IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
It That Was Esh
CategoryDemonDemon
IconEnemyResistanceLightning
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre
AreaHive Colony
Tagsdemon, flying, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Life
375%
Energy Shield From Life
10%
Resistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
300%
Accuracy
100%
5%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
110%
Type
BreachBossHandMage
Metadata
HandMage
Level
65
Life
24,581
Armour
2,023
Evasion Rating
663
Energy Shield
2,458
Damage
637
Spell Damage
637
Accuracy
2,228
Attack Time
1.5
Experience
64,521
Minion Life
23,558
Minion Energy Shield
2,356
Minion Damage
2,487
Minion Armour
2,023
MPWBreachHandMageChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1411]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPWBreachHandMageLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1410]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachHandMageEnergyEruption
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachHandMageChestSummon
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
is area damage [1]
MPWBreachHandMageDeathBeam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 10 sec
Fires 4 additional Projectiles
action attack or cast time uses animation length [1]
ballistic bounce behavior variation [7]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1412]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
TCBreachHandMageSpiderDash
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Table Charge
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
300% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
EASBreachHandMageUltimate
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASBreachHandMagePortalIn
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASBreachHandMagePortalOut
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
SOBreachHandMageSpiderMines
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GSBreachHandMageSpiderMines
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
EGBreachHandMageSpiderMinesExplode
Triggerable
GTBreachHandMageEnergyEruption
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
MPWBreachHandMageDeathBeamSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
ballistic bounce behavior variation [7]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1468]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachHandMageChaosImpact
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GSBreachHandMageLightningImpact
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GTBreachHandMageChaosVolley
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GTBreachHandMageLightningVolley
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GSBreachHandMagePortalBlast
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 293.2 to 439.8 Chaos Damage
action attack or cast time uses animation length [1]
is area damage [1]
MPWBreachHandMageChaosProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1466]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPWBreachHandMageLightningProjectileSingle
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1467]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EASBreachHandMagePortalOutSideline
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASBreachHandMagePortalInSideline
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASBreachHandMageEnergyEruption
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossHandMage/HandMage"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "It That Was Esh",
    life = 3.75,
    energyShield = 0.1,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MPWBreachHandMageChaosProjectile",
        "MPWBreachHandMageLightningProjectile",
        "MPWBreachHandMageDeathBeam",
        "MPWBreachHandMageDeathBeamSingle",
        "MPWBreachHandMageChaosProjectileSingle",
        "MPWBreachHandMageLightningProjectileSingle",
        "TCBreachHandMageSpiderDash",
        "GSBreachHandMageEnergyEruption",
        "GSBreachHandMageChestSummon",
        "GSBreachHandMageSpiderMines",
        "GSBreachHandMageChaosImpact",
        "GSBreachHandMageLightningImpact",
        "GSBreachHandMagePortalBlast",
        "EASBreachHandMageUltimate",
        "EASBreachHandMagePortalIn",
        "EASBreachHandMagePortalOut",
        "EASBreachHandMagePortalOutSideline",
        "EASBreachHandMagePortalInSideline",
        "EASBreachHandMageEnergyEruption",
        "EGBreachHandMageSpiderMinesExplode",
        "GTBreachHandMageEnergyEruption",
        "GTBreachHandMageChaosVolley",
        "GTBreachHandMageLightningVolley",
        "SOBreachHandMageSpiderMines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectile"] = {
    name = "MPWBreachHandMageChaosProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1411, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectile"] = {
    name = "MPWBreachHandMageLightningProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1410, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeam"] = {
    name = "MPWBreachHandMageDeathBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "ballistic_bounce_behavior_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1412, 4, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageDeathBeamSingle"] = {
    name = "MPWBreachHandMageDeathBeamSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "ballistic_bounce_behavior_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1468, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageChaosProjectileSingle"] = {
    name = "MPWBreachHandMageChaosProjectileSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1466, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBreachHandMageLightningProjectileSingle"] = {
    name = "MPWBreachHandMageLightningProjectileSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1467, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCBreachHandMageSpiderDash"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageEnergyEruption"] = {
    name = "GSBreachHandMageEnergyEruption",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChestSummon"] = {
    name = "GSBreachHandMageChestSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageSpiderMines"] = {
    name = "GSBreachHandMageSpiderMines",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageChaosImpact"] = {
    name = "GSBreachHandMageChaosImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMageLightningImpact"] = {
    name = "GSBreachHandMageLightningImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachHandMagePortalBlast"] = {
    name = "GSBreachHandMagePortalBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageUltimate"] = {
    name = "EASBreachHandMageUltimate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalIn"] = {
    name = "EASBreachHandMagePortalIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOut"] = {
    name = "EASBreachHandMagePortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalOutSideline"] = {
    name = "EASBreachHandMagePortalOutSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMagePortalInSideline"] = {
    name = "EASBreachHandMagePortalInSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachHandMageEnergyEruption"] = {
    name = "EASBreachHandMageEnergyEruption",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBreachHandMageSpiderMinesExplode"] = {
    name = "EGBreachHandMageSpiderMinesExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageEnergyEruption"] = {
    name = "GTBreachHandMageEnergyEruption",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageChaosVolley"] = {
    name = "GTBreachHandMageChaosVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachHandMageLightningVolley"] = {
    name = "GTBreachHandMageLightningVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBreachHandMageSpiderMines"] = {
    name = "SOBreachHandMageSpiderMines",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • It That Was Esh
    CategoryDemonDemon
    IconEnemyResistanceLightning
    Spectre
    Tagsdemon, flying, humanoid, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
    Life
    400%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    400%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    BreachBossHandMageSTANDALONE
