Vaal Construct
ชีวิตประดิษฐ์| Spectre | Y |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, construct, medium_movement, mud_blood, not_dex |
พลังชีวิต
115%
Energy Shield From Life
10%
+100%
ค่าต้านทาน
Damage
115%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
4 ~ 14
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
115%
Model Size
100%
Type
VaalBowlingPin
Metadata
VaalBowlingPinIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,921
4,826
892
Damage
268
ความเสียหายเวท
268
ความแม่นยำ
2,502
1.5
ค่าประสบการณ์
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 214—322
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Constructs/VaalBowlingPinIncursion"] = {
name = "Vaal Construct",
life = 1.15,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.