Interlude
Old: ChuanHsing#1075 2025-09-10 18:09:18
New: ChuanHsing#1075 2025-09-10 18:20:48
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1 | - | # Interlude | |
1 | + | # Interludes | |
2 | 2 | ||
3 | - | ||
3 | + |  | |
4 | 4 | ||
5 | - | ||
5 | + | There are three of these Interludes. They form parallel narratives that will take players from level 60 to level 65, the threshold at which the endgame finally opens. Although temporary— they will disappear with the arrival of Acts 5 and 6 —these stories bring new locations, new fights, and a rich narrative transition between the campaign and the endgame content. | |
6 | 6 | ||
7 | - | ## [[The Refuge]] (Town) | |
7 | + | ## Interlude: The Curse of Holten | |
8 | + | The first Interlude takes the player back to [[Ogham Village]], which has been rebuilding since the fall of [[Count Geonor]]. But a new threat looms: the neighboring town of Holten is trapped in an impenetrable darkness. Every night, its corrupted inhabitants invade the surrounding farms. The player will have to explore new areas, face new bosses, and unravel the mystery of this nocturnal corruption. | |
8 | 9 | ||
9 | - | * NPCs: [[The Hooded One]]; [[Renly]], [[Finn]], [[Una]] | |
10 | + | ## Interlude: The Stolen Barya | |
11 | + | The second Interlude takes the adventure to the Vasteri Desert. [[Sekhema Asala]], invested with a sacred role, must perform the “Gift of Water” ritual when the stars align. But the Selkari, guardians of the sacred water, have disappeared. Players must find them, understand who disrupted the ritual, and face new adversaries. Between exploring desert areas, fighting new bosses, and discovering ancient secrets, this Interlude offers a journey steeped in mysticism. | |
10 | 12 | ||
11 | - | [[The Refuge]] is the main town in Interlude 1 and has 4 NPCs by default. | |
13 | + | ## Interlude: Doryani's Contingency | |
14 | + | The third and final Interlude immerses the player in a thousand-year-old story. [[Doryani, Royal Thaumaturge]] of Vaal, once sealed a group of volunteers in a vast mountain crypt to survive the cataclysm. Thousands of years later, their descendants may still exist and hold the key to defeating the Beast. The ascent of the mountain will be perilous: bitter cold, formidable enemies, ice caverns, and the entrance to the mysterious crypt await the player. | |
12 | 15 | ||
13 | - | Speak to [[the Hooded One]], [[Renly]], [[Finn]] & [[Una]] to learn more about the encroaching darkness. Then take the exit to the Scorched Farmlands. | |
16 | + | ## Temporary wealth, but integrated into the endgame | |
17 | + | Each Interlude includes between 6 and 7 zones and 4 bosses , which, added to Act 4, represents 35 new zones and 24 new encounters in total. Although the Interludes are intended as temporary stories, their zones and bosses will not disappear: they will be integrated into the endgame. | |
14 | 18 | ||
15 | - | ## [[Scorched Farmlands]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
16 | - | ||
17 | - | * Bosses: [[Isolde of the White Shroud]] and [[Heldra of the Black Pyre]] | |
18 | - | * Quests: [[Recruit the Ezomytes]] | |
19 | - | ||
20 | - | The [[Scorched Farmlands]] contains the burnt remnants of the [[Ogham Farmlands]] from Act 1. Battle the corrupted farm-folk and explore the farmlands until you find an impassable wall of darkness. | |
21 | - | ||
22 | - | Explore further until encountering [[Isolde of the White Shroud]] and [[Heldra of the Black Pyre]]. | |
23 | - | ||
24 | - | * [[Isolde of the White Shroud]] is an ice themed boss, akin to [[Beira of the Rotten Pack]] from Act 1. | |
25 | - | * [[Heldra of the Black Pyre]] is a fire themed boss, akin to [[Ignagduk, the Bog Witch]] from Act 3. | |
26 | - | ||
27 | - | Defeat [[Isolde of the White Shroud]] and [[Heldra of the Black Pyre]] to end their stalemate and progress ahead to the [[Stones of Serle]]. | |
28 | - | ||
29 | - | ## [[Stones of Serle]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
30 | - | ||
31 | - | * Bosses: [[Siora, Blade of the Mists]] | |
32 | - | * Quests: [[Recruit the Ezomytes]] | |
