Pale Tidecrasher
อันเดด
attack maximum action distance + [-3]
stance movement speed +% final [204]
SpectreY
Areaคุกขังเดี่ยว, บึงภูเขาเยือกแข็ง, Frozen Falls, ที่หลบภัยซิกกุรัต
Tagsallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • คุกขังเดี่ยว, บึงภูเขาเยือกแข็ง: Pale Abductor, Pale Tidecrasher, Bulbous Maw
  • ที่หลบภัยซิกกุรัต: Pale Abductor, Pale Tidecrasher, Bulbous Maw
  • พลังชีวิต
    120%
    Energy Shield From Life
    10%
    ค่าต้านทาน
    0 30 -30 0
    Damage
    120%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    PaleWalker
    Metadata
    PaleWalkerWave
    เลเวล
    65
    พลังชีวิต
    7,816
    Damage
    255
    ความเสียหายเวท
    255
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    25,808
    Minion Life
    7,538
    Minion Energy Shield
    754
    Minion Damage
    995
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 204—306
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSPaleWalkerWave
    Triggerable, Damage, AttackInPlace
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย น้ำแข็ง 307.2 ถึง 460.8
    เพิ่มระยะทางของการ ผลักออกไป 175%
    ผลักศัตรูออกไป
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "shield_stacks;"
    	on_state_shield_stacks_0 = "ForceSkillIntoCooldown( EASPaleWalkerWaterShield );"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3216
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_shield_stacks_5 =
    	"
    		this.shield = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao',  );
    		shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_fadein.epk', 1.0 );
    	"
    	on_state_shield_stacks_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao' );"
    
    	on_exit_state_shield_stacks_5 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
    	on_exit_state_shield_stacks_4 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
    	on_exit_state_shield_stacks_3 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
    	on_exit_state_shield_stacks_2 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
    	on_exit_state_shield_stacks_1 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
    	create_state_shield_stacks_5 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao',  );"
    	create_state_shield_stacks_4 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao',  );"
    	create_state_shield_stacks_3 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao',  );"
    	create_state_shield_stacks_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao',  );"
    	create_state_shield_stacks_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao',  );"
    
    	on_change_state_shield_stacks =
    	"
    		this.shield_intensity = GetState( shield_stacks ) * 0.2;
    		this.shield_intensity = 1.0 - shield_intensity;
    		Call( update_water_states, shield_intensity );
    	"
    }
    
    BaseEvents
    {
    	on_wake = 
    	"
    		this.shield_intensity = GetState( shield_stacks ) * 0.2;
    		this.shield_intensity = 1.0 - shield_intensity;
    		Call( update_water_states, shield_intensity );
    	"
    }
    
    Functions
    {
    	update_water_states =
    	"
    		this.specific_object_position = null;
    		this.specific_object_position += arg1;
    		this.specific_object_position += 0.0;
    		this.specific_object_position += 0.0;
    	"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/PaleWalker/PaleWalkerMirageClone"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_fadein.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PaleWalker/PaleWalkerAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PaleWalker/PaleWalkerWave"] = {
        name = "Pale Tidecrasher",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSPaleWalkerWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSPaleWalkerWave"] = {
        name = "GPSPaleWalkerWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 175, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Edit

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