Brine Maiden
SpectreY
TagsBeast_onhit_audio, humanoid, medium_movement, not_str, red_blood
พลังชีวิต
125%
Energy Shield From Life
10%
การหลบหลีก
+25%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
100%
Type
BrineMaiden
Metadata
BrineMaiden
เลเวล
68
พลังชีวิต
9,696
เกราะ
3,451
การหลบหลีก
596
Energy Shield
776
Damage
291
ความเสียหายเวท
291
ความแม่นยำ
1,090
Attack Time
1.5
ค่าประสบการณ์
35,793
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 233–350
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTBrineMaidenScreech
Triggerable
คูลดาวน์: 5 {วิ}
spell maximum action distance +% [-60]
GSBrineMaidenScreech
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
{เวลาร่าย}: 0.15 {วิ}
สร้างความเสียหาย น้ำแข็ง 5.963 ถึง 8.944
การปะทะ มีโอกาสสะสมค่าแช่แข็ง 20%
is area damage [1]
BrineMaidenIceBarage
คูลดาวน์: 6 {วิ}
สร้างความเสียหาย น้ำแข็ง 4.721 ถึง 7.081
การปะทะ มีโอกาสสะสมค่าแช่แข็ง 10%
base is projectile [1]
eyrie barrage fire forward [1]
eyrie barrage offset override [20]
spell maximum action distance +% [-50]
MPSBrineMaidenIceProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 5%
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 29.81 ถึง 44.72
การปะทะ มีโอกาสสะสมค่าแช่แข็ง 10%
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GSSirenArenaEmergeStalagmiteBreakInwardEG
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{	
	basic_action = "Emerge"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BrineMaiden/BrineMaidenAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/BrineMaiden/BrineMaidenAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineMaiden/BrineMaiden"] = {
    name = "Brine Maiden",
    life = 1.25,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSBrineMaidenIceProjectile",
        "GSBrineMaidenScreech",
        "GSSirenArenaEmergeStalagmiteBreakInwardEG",
        "GTBrineMaidenScreech",
        "BrineMaidenIceBarage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBrineMaidenIceProjectile"] = {
    name = "MPSBrineMaidenIceProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_chance_to_freeze_%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 1059, 3, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBrineMaidenScreech"] = {
    name = "GSBrineMaidenScreech",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 0.15,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSirenArenaEmergeStalagmiteBreakInwardEG"] = {
    name = "GSSirenArenaEmergeStalagmiteBreakInwardEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBrineMaidenScreech"] = {
    name = "GTBrineMaidenScreech",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineMaidenIceBarage"] = {
    name = "BrineMaidenIceBarage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.57,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "eyrie_barrage_offset_override",
        "base_chance_to_freeze_%",
        "base_is_projectile",
        "eyrie_barrage_fire_forward",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}