Interlude_The_Stolen_Barya

Old: ChuanHsing#1075 2025-09-10 19:46:34

New: ChuanHsing#1075 2025-09-10 19:57:53

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1-# Interlude: Curse of Holten
1+# Interlude: The Stolen Barya
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3-The first Interlude takes the player back to [[Ogham Village]], which has been rebuilding since the fall of [[Count Geonor]]. But a new threat looms: the neighboring town of Holten is trapped in an impenetrable darkness. Every night, its corrupted inhabitants invade the surrounding farms. The player will have to explore new areas, face new bosses, and unravel the mystery of this nocturnal corruption.
3+The second Interlude takes the adventure to the Vasteri Desert. [[Sekhema Asala]], invested with a sacred role, must perform the “Gift of Water” ritual when the stars align. But the Selkari, guardians of the sacred water, have disappeared. Players must find them, understand who disrupted the ritual, and face new adversaries. Between exploring desert areas, fighting new bosses, and discovering ancient secrets, this Interlude offers a journey steeped in mysticism.
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5-Journey back to Ogham to aid [[Renly]] in defeating the newfound corruption and impenetrable darkness that encases the town of [[Holten]].
5+Return to the Vastiri Desert, aid [[Sekhema Asala]] with her sacred duty, and meet with the [[Sel Khari Sanctuary]], guardians of the Sacred Water.
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7-Interlude 1: The Curse of Holten is a temporary side story that is included until the release of Act 5. The first interlude has 6 new areas and 5 new bosses.
7+Interlude 2: The Stolen Barya is a temporary side story that is included until the release of Act 5. The second interlude has 6 new areas and 4 new bosses.
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9-## [[The Refuge]] (Town)
9+## [[The Khari Bazaar]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32">
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11-* NPCs: [[The Hooded One]]; [[Renly]], [[Finn]], [[Una]]
11+* NPCs: [[The Hooded One]]; [[Sekhema Asala]]; [[Zarka]]; [[Risu]]
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13-[[The Refuge]] is the main town in Interlude 1 and has 4 NPCs by default.
13+[[The Khari Bazaar]] is the main town in Interlude 2 and has 4 NPCs by default:
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15-Speak to [[the Hooded One]], [[Renly]], [[Finn]] & [[Una]] to learn more about the encroaching darkness. Then take the exit to the [[Scorched Farmlands]].
15+Speak to [[the Hooded One]] and [[Sekhema Asala]] to learn more about her sacred mission. Then take any exit to [[the Khari Crossing]].
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17-## [[Scorched Farmlands]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
17+## [[The Khari Crossing]]
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19-* Bosses: [[Isolde of the White Shroud]] and [[Heldra of the Black Pyre]]
20-* Quests: [[Recruit the Ezomytes]]
19+* Bosses: [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]]
20+* Quests: [[Recruit the Maraketh]], [[Clearing the Way]] (Optional: 2 Weapon Set Passive Skill Points)
21+* Points of Interest: [[Molten Shrine]], [[Travelling Merchant]]
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22-The [[Scorched Farmlands]] contains the burnt remnants of the [[Ogham Farmlands]] from Act 1. Battle the corrupted farm-folk and explore the farmlands until you find an impassable wall of darkness.
23+[[The Khari Crossing]] is a barren, dry, but most notably: a gigantic desert; which is an understatement.
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24-Explore further until encountering [[Isolde of the White Shroud]] and [[Heldra of the Black Pyre]].
25+Begin by heading north, in search of the Molten Shrine Secret. Enter the [[Skullmaw Stairway]], clear the enemies inside and consume the [[Molten One's Gift]] for +5% to Maximum Life.
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26-* [[Isolde of the White Shroud]] is an ice themed boss, akin to [[Beira of the Rotten Pack]] from Act 1.
27-* [[Heldra of the Black Pyre]] is a fire themed boss, akin to [[Ignagduk, the Bog Witch]] from Act 3.
27+Afterwards, search for a checkpointed boss arena, to battle [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]].
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29-Defeat [[Isolde of the White Shroud]] and [[Heldra of the Black Pyre]] to end their stalemate and progress ahead to the [[Stones of Serle]].
