)% increased Rarity of Items found
+(30—50) to maximum Mana
+(5—10) to all Attributes
(10—15)% increased Quantity of Gold Dropped by Slain Enemies
Requires: Level 40
(6—15)% increased Rarity of Items found
(50—70)% increased Rarity of Items found
+10 to Dexterity
Requires: Level 64
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
Requires: Level 60
Grants 1 additional Skill Slot
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 1
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Requires: Level 14
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
+(40—60) to maximum Mana
+(30—40)% to Lightning Resistance
(7—12) Life Regeneration per second
Cannot be Shocked
Requires: Level 60
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
(15—35)% increased Flask Life Recovery rate
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Requires: Level 20
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Requires: Level 24
Has (1—3) Charm Slot
+(100—140) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(50—80) to maximum Life
+(50—80) to maximum Mana
(20—30)% increased Flask Life Recovery rate
(20—30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Requires: Level 50
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Requires: Level 56
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
(10—30)% increased Charm Charges used
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 60
Instant Recovery
(100—150)% increased Charges per use
Excess Life Recovery added as Guard for 20 seconds
Requires: Level 49
This Flask cannot be Used but applies its Effect constantly
(70—80)% reduced Amount Recovered
Requires: Level 60
Effect is not removed when Unreserved Mana is Filled
(200—250)% increased Duration
Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Requires: Level 12
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Energy Shield Recharge starts on use
Requires: Level 18
Used when you start Bleeding
Gains (0.15—0.2) Charges per Second
Creates Consecrated Ground on use
charm create consecrated ground when used duration ms [4000]
charm create consecrated ground when used radius [14]
Requires: Level 32
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Requires: Level 50
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Requires: Level 40
(10—20)% increased Rarity of Items found
+(10—20) to all Attributes
Lightning Resistance is unaffected by Area Penalties
You can only Socket Emerald Jewels in this item
Requires: Level 65
Expedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
Requires: Level 65
Favours at Ritual Altars in Area costs (10—15)% increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many times
Requires: Level 65
Can only be applied to Precursor Tower Maps
Completing the Tower makes all nearby Maps accessible
Completing the Tower makes all nearby Maps accessible
Requires: Level 65
If Map was not previously Irradiated, completing Map adds Irradiation instead
Requires: Level 65
Map Bosses are Hunted by Azmeri Spirits
Requires: Level 65
Cultivated Uniques /48
Greed's Embrace
(100—150)% increased Armour
50% increased Strength Requirement
(30—50)% increased Rarity of Items found
20% reduced Movement Speed
+(20—30)% to Fire Resistance
100% reduced Presence Area of Effect
Soul Tether
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
+(40—60) to maximum Energy Shield
Excess Life Recovery from Leech is applied to Energy Shield
(10—15)% increased Energy Shield Recovery rate
Lose (2.5—5)% of maximum Life per second
Leech Life (-25—25)% slower
Life Regeneration is applied to Energy Shield instead
Idle Hands
(40—60)% increased Evasion Rating
You count as on Full Mana while at 90% of maximum Mana or above
25% increased Attack Speed while on Full Mana
+(5—10) to Intelligence
+(60—100) to Accuracy Rating
Demon Stitcher
+(40—60) to maximum Energy Shield
(6—12)% increased Cast Speed
+(80—120) to maximum Life
Rearguard
+(15—25)% to Block chance
(20—30)% increased Projectile Speed
+(150—200) to Armour
+(50—150) to Evasion Rating
(20—30)% increased Surrounded Area of Effect
25% increased Attack Speed
(15—25)% increased Deflection Rating
Soul Mantle
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+10 to Strength
+15 to Intelligence
Corona of the Red Sun
+(60—80) to maximum Life
+(100—150) to Accuracy Rating
25% increased Light Radius
+(20—25)% to Fire Resistance
Rise of the Phoenix
+(20—25)% to Fire Resistance
+5% to Maximum Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
Atziri's Disdain
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
10% of Damage is taken from Mana before Life
(5—10)% increased maximum Life
(6—10)% of Damage taken Recouped as Mana
Coward's Legacy
(30—40)% increased Life and Mana Recovery from Flasks
(-20—-10) to Strength
+(20—30) to Dexterity
You are considered on Low Life while at 75% of maximum Life or below instead
Glimpse of Chaos
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
Chaos Resistance is zero
Can be modified while Corrupted
+(50—150) to maximum Energy Shield
(1—60)% increased Chaos Damage
(1—60)% increased Cold Damage
(1—60)% increased Lightning Damage
(1—60)% increased Fire Damage
+(1—60)% to Chaos Resistance
Seed of Cataclysm
(30—50)% increased Critical Spell Damage Bonus
10% increased Mana Cost of Skills
+(13—17)% to Chaos Resistance
Plaguefinger
(4—6)% increased Attack Speed
Bloodbarrier
(10—15)% increased Block chance
(5—10) Life Regeneration per second
+(13—17)% to Chaos Resistance
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
(20—30)% increased Stun Threshold
(5—10)% of Damage taken Recouped as Life
(5—10)% increased maximum Life
Serpent's Lesson
+(60—100) to maximum Life
+(60—100) to maximum Mana
You count as on Low Life while at 35% of maximum Mana or below
You count as on Low Mana while at 35% of maximum Life or below
+(60—100) to maximum Energy Shield
Zerphi's Genesis
(10—30)% increased Charm Charges used
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
Dream Fragments
(10—15)% increased maximum Mana
