มันผู้เคยเป็นเอ็ช
CategoryDemonปีศาจ
IconEnemyResistanceLightning
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
It That Was Esh
Spectre
Areaอาณานิคมรวงรัง
Tagsdemon, flying, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
พลังชีวิต
375%
Energy Shield From Life
10%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
300%
ความแม่นยำ
100%
Attack Distance
6 ~ 60
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
110%
Type
BreachBossHandMage
Metadata
HandMage
เลเวล
65
พลังชีวิต
24,581
Damage
637
ความเสียหายเวท
637
ความแม่นยำ
2,228
{เวลาโจมตี}
1.5
ค่าประสบการณ์
64,521
Minion Life
23,558
Minion Energy Shield
2,356
Minion Damage
2,487
Minion Armour
2,023
MPWBreachHandMageChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1411]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPWBreachHandMageLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1410]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachHandMageEnergyEruption
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachHandMageChestSummon
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
MPWBreachHandMageDeathBeam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 10 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
action attack or cast time uses animation length [1]
ballistic bounce behavior variation [7]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1412]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
TCBreachHandMageSpiderDash
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โต๊ะพุ่งชน
Base Damage: 510764
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 20 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
เพิ่มความเร็วในการเคลื่อนที่ 300%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
EASBreachHandMageUltimate
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
EASBreachHandMagePortalIn
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
EASBreachHandMagePortalOut
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
SOBreachHandMageSpiderMines
Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GSBreachHandMageSpiderMines
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
EGBreachHandMageSpiderMinesExplode
Triggerable
GTBreachHandMageEnergyEruption
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
MPWBreachHandMageDeathBeamSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
ballistic bounce behavior variation [7]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1468]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachHandMageChaosImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GSBreachHandMageLightningImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
GTBreachHandMageChaosVolley
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GTBreachHandMageLightningVolley
Spell, Triggerable, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
GSBreachHandMagePortalBlast
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 293.2 ถึง 439.8
action attack or cast time uses animation length [1]
is area damage [1]
MPWBreachHandMageChaosProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1466]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPWBreachHandMageLightningProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1467]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EASBreachHandMagePortalOutSideline
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
EASBreachHandMagePortalInSideline
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
EASBreachHandMageEnergyEruption
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossHandMage/HandMage"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "It That Was Esh",
    life = 3.75,
    energyShield = 0.1,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MPWBreachHandMageChaosProjectile",
        "MPWBreachHandMageLightningProjectile",
        "MPWBreachHandMageDeathBeam",
        "MPWBreachHandMageDeathBeamSingle",
        "MPWBreachHandMageChaosProjectileSingle",
        "MPWBreachHandMageLightningProjectileSingle",
        "TCBreachHandMageSpiderDash",
        "GSBreachHandMageEnergyEruption",
        "GSBreachHandMageChestSummon",
        "GSBreachHandMageSpiderMines",
        "GSBreachHandMageChaosImpact",
        "GSBreachHandMageLightningImpact",
        "GSBreachHandMagePortalBlast",
        "EASBreachHandMageUltimate",
        "EASBreachHandMagePortalIn",
        "EASBreachHandMagePortalOut",
        "EASBreachHandMagePortalOutSideline",
        "EASBreachHandMagePortalInSideline",
        "EASBreachHandMageEnergyEruption",
        "EGBreachHandMageSpiderMinesExplode",
        "GTBreachHandMageEnergyEruption",
        "GTBreachHandMageChaosVolley",
        "GTBreachHandMageLightningVolley",
        "SOBreachHandMageSpiderMines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectile"] = {
    name = "MPWBreachHandMageChaosProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1411, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectile"] = {
    name = "MPWBreachHandMageLightningProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1410, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeam"] = {
    name = "MPWBreachHandMageDeathBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "ballistic_bounce_behavior_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1412, 4, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeamSingle"] = {
    name = "MPWBreachHandMageDeathBeamSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "ballistic_bounce_behavior_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1468, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectileSingle"] = {
    name = "MPWBreachHandMageChaosProjectileSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1466, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectileSingle"] = {
    name = "MPWBreachHandMageLightningProjectileSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1467, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBreachHandMageSpiderDash"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageEnergyEruption"] = {
    name = "GSBreachHandMageEnergyEruption",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChestSummon"] = {
    name = "GSBreachHandMageChestSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageSpiderMines"] = {
    name = "GSBreachHandMageSpiderMines",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChaosImpact"] = {
    name = "GSBreachHandMageChaosImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageLightningImpact"] = {
    name = "GSBreachHandMageLightningImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMagePortalBlast"] = {
    name = "GSBreachHandMagePortalBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageUltimate"] = {
    name = "EASBreachHandMageUltimate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalIn"] = {
    name = "EASBreachHandMagePortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOut"] = {
    name = "EASBreachHandMagePortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOutSideline"] = {
    name = "EASBreachHandMagePortalOutSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalInSideline"] = {
    name = "EASBreachHandMagePortalInSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageEnergyEruption"] = {
    name = "EASBreachHandMageEnergyEruption",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBreachHandMageSpiderMinesExplode"] = {
    name = "EGBreachHandMageSpiderMinesExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageEnergyEruption"] = {
    name = "GTBreachHandMageEnergyEruption",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageChaosVolley"] = {
    name = "GTBreachHandMageChaosVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageLightningVolley"] = {
    name = "GTBreachHandMageLightningVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBreachHandMageSpiderMines"] = {
    name = "SOBreachHandMageSpiderMines",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • มันผู้เคยเป็นเอ็ช
    CategoryDemonปีศาจ
    IconEnemyResistanceLightning
    It That Was Esh
    Spectre
    Tagsdemon, flying, humanoid, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
    พลังชีวิต
    400%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    400%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 60
