[DNT] Liquid Elemental Blood
SpectreY
Tagsmedium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
พลังชีวิต
600%
การหลบหลีก
+60%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
338%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
200%
Type
LiquidElementalBloodBoss
Metadata
LiquidElementalBloodBoss
เลเวล
68
พลังชีวิต
46,542
เกราะ
3,451
การหลบหลีก
763
Energy Shield
0
Damage
788
ความเสียหายเวท
788
ความแม่นยำ
1,090
Attack Time
1.5
ค่าประสบการณ์
42,951
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 630–946
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCBloodElementalGush
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน
Base Damage: 630–946
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSBloodElementalProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
corrupted blood on hit % average damage to deal per minute per stack [30]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
monster projectile variation [1049]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodElementals/epk/bodyfx_alive.epk' );"
}

Life
{
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodElementals/epk/bodyfx_alive.epk' );"
}

Actor
{
	on_effect_start_TCBloodElementalGush = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodElementals/dash.ao', spine_1_jntBnd );"
}

Animated
{
	on_end_dash_start_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodElementals/dash.ao', loop );"
	on_end_dash_01 = "PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodElementals/dash.ao', end );"
	on_end_dash_end_01 = "DetachAllContainingText( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodElementals/dash' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LiquidElementals/LiquidElementalBloodBoss"] = {
    name = "[DNT] Liquid Elemental Blood",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSBloodElementalProj",
        "TCBloodElementalGush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodElementalProj"] = {
    name = "MPSBloodElementalProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {1049, -40, 30, 4000, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBloodElementalGush"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}