Spirit
Old: chuanhsing#2097 2024-12-08 20:36:47
New: chuanhsing#2097 2024-12-23 08:22:30
| Old | New | Differences | |
|---|---|---|---|
| 4 | 4 | ||
| 5 | 5 | * Permanent effects reserve spirit now, instead of mana of having standard limits. | |
| 6 | 6 | * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits. | |
| 7 | - | * Act 1 quest reward 30 Spirit | |
| 8 | - | * Quest grant total 100 | |
| 9 | 7 | * Sceptres grant 100 Spirit and Aura-like or summon skills. | |
| 10 | 8 | * you can't dual wield Sceptres | |
| 11 | 9 | * grant a Sceptre at start chest as Witch | |
| 15 | 13 | * Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon. | |
| 16 | 14 | * Many Trigger mechanics are Spirit Reservations now. | |
| 17 | 15 | * Buff and Auras from Spirit can be set per weapon set. | |
| 18 | - | ||
| 16 | + | ||
| 17 | + | ## Acts | |
| 18 | + | ||
| 19 | + | * Mist King Act 1 Normal -> 30 Spirit item | |
| 20 | + | * Ignagduk Act 3 Normal -> 30 Spirit item | |
| 21 | + | * Mist King Act 1 Cruel -> No Spirit item | |
| 22 | + | * Ignagduk Act 3 Cruel -> 40 Spirit item | |
| 23 | + | ||
| 24 | + | The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts. | |