33 | - | ||
34 | - | The [[Stones of Serle]] is enchanted by Fey Spirits. Seek their help by activating the 6 Megaliths located around the edge of the zone. | |
35 | - | ||
36 | - | Upon activating all six surrounding Megaliths, head to the Stone Circle, located in the centre of the map, to battle [[Siora, Blade of the Mists]], a physical and lightning themed boss. Use timely dodges to avoid [[Siora, Blade of the Mists]]'s flurry of slashes and lightning abilities. When [[Siora, Blade of the Mists]] shrouds the arena in darkness, run to the glowing Megalith to clear it. | |
37 | - | ||
38 | - | After defeating [[Siora, Blade of the Mists]], speak to [[Una]] and return to the impassable wall of darkness in the [[Scorched Farmlands]] to enter the next zone, [[The Blackwood]]. | |
39 | - | ||
40 | - | ## [[The Blackwood]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
41 | - | ||
42 | - | * Quests: [[Recruit the Ezomytes]] | |
43 | - | * Points of Interest: [[Dark Omens]] | |
44 | - | ||
45 | - | [[The Blackwood]] is a forested area, shrouded in darkness, inhabited by forgotten stag, nameless horror, treant foulspawn and more. Explore the darkness for the entrance to [[Holten]]. | |
46 | - | ||
47 | - | While searching the forest, you may encounter Omen Altars. Interact with them to receive a random Omen which can be used for crafting. Consider exploring the entire area to find every Omen Altar. | |
48 | - | ||
49 | - | ## [[Holten]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
50 | - | ||
51 | - | * NPCs: [[Soul of the Ferryman]] | |
52 | - | * Bosses: [[Sigbert of the Sullied Oath]] and [[Godwin of the Shattered Creed]] (Optional) | |
53 | - | * Quests: [[Recruit the Ezomytes]] | |
54 | - | ||
55 | - | The town of [[Holten]] has been left to rot, as the Thane and Lady of Holten have changed their allegiance to a new dark master. Search the town for an entrance to the [[Holten Estate]] and [[Wolvenhold]]. | |
56 | - | ||
57 | - | Optional: Search for the [[Psalm of Blood]], where you previously encountered [[Candlemass, the Living Rite]] in Act 1, you can defeat [[Sigbert of the Sullied Oath]] and [[Godwin of the Shattered Creed]] for an [[Armourer's Scrap]] and for some magic and rare loot. | |
58 | - | ||
59 | - | Additionally, in the centre of [[Holten]] you can find the [[Soul of the Ferryman]]. A ghostly fisherman who sells a tab of Greater Runes for approximately 2,000 Gold each. You need approximately 20,000 Gold to purchase his whole stock. | |
60 | - | ||
61 | - | ## [[Wolvenhold]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
62 | - | ||
63 | - | * Bosses: [[Oswin, the Dread Warden]] (2 Weapon Set Passive Skill Points) | |
64 | - | * Quests: [[Recruit the Ezomytes]] | |
65 | - | ||
66 | - | [[Wolvenhold]] is home to [[Oswin, the Dread Warden]], and blood is his price. Navigate the prison-like estate, in search of the boss arena. | |
67 | - | ||
68 | - | [[Oswin, the Dread Warden]] is a physical and cold themed boss, akin to [[Azarian, The Forsaken Son]] from Act 2. Defeat [[Oswin, the Dread Warden]] and consume the [[Warden's Ledger]] for 2 Weapon Set Passive Skill Points. | |
69 | - | ||
70 | - | ## [[Holten Estate]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
71 | - | ||
72 | - | * Bosses: [[Thane Wulfric]] and [[Lady Elswyth]] | |
73 | - | * Quests: [[Recruit the Ezomytes]] | |
74 | - | ||
75 | - | [[Thane Wulfric]] and [[Lady Elswyth]] have barricaded themselves in [[Holten Estate]]'s courtyard. Search for an alternate entrance to the courtyard and confront them. | |
76 | - | ||
77 | - | * [[Thane Wulfric]] is a physical and fire themed boss, akin to [[Draven, Eternal Praetor]] from Act 1. | |
78 | - | * [[Lady Elswyth]] is a physical and chaos themed boss, akin to [[Asinia, Praetor Consort]] from Act 1. | |
79 | - | ||
80 | - | Defeat the duo, return to town and speak to [[the Hooded One]] to travel to the next interlude. | |
19 | + | With this new system, it is no longer necessary to replay the campaign multiple times. This development promises to make the progression experience more enjoyable. | |
81 | 20 |