    Metadata
    HandMageSTANDALONE
    Level
    68
    Life
    33,028
    Armour
    2,413
    Evasion Rating
    708
    Damage
    932
    Spell Damage
    932
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    57,268
    Minion Life
    27,720
    Minion Damage
    3,875
    Minion Armour
    2,413
    MPWBreachHandMageChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Fires 2 additional Projectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1411]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPWBreachHandMageLightningProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Fires 2 additional Projectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1410]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSBreachHandMageEnergyEruption
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GSBreachHandMageChestSummon
    Spell
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWBreachHandMageDeathBeam
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    Fires 4 additional Projectiles
    action attack or cast time uses animation length [1]
    ballistic bounce behavior variation [7]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1412]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    TCBreachHandMageSpiderDash
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Table Charge
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 20 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    300% increased Movement Speed
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    EASBreachHandMageUltimate
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    EASBreachHandMagePortalIn
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    EASBreachHandMagePortalOut
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    SOBreachHandMageSpiderMines
    Triggerable, AttackInPlace, Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GSBreachHandMageSpiderMines
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGBreachHandMageSpiderMinesExplode
    Triggerable
    GTBreachHandMageEnergyEruption
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    MPWBreachHandMageDeathBeamSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    ballistic bounce behavior variation [7]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1468]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSBreachHandMageChaosImpact
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBreachHandMageLightningImpact
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTBreachHandMageChaosVolley
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GTBreachHandMageLightningVolley
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GSBreachHandMagePortalBlast
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 321.4 to 482.1 Chaos Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWBreachHandMageChaosProjectileSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1466]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    MPWBreachHandMageLightningProjectileSingle
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1467]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EASBreachHandMagePortalOutSideline
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    EASBreachHandMagePortalInSideline
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    EASBreachHandMageEnergyEruption
    Spell
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBossHandMage/HandMageSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Was Esh",
        life = 4,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MPWBreachHandMageChaosProjectile",
            "MPWBreachHandMageLightningProjectile",
            "MPWBreachHandMageDeathBeam",
            "MPWBreachHandMageDeathBeamSingle",
            "MPWBreachHandMageChaosProjectileSingle",
            "MPWBreachHandMageLightningProjectileSingle",
            "TCBreachHandMageSpiderDash",
            "GSBreachHandMageEnergyEruption",
            "GSBreachHandMageChestSummon",
            "GSBreachHandMageSpiderMines",
            "GSBreachHandMageChaosImpact",
            "GSBreachHandMageLightningImpact",
            "GSBreachHandMagePortalBlast",
            "EASBreachHandMageUltimate",
            "EASBreachHandMagePortalIn",
            "EASBreachHandMagePortalOut",
            "EASBreachHandMagePortalOutSideline",
            "EASBreachHandMagePortalInSideline",
            "EASBreachHandMageEnergyEruption",
            "EGBreachHandMageSpiderMinesExplode",
            "GTBreachHandMageEnergyEruption",
            "GTBreachHandMageChaosVolley",
            "GTBreachHandMageLightningVolley",
            "SOBreachHandMageSpiderMines",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageChaosProjectile"] = {
        name = "MPWBreachHandMageChaosProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1411, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageLightningProjectile"] = {
        name = "MPWBreachHandMageLightningProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1410, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageDeathBeam"] = {
        name = "MPWBreachHandMageDeathBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "ballistic_bounce_behavior_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1412, 4, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageDeathBeamSingle"] = {
        name = "MPWBreachHandMageDeathBeamSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "ballistic_bounce_behavior_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1468, 7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageChaosProjectileSingle"] = {
        name = "MPWBreachHandMageChaosProjectileSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1466, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachHandMageLightningProjectileSingle"] = {
        name = "MPWBreachHandMageLightningProjectileSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1467, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCBreachHandMageSpiderDash"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageEnergyEruption"] = {
        name = "GSBreachHandMageEnergyEruption",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageChestSummon"] = {
        name = "GSBreachHandMageChestSummon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageSpiderMines"] = {
        name = "GSBreachHandMageSpiderMines",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageChaosImpact"] = {
        name = "GSBreachHandMageChaosImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMageLightningImpact"] = {
        name = "GSBreachHandMageLightningImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachHandMagePortalBlast"] = {
        name = "GSBreachHandMagePortalBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMageUltimate"] = {
        name = "EASBreachHandMageUltimate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalIn"] = {
        name = "EASBreachHandMagePortalIn",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalOut"] = {
        name = "EASBreachHandMagePortalOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalOutSideline"] = {
        name = "EASBreachHandMagePortalOutSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMagePortalInSideline"] = {
        name = "EASBreachHandMagePortalInSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachHandMageEnergyEruption"] = {
        name = "EASBreachHandMageEnergyEruption",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBreachHandMageSpiderMinesExplode"] = {
        name = "EGBreachHandMageSpiderMinesExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachHandMageEnergyEruption"] = {
        name = "GTBreachHandMageEnergyEruption",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachHandMageChaosVolley"] = {
        name = "GTBreachHandMageChaosVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBreachHandMageLightningVolley"] = {
        name = "GTBreachHandMageLightningVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBreachHandMageSpiderMines"] = {
        name = "SOBreachHandMageSpiderMines",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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