(30—50)% increased Mana Regeneration Rate
10% of Damage is taken from Mana before Life
(40—60)% increased Ice Crystal Life
Recover (1—2)% of maximum Mana on Kill
Tetzlapokal's Desire
(100—150)% increased Energy Shield
+(20—30) to Strength
+(17—23)% to Chaos Resistance
Life Recharges
+(20—30) to Intelligence
+(70—100) to maximum Life
Mask of the Stitched Demon
(120—160)% increased Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(17—23)% to Chaos Resistance
Atziri's Acuity
(80—100)% increased Armour
Leech from Critical Hits is instant
+(20—30) to Intelligence
(30—50)% increased Critical Hit Chance
Snakebite
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
Targets can be affected by +1 of your Poisons at the same time
(6—10) Life Regeneration per second
(40—60)% reduced Poison Duration on you
Recover (0.5—1)% of maximum Life per Poison affecting Enemies you Kill
Powertread
+(10—20) to Intelligence
(15—20)% increased Movement Speed
+1 to Maximum Power Charges
Apep's Supremacy
(100—200)% increased Energy Shield
+25% chance to be Poisoned
(30—50)% increased Energy Shield Recharge Rate
+(16—26)% to Chaos Resistance
Regenerate (1.5—3)% of maximum Life per second
Saitha's Spear
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(300—400)% increased Physical Damage
+1 to Level of all Fire Skills
Hits with this Weapon have Culling Strike against Bleeding Enemies
Serpent's Egg
+(17—23)% to Chaos Resistance
+(10—20) to all Attributes
(20—30)% increased Mana Regeneration Rate
50% chance to gain an additional random Charge when you gain a Charge
(-60—60)% reduced Endurance, Frenzy and Power Charge Duration
Skills have (10—15)% chance to not remove Charges but still count as consuming them
Quatl's Molt
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
Doryani's Prototype
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Lightning Resistance does not affect Lightning damage taken
Enemies in your Presence have Lightning Resistance equal to yours
Constricting Command
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—4) fewer enemies to be Surrounded
Regenerate (0.5—1.5)% of maximum Life per second while Surrounded
+(60—75) to Armour
(20—60)% increased Surrounded Area of Effect
Quecholli
+(10—15) to all Attributes
Gain 30 Life per enemy killed
(100—150)% increased Physical Damage
This Weapon's Critical Hit Chance is 100%
Snakepit
(20—30)% increased Spell Damage
(10—15)% increased Cast Speed
(-30—30)% reduced Mana Cost Efficiency
Skills have (5—10)% chance to not remove Elemental Infusions but still count as consuming them
The Vertex
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(5—10)% increased Attributes
(13—17)% increased Mana Cost Efficiency
(20—30)% increased chance to inflict Ailments
+(2—4) to Level of all Skills
Rathpith Globe
(60—100)% increased Energy Shield
+(60—100) to maximum Life
Drillneck
+(60—90) to maximum Life
(8—12)% increased Attack Speed
(16—24)% increased Projectile Speed
(100—150)% increased Evasion Rating while Sprinting
Arrows Pierce an additional Target
Zerphi's Serape
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
+(40—60) to maximum Mana
50% increased Attribute Requirements
(15—30)% increased Presence Area of Effect
+(90—120) to maximum Energy Shield
Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
(-30—30)% reduced Cost Efficiency
Belly of the Beast
(100—150)% increased Energy Shield
+(100—150) to maximum Life
+(100—150) to Stun Threshold
Life Recovery from Flasks is instant
The Covenant
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(100—150) to maximum Life
(25—50)% increased Life Cost Efficiency
(5—10)% increased maximum Life
Regenerate (1—3)% of maximum Life per second
Cornathaum
+(40—50) to Intelligence
(10—20)% increased Rarity of Items found
5% increased Experience gain
30% increased Light Radius
(5—10)% increased Quantity of Gold Dropped by Slain Enemies
Increases and Reductions to Light Radius also apply to Area of Effect at (25—50)% of their value
Atziri's Contempt
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Atziri's Splendour
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
(200—300)% increased Armour
(200—300)% increased Evasion Rating
(200—300)% increased Energy Shield
Has no Attribute Requirements
(10—20)% increased Cost Efficiency
(10—20)% increased effect of Socketed Soul Cores
+(100—200) to Armour
+(100—200) to Evasion Rating
+(100—200) to maximum Energy Shield
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
Shackles of the Wretched
Curses you inflict are reflected back to you
Redflare Conduit
+(50—70) to maximum Mana
+(20—30)% to Lightning Resistance
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Recover (2—5)% of maximum Mana when you consume a Power Charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
The Adorned
(-30—30)% reduced Global Physical Damage
(-30—30)% reduced Fire Damage
(-30—30)% reduced Cold Damage
(-30—30)% reduced Lightning Damage
(-30—30)% reduced Chaos Damage
(-30—30)% reduced Armour
(-30—30)% reduced Evasion Rating
(-30—30) to maximum Energy Shield
Minions deal (-30—30)% reduced Damage
Atziri's Rule
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Atziri's Step
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Flesh Crucible
Random 1 Keystone Passive Skill [1,33]
(10—20)% less maximum Life
(10—20)% less maximum Mana
(10—20)% less Defences
(10—20)% less Spirit
(10—20)% less Movement Speed
(10—20)% less Damage
The Flesh Poppet
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
+(2—4)% to Critical Hit Chance
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





























































































































































































































































































































































































































