Pale Tidecrasher
อันเดด
attack maximum action distance + [-3]
stance movement speed +% final [204]
SpectreN
Areaคุกขังเดี่ยว, บึงภูเขาเยือกแข็ง, Frozen Falls, ที่หลบภัยซิกกุรัต
Tagsallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • คุกขังเดี่ยว, บึงภูเขาเยือกแข็ง: Pale Abductor, Pale Tidecrasher, Bulbous Maw
  • ที่หลบภัยซิกกุรัต: Pale Abductor, Pale Tidecrasher, Bulbous Maw
  • พลังชีวิต
    120%
    Energy Shield From Life
    10%
    ค่าต้านทาน
    0 30 -30 0
    Damage
    120%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    4 ~ 12
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    PaleWalker
    Metadata
    PaleWalkerWave
    เลเวล
    65
    พลังชีวิต
    7,034
    Damage
    255
    ความเสียหายเวท
    255
    ความแม่นยำ
    2,214
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    25,808
    Minion Life
    6,785
    Minion Energy Shield
    754
    Minion Damage
    995
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 204–306
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSPaleWalkerWave
    Triggerable, Damage
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย น้ำแข็ง 307.2 ถึง 460.8
    เพิ่มระยะทางของการ ผลักออกไป 175%
    ผลักศัตรูออกไป
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PaleWalker/PaleWalkerWave"] = {
        name = "Pale Tidecrasher",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSPaleWalkerWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSPaleWalkerWave"] = {
        name = "GPSPaleWalkerWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 175, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    attack maximum action distance + [-3]
    stance movement speed +% final [204]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 204 Max: 204 Global
  • attack maximum action distance + Min: -3 Max: -3 Global
  • Edit

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