Can Evade all Hits
70% less Evasion Rating
35% increased Damage with Hits against Enemies that are on Low Life
10% increased Area of Effect
12% increased Cooldown Recovery Rate
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Deal up to 30% more Damage to Enemies based on their missing Concentration
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Culling Strike
10% increased Projectile Damage
6% increased Attack Speed
44% increased Armour and Evasion Rating
Hits against you have 20% reduced Critical Damage Bonus
+5 to Strength and Dexterity
45% increased chance to inflict Ailments
Break 30% increased Armour on enemies affected by Ailments
+150 to any Attribute
20% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
345% increased Evasion Rating
20% chance to inflict Bleeding on Critical Hit with Attacks
45% increased Magnitude of Bleeding you inflict with Critical Hits
20% increased Magnitude of Ailments you inflict
Damaging Ailments deal damage 22% faster
25% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
55% increased Evasion Rating if you've Dodge Rolled Recently
70% increased Pin Buildup
43% increased Attack Damage
34% increased Damage with Bows
9% increased Attack Speed with Bows
Increases and Reductions to Projectile Speed also apply to Damage with Bows
60% increased Frenzy Charge Duration
+3 to Maximum Frenzy Charges
65% increased Critical Damage Bonus
+10 to Strength
8% increased Dexterity
100% increased Evasion Rating from Equipped Body Armour
16% increased Skill Speed
12% increased Movement Speed
Attacks have 25% chance to Maim on Hit
80% increased bonuses gained from Equipped Quiver
40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+10 to Dexterity
Enemies are Maimed for 4 seconds after becoming Unpinned
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
8% more chance to Evade Melee Attacks