IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
นกกาดำ
CategoryBeastsสัตว์ร้าย
ด่าน: Blooming Field
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
The Black Crow
Spectre
Spectre OverrideMetadata/Monsters/CrowBell/CrowBellBossMinion2
AreaBlooming Field
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
พลังชีวิต
250%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
375%
ความแม่นยำ
100%
Attack Distance
6 ~ 16
{เวลาโจมตี}
2.445 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
CrowBellBossMap
Metadata
CrowBellBossMap_
เลเวล
65
พลังชีวิต
16,388
Damage
796
ความเสียหายเวท
796
ความแม่นยำ
2,228
{เวลาโจมตี}
2.445
ค่าประสบการณ์
53,768
Minion Life
15,705
Minion Damage
3,109
Minion Armour
2,023
CrowbellMeleeSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
CrowbellMeleeSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
CrowbellMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
CrowbellDoubleSlamEAA
Attack
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 7.5 {วิ}
ระยะการฟาดประชิด +0.8 เมตร
CrowbellDoubleSlamTriggerGA1
Triggerable, Attack, AttackInPlace
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellDoubleSlamTriggerGA2
Triggerable, Attack, AttackInPlace
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CrowbellLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
กระโจนทุบ
Base Damage: 637956
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 5 {วิ}
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base skill can be avoided by dodge roll [1]
is area damage [1]
BruteLeapSlam
CrowbellLeapSlamTriggerGA
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 300%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellBellSlamEAA
Attack
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
ระยะการฟาดประชิด +1 เมตร
CrowbellBellSlamTriggerGA1
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
เพิ่มการสะสมค่าสตัน 100%
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
CrowbellBellSlamTriggerGA2
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 210%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
เพิ่มการสะสมค่าสตัน 100%
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [130]
CrowbellBellCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โล่พุ่งชน
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 8 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
เพิ่มความเร็วในการเคลื่อนที่ 45%
ไม่สามารถ ผลักศัตรูออกไป ได้
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [30]
iconshieldcharge
CrowbellBellChargeTriggerGA
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 140%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
ผลักศัตรูออกไป
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
CrowbellGrabBellEAS
Spell
{เวลาร่าย}: 2 {วิ}
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashGateEAS
Spell
{เวลาร่าย}: 2 {วิ}
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellMeleeBellSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
ความเสียหายโจมตี: 140%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
CrowbellMeleeBellCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
ความเสียหายโจมตี: 140%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
iconbasicattack
CrowbellSmashDoor
Spell
{เวลาร่าย}: 4 {วิ}
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill no los required [1]
CrowbellSlamWave
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 130%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
is area damage [1]
CrowbellSlamWaveEAA
Attack
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 7.5 {วิ}
ระยะการฟาดประชิด +1.5 เมตร
CrowbellDoubleSlamEAAEnraged
Attack
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 15 {วิ}
ระยะการฟาดประชิด +3 เมตร
CrowbellMeleeSwipeEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ผลักศัตรูออกไป
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [80]
iconbasicattack
CrowbellMeleeSlashEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ผลักศัตรูออกไป
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
monster penalty against minions damage +% final vs player minions [80]
iconbasicattack
CrowbellMeleeComboEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ผลักศัตรูออกไป
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
iconbasicattack
CrowbellLeapSlamEnraged
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
กระโจนทุบ
Base Damage: 637956
ความเสียหายโจมตี: 235%
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 5 {วิ}
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
active skill area of effect radius +% final [50]
is area damage [1]
BruteLeapSlam
CrowbellDoubleSlamTriggerGA1Enraged
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
is area damage [1]
CrowbellDoubleSlamTriggerGA2Enraged
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
is area damage [1]
CrowbellBellWhirlEAA
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
คูลดาวน์: 14 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SwollenMillerChargeTrample
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 35%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 65%
ผลักศัตรูออกไป
เพิ่มการสะสมค่าสตัน 100%
is area damage [1]
CrowbellUltimateGA
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 125%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ผลักศัตรูออกไป
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
TCCrowbell
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
โต๊ะพุ่งชน
Base Damage: 637956
{เวลาโจมตี}: 2.445 {วิ}
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
base cannot be blocked [1]
ignores proximity shield [1]
is area damage [1]
iconshieldcharge
GACrowbellLeapSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GACrowbellLeapSlamImpactEnraged
Triggerable, Attack, AttackInPlace
Base Damage: 637956
ความเสียหายโจมตี: 235%
{เวลาโจมตี}: 2.445 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
DTTCrowbellLeapSlam
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
DTTCrowbellLeapSlamEnraged
Spell, Movement, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance1Immediate"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance3Immediate"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance4Immediate"
	basic_action = "FollowPath"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	actor = "Metadata/Monsters/CrowBell/CrowBell.act"
	slow_animations_go_to_idle = false
}