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    110%
    Type
    BreachBossHandMageSTANDALONE
    Metadata
    HandMageSTANDALONE
    เลเวล
    68
    พลังชีวิต
    33,028
    Damage
    932
    ความเสียหายเวท
    932
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    57,268
    Minion Life
    27,720
    Minion Damage
    3,875
    Minion Armour
    2,413
    MPWBreachHandMageChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1411]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPWBreachHandMageLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1410]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSBreachHandMageEnergyEruption
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSBreachHandMageChestSummon
    Spell
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 20 {วิ}
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWBreachHandMageDeathBeam
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 10 {วิ}
    ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
    action attack or cast time uses animation length [1]
    ballistic bounce behavior variation [7]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1412]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    TCBreachHandMageSpiderDash
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โต๊ะพุ่งชน
    Base Damage: 7461119
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 20 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    เพิ่มความเร็วในการเคลื่อนที่ 300%
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    EASBreachHandMageUltimate
    Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    EASBreachHandMagePortalIn
    Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    EASBreachHandMagePortalOut
    Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    SOBreachHandMageSpiderMines
    Triggerable, AttackInPlace, Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    GSBreachHandMageSpiderMines
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGBreachHandMageSpiderMinesExplode
    Triggerable
    GTBreachHandMageEnergyEruption
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    MPWBreachHandMageDeathBeamSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    ballistic bounce behavior variation [7]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1468]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSBreachHandMageChaosImpact
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBreachHandMageLightningImpact
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTBreachHandMageChaosVolley
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    GTBreachHandMageLightningVolley
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    GSBreachHandMagePortalBlast
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 321.4 ถึง 482.1
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWBreachHandMageChaosProjectileSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1466]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPWBreachHandMageLightningProjectileSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1467]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EASBreachHandMagePortalOutSideline
    Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    EASBreachHandMagePortalInSideline
    Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    EASBreachHandMageEnergyEruption
    Spell
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 20 {วิ}
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBossHandMage/HandMageSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Was Esh",
        life = 4,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MPWBreachHandMageChaosProjectile",
            "MPWBreachHandMageLightningProjectile",
            "MPWBreachHandMageDeathBeam",
            "MPWBreachHandMageDeathBeamSingle",
            "MPWBreachHandMageChaosProjectileSingle",
            "MPWBreachHandMageLightningProjectileSingle",
            "TCBreachHandMageSpiderDash",
            "GSBreachHandMageEnergyEruption",
            "GSBreachHandMageChestSummon",
            "GSBreachHandMageSpiderMines",
            "GSBreachHandMageChaosImpact",
            "GSBreachHandMageLightningImpact",
            "GSBreachHandMagePortalBlast",
            "EASBreachHandMageUltimate",
            "EASBreachHandMagePortalIn",
            "EASBreachHandMagePortalOut",
            "EASBreachHandMagePortalOutSideline",
            "EASBreachHandMagePortalInSideline",
            "EASBreachHandMageEnergyEruption",
            "EGBreachHandMageSpiderMinesExplode",
            "GTBreachHandMageEnergyEruption",
            "GTBreachHandMageChaosVolley",
            "GTBreachHandMageLightningVolley",
            "SOBreachHandMageSpiderMines",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageChaosProjectile"] = {
        name = "MPWBreachHandMageChaosProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1411, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageLightningProjectile"] = {
        name = "MPWBreachHandMageLightningProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1410, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageDeathBeam"] = {
        name = "MPWBreachHandMageDeathBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "ballistic_bounce_behavior_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1412, 4, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageDeathBeamSingle"] = {
        name = "MPWBreachHandMageDeathBeamSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "ballistic_bounce_behavior_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1468, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageChaosProjectileSingle"] = {
        name = "MPWBreachHandMageChaosProjectileSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1466, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageLightningProjectileSingle"] = {
        name = "MPWBreachHandMageLightningProjectileSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1467, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCBreachHandMageSpiderDash"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageEnergyEruption"] = {
        name = "GSBreachHandMageEnergyEruption",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageChestSummon"] = {
        name = "GSBreachHandMageChestSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageSpiderMines"] = {
        name = "GSBreachHandMageSpiderMines",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageChaosImpact"] = {
        name = "GSBreachHandMageChaosImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageLightningImpact"] = {
        name = "GSBreachHandMageLightningImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMagePortalBlast"] = {
        name = "GSBreachHandMagePortalBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMageUltimate"] = {
        name = "EASBreachHandMageUltimate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalIn"] = {
        name = "EASBreachHandMagePortalIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalOut"] = {
        name = "EASBreachHandMagePortalOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalOutSideline"] = {
        name = "EASBreachHandMagePortalOutSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalInSideline"] = {
        name = "EASBreachHandMagePortalInSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMageEnergyEruption"] = {
        name = "EASBreachHandMageEnergyEruption",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBreachHandMageSpiderMinesExplode"] = {
        name = "EGBreachHandMageSpiderMinesExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachHandMageEnergyEruption"] = {
        name = "GTBreachHandMageEnergyEruption",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachHandMageChaosVolley"] = {
        name = "GTBreachHandMageChaosVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachHandMageLightningVolley"] = {
        name = "GTBreachHandMageLightningVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBreachHandMageSpiderMines"] = {
        name = "SOBreachHandMageSpiderMines",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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