Spirit

Old: chuanhsing#2097 2024-11-08 08:39:35

New: chuanhsing#2097 2024-11-21 08:56:23

OldNewDifferences
22
33 Spirit reservation system replaces mana reservations.
44
5+* Permanent effects reserve spirit now, instead of mana of having standard limits.
56 * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
7+ * Act 1 quest reward 30 Spirit
68 * Sceptres grant 100 Spirit and Aura-like or summon skills.
79 * [[Celebrant Sceptre]]
810 * you can't dual wield Sceptres
1012 * Reservations can be dynamically swapped based on weapon set.
1113 * Reservations do not deactivate on death.
1214 * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
13-* Permanent minions reserve spirit.
14-* Act 1 quest reward 30 Spirit
15+* Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
16+* Many Trigger mechanics are Spirit Reservations now.
17+* Buff and Auras from Spirit can be set per weapon set.
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