Animated
{
	turn_duration = 0.4
}

StateMachine
{
	define_shared_state =
	"
		hiddenz = 1;
		enrage;
		with_bell;
		first_arena_complete;
		second_arena_complete;
		third_arena_complete;
	"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_suppress_phasing_visual = 1
	set_monster_delay_item_drops_millis = 1200
}

SectorEvents {}

Functions {}

BaseEvents
{
	// this is needed to prevent the arena hiding sectors from breaking
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrowBell/CrowBellBossMap_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Black Crow",
    life = 2.5,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "TCCrowbell",
        "GACrowbellLeapSlamImpact",
        "GACrowbellLeapSlamImpactEnraged",
        "CrowbellSmashDoor",
        "DTTCrowbellLeapSlam",
        "DTTCrowbellLeapSlamEnraged",
        "SwollenMillerChargeTrample",
        "CrowbellMeleeSwipe",
        "CrowbellMeleeSwipeEnraged",
        "CrowbellMeleeSlash",
        "CrowbellMeleeSlashEnraged",
        "CrowbellMeleeCombo",
        "CrowbellMeleeComboEnraged",
        "CrowbellMeleeBellSwipe",
        "CrowbellMeleeBellCombo",
        "CrowbellLeapSlam",
        "CrowbellLeapSlamEnraged",
        "CrowbellLeapSlamTriggerGA",
        "CrowbellSlamWave",
        "CrowbellDoubleSlamEAA",
        "CrowbellDoubleSlamEAAEnraged",
        "CrowbellSlamWaveEAA",
        "CrowbellDoubleSlamTriggerGA1",
        "CrowbellDoubleSlamTriggerGA2",
        "CrowbellDoubleSlamTriggerGA1Enraged",
        "CrowbellDoubleSlamTriggerGA2Enraged",
        "CrowbellBellSlamEAA",
        "CrowbellBellWhirlEAA",
        "CrowbellUltimateGA",
        "CrowbellBellSlamTriggerGA1",
        "CrowbellBellSlamTriggerGA2",
        "CrowbellGrabBellEAS",
        "CrowbellSmashGateEAS",
        "CrowbellBellCharge",
        "CrowbellBellChargeTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCCrowbell"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpact"] = {
    name = "GACrowbellLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpactEnraged"] = {
    name = "GACrowbellLeapSlamImpactEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashDoor"] = {
    name = "CrowbellSmashDoor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "skill_no_los_required",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlam"] = {
    name = "DTTCrowbellLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlamEnraged"] = {
    name = "DTTCrowbellLeapSlamEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipeEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlashEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeComboEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamEnraged"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamTriggerGA"] = {
    name = "CrowbellLeapSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWave"] = {
    name = "CrowbellSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAA"] = {
    name = "CrowbellDoubleSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAAEnraged"] = {
    name = "CrowbellDoubleSlamEAAEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWaveEAA"] = {
    name = "CrowbellSlamWaveEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1"] = {
    name = "CrowbellDoubleSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2"] = {
    name = "CrowbellDoubleSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA1Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA2Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamEAA"] = {
    name = "CrowbellBellSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellWhirlEAA"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellUltimateGA"] = {
    name = "CrowbellUltimateGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA1"] = {
    name = "CrowbellBellSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA2"] = {
    name = "CrowbellBellSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellGrabBellEAS"] = {
    name = "CrowbellGrabBellEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashGateEAS"] = {
    name = "CrowbellSmashGateEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "cannot_knockback",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellChargeTriggerGA"] = {
    name = "CrowbellBellChargeTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • นกกาดำ
    CategoryBeastsสัตว์ร้าย
    ด่าน: Slash
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    The Black Crow
    Spectre
    Spectre OverrideMetadata/Monsters/CrowBell/CrowBellBossMinion2
    AreaSlash
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