29+* [[Akthi, the Final Sting]] is a physical and chaos themed boss, akin to [[the Devourer]] from Act 1.
30+* [[Anundr, the Sandworm]] is a physical and chaos themed boss, akin to the [[Great White One]] from Act 4, but more specifically the Scorpion in Act 9 of Path of Exile 1.
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31-## [[Stones of Serle]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
32+Defeat [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]], then return to town and speak to [[Risu]] for 2 Weapon Set Passive Skill Points.
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33-* Bosses: [[Siora, Blade of the Mists]]
34-* Quests: [[Recruit the Ezomytes]]
34+Next collect the waypoints from the two connected zones: the [[Pools of Khatal]] and [[the Galai Gates]]; to avoid potentially reexploring [[the Khari Crossing]] later.
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36-The [[Stones of Serle]] is enchanted by Fey Spirits. Seek their help by activating the 6 Megaliths located around the edge of the zone.
36+## [[Pools of Khatal]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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38-Upon activating all six surrounding Megaliths, head to the Stone Circle, located in the centre of the map, to battle [[Siora, Blade of the Mists]], a physical and lightning themed boss. Use timely dodges to avoid [[Siora, Blade of the Mists]]'s flurry of slashes and lightning abilities. When [[Siora, Blade of the Mists]] shrouds the arena in darkness, run to the glowing Megalith to clear it.
38+* Quests: [[Recruit the Maraketh]]
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40-After defeating [[Siora, Blade of the Mists]], speak to [[Una]] and return to the impassable wall of darkness in the [[Scorched Farmlands]] to enter the next zone, [[The Blackwood]].
40+The [[Pools of Khatal]] is a ruined barren landscape with no immediate quest objectives or points of interest. Progress ahead to the [[Sel Khari Sanctuary]].
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42-## [[The Blackwood]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
42+## [[Sel Khari Sanctuary]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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44-* Quests: [[Recruit the Ezomytes]]
45-* Points of Interest: [[Dark Omens]]
44+* Bosses: [[Elzarah, the Cobra Lord]]
45+* Quests: [[Recruit the Maraketh]]
46+* Points of Interest: [[Two Wishes]]
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47-[[The Blackwood]] is a forested area, shrouded in darkness, inhabited by forgotten stag, nameless horror, treant foulspawn and more. Explore the darkness for the entrance to [[Holten]].
48+The [[Sel Khari Sanctuary]] has been overtaken by the Serpent Clan! Search the area for the leader of the Serpent Clan: [[Elzarah, the Cobra Lord]], a physical, fire and chaos themed boss.
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49-While searching the forest, you may encounter Omen Altars. Interact with them to receive a random Omen which can be used for crafting. Consider exploring the entire area to find every Omen Altar.
50+After defeating [[Elzarah, the Cobra Lord]], speak to [[Sekhema Asala]] and progress to [[the Galai Gates]].
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51-## [[Holten]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
52+Optionally, while clearing this zone you may find [[Yoon's Barya]] and [[Rangeen's Barya]]. These Barya can be placed into opposing altars allowing you to wish for 2 out of the following 3 rewards: Rare Ring, Rare Amulet, Rare Jewel.
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53-* NPCs: [[Soul of the Ferryman]]
54-* Bosses: [[Sigbert of the Sullied Oath]] and [[Godwin of the Shattered Creed]] (Optional)
55-* Quests: [[Recruit the Ezomytes]]
54+## [[The Galai Gates]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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57-The town of [[Holten]] has been left to rot, as the Thane and Lady of Holten have changed their allegiance to a new dark master. Search the town for an entrance to the [[Holten Estate]] and [[Wolvenhold]].
56+* Bosses: [[Vornas, the Fell Flame]]
57+* Quests: [[Recruit the Maraketh]]
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59-Optional: Search for the [[Psalm of Blood]], where you previously encountered [[Candlemass, the Living Rite]] in Act 1, you can defeat [[Sigbert of the Sullied Oath]] and [[Godwin of the Shattered Creed]] for an [[Armourer's Scrap]] and for some magic and rare loot.
59+[[The Galai Gates]] are the gateway to the fifth river, a distant memory at this point. Explore the area for the entrance to [[Qimah]], guarded by [[Vornas, the Fell Flame]], a physical and lightning themed boss.
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61-Additionally, in the centre of [[Holten]] you can find the [[Soul of the Ferryman]]. A ghostly fisherman who sells a tab of Greater Runes for approximately 2,000 Gold each. You need approximately 20,000 Gold to purchase his whole stock.
61+Defeat [[Vornas, the Fell Flame]] and enter [[Qimah]].
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63-## [[Wolvenhold]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
63+## [[Qimah]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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65-* Bosses: [[Oswin, the Dread Warden]] (2 Weapon Set Passive Skill Points)
66-* Quests: [[Recruit the Ezomytes]]
65+* Quests: [[Recruit the Maraketh]]
66+* Points of Interest: Orbala's Pillar
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68-[[Wolvenhold]] is home to [[Oswin, the Dread Warden]], and blood is his price. Navigate the prison-like estate, in search of the boss arena.
68+[[Qimah]] was once a home to the populace of Maraketh, but is now home to the growing corruption. Explore [[Qimah]] for the ceremony site, speak to [[Jado]] and enter the [[Qimah Reservoir]].
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70-[[Oswin, the Dread Warden]] is a physical and cold themed boss, akin to [[Azarian, The Forsaken Son]] from Act 2. Defeat [[Oswin, the Dread Warden]] and consume the [[Warden's Ledger]] for 2 Weapon Set Passive Skill Points.
70+Additionally, search the zone for Orbala's Pillar and select a changeable permanent buff:
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72-## [[Holten Estate]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
72+* Halani's Boon: 12% increased Cooldown Recovery Rate
73+* Galai's Boon: 20% increased Presence Area of Effect
74+* Akheli's Boon: 15% increased Global Defences
75+* Orbala's Boon: 3% increased Movement Speed
76+* Kochai's Boon: +5 to all Attributes
77+* Tabana's Boon: 5% to Elemental Resistances
78+* Alima's Disgrace: 5% increased Experience Gain and the negative inversion of the 6 other boons
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74-* Bosses: [[Thane Wulfric]] and [[Lady Elswyth]]
75-* Quests: [[Recruit the Ezomytes]]
80+If you would like to change your buff you can always return to the Pillar and select a different option.
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77-[[Thane Wulfric]] and [[Lady Elswyth]] have barricaded themselves in [[Holten Estate]]'s courtyard. Search for an alternate entrance to the courtyard and confront them.
82+## [[Qimah Reservoir]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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79-* [[Thane Wulfric]] is a physical and fire themed boss, akin to [[Draven, the Eternal Praetor]] from Act 1.
80-* [[Lady Elswyth]] is a physical and chaos themed boss, akin to [[Asinia, the Praetor's Consort]] from Act 1.
84+* Bosses: [[Azmadi, the Faridun Prince]]
85+* Quests: [[Recruit the Maraketh]]
86+* Points of Interest: [[Sacred Wells]]
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82-Defeat the duo, return to town and speak to [[the Hooded One]] to travel to the next interlude.
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88+[[Qimah Reservoir]] is the final zone in the second interlude. Search for and defeat [[Azmadi, the Faridun Prince]] and disrupt his ritual.
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90+[[Azmadi, the Faridun Prince]] is a physical themed boss with many comboed abilities. There are two main strategies to defeat him: the first being to burst him down with a glass cannon build. However, if you cannot do so, you need to persistently dodge roll until you find a damage window. Patience is key as his combos can have extensive duration.
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92+Defeating [[Azmadi, the Faridun Prince]] for many players is challenging; consider farming levels and gear if you face difficulty.
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94+Optionally, while exploring the [[Qimah Reservoir]] you may find two [[Sacred Wells]]. Each well can be filled with a [[Vial of Sacred Water]], found from slaying monsters in the area, for a guaranteed [[Exalted Orb]] and [[Orb of Alchemy]].
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96+After defeating [[Azmadi, the Faridun Prince]], interact with the [[Grand Barya]], speak to [[Jado]] and [[Sekhema Asala]], return to town, and speak to [[the Hooded One]] to travel to the final interlude.