Doncella marina
Brine Maiden
Spectre | N |
---|---|
Area | Cavernas melodiosas, Cavernas aulladoras, El refugio del zigurat, Rugosa |
Tags | allows_additional_projectiles, beast, Beast_onhit_audio, Lanzador de hechizos, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Packs |
Vida
125%
Energy Shield From Life
10%
Evasión
+25%
Resistencia




Damage
125%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
BrineMaiden
Metadata
BrineMaiden
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
7,327
2,023
829
Damage
265
Daño de hechizos
265
Precisión
2,214
Tiempo de ataque
1.5
Experiencia
26,884
Minion Life
7,067
Minion Energy Shield
785
Minion Damage
1,036
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 212–319
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GTBrineMaidenScreech
Triggerable
Tiempo de recarga: 5 seg
spell maximum action distance +% [-60]
GSBrineMaidenScreech
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.15 seg
20% de probabilidad de que los impactos sean congelantes
is area damage [1]
BrineMaidenIceBarage
Tiempo de recarga: 6 seg
10% de probabilidad de que los impactos sean congelantes
base is projectile [1]
eyrie barrage fire forward [1]
eyrie barrage offset override [20]
spell maximum action distance +% [-50]
MPSBrineMaidenIceProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
50% más de acumulación de congelamiento
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSirenArenaEmergeStalagmiteBreakInwardEG
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BrineMaiden/BrineMaidenAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BrineMaiden/BrineMaidenAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineMaiden/BrineMaiden"] = { name = "Brine Maiden", life = 1.25, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSBrineMaidenIceProjectile", "GSBrineMaidenScreech", "GSSirenArenaEmergeStalagmiteBreakInwardEG", "GTBrineMaidenScreech", "BrineMaidenIceBarage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBrineMaidenIceProjectile"] = { name = "MPSBrineMaidenIceProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectile_spread_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 1059, 3, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBrineMaidenScreech"] = { name = "GSBrineMaidenScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 0.15, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenArenaEmergeStalagmiteBreakInwardEG"] = { name = "GSSirenArenaEmergeStalagmiteBreakInwardEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBrineMaidenScreech"] = { name = "GTBrineMaidenScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineMaidenIceBarage"] = { name = "BrineMaidenIceBarage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.57, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "eyrie_barrage_offset_override", "base_chance_to_freeze_%", "base_is_projectile", "eyrie_barrage_fire_forward", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.