Subsummation
ปีศาจmonster no drops or experience [1]
ignore actor scale from stats [1]
| Spectre | |
|---|---|
| Tags | demon, not_dex, very_fast_movement |
พลังชีวิต
150%
Energy Shield From Life
20%
+100%
ค่าต้านทาน
Damage
525%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 14
1 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
140%
Type
DeliriumCompanionPlayerSummoned
Metadata
DeliriumElitePlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
12,386
4,826
2,477
Damage
1,224
ความเสียหายเวท
1,224
ความแม่นยำ
2,502
1
ค่าประสบการณ์
42,951
Minion Life
10,395
Minion Energy Shield
2,079
Minion Damage
5,086
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 979—1469
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/PlayerSummoned/DeliriumElitePlayerSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Subsummation",
life = 1.5,
energyShield = 0.2,
damage = 5.25,
damageSpread = 0.2,
attackTime = 1,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