    พลังชีวิต
    250%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    375%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 16
    {เวลาโจมตี}
    2.445 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    100%
    Type
    CrowBellBossEnragedMAP
    Metadata
    CrowBellBossEnragedMap_
    เลเวล
    65
    พลังชีวิต
    16,388
    Damage
    796
    ความเสียหายเวท
    796
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    2.445
    ค่าประสบการณ์
    53,768
    Minion Life
    15,705
    Minion Damage
    3,109
    Minion Armour
    2,023
    CrowbellMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellDoubleSlamEAA
    Attack
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 7.5 {วิ}
    ระยะการฟาดประชิด +0.8 เมตร
    CrowbellDoubleSlamTriggerGA1
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellDoubleSlamTriggerGA2
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    CrowbellLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    กระโจนทุบ
    Base Damage: 637956
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 5 {วิ}
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    BruteLeapSlam
    CrowbellLeapSlamTriggerGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 300%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellBellSlamEAA
    Attack
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    ระยะการฟาดประชิด +1 เมตร
    CrowbellBellSlamTriggerGA1
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    เพิ่มการสะสมค่าสตัน 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellBellSlamTriggerGA2
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 210%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    เพิ่มการสะสมค่าสตัน 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [130]
    CrowbellBellCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โล่พุ่งชน
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 8 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    เพิ่มความเร็วในการเคลื่อนที่ 45%
    ไม่สามารถ ผลักศัตรูออกไป ได้
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [30]
    iconshieldcharge
    CrowbellBellChargeTriggerGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    ผลักศัตรูออกไป
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    CrowbellGrabBellEAS
    Spell
    {เวลาร่าย}: 2 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellSmashGateEAS
    Spell
    {เวลาร่าย}: 2 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellMeleeBellSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeBellCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    iconbasicattack
    CrowbellSmashDoor
    Spell
    {เวลาร่าย}: 4 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    skill no los required [1]
    CrowbellSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 130%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
    is area damage [1]
    CrowbellSlamWaveEAA
    Attack
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 7.5 {วิ}
    ระยะการฟาดประชิด +1.5 เมตร
    CrowbellDoubleSlamEAAEnraged
    Attack
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 15 {วิ}
    ระยะการฟาดประชิด +3 เมตร
    CrowbellMeleeSwipeEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [80]
    iconbasicattack
    CrowbellMeleeSlashEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [10]
    monster penalty against minions damage +% final vs player minions [80]
    iconbasicattack
    CrowbellMeleeComboEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    iconbasicattack
    CrowbellLeapSlamEnraged
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    กระโจนทุบ
    Base Damage: 637956
    ความเสียหายโจมตี: 235%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 5 {วิ}
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
    active skill area of effect radius +% final [50]
    is area damage [1]
    BruteLeapSlam
    CrowbellDoubleSlamTriggerGA1Enraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    CrowbellDoubleSlamTriggerGA2Enraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    CrowbellBellWhirlEAA
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 14 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SwollenMillerChargeTrample
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 35%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 65%
    ผลักศัตรูออกไป
    เพิ่มการสะสมค่าสตัน 100%
    is area damage [1]
    CrowbellUltimateGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    TCCrowbell
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โต๊ะพุ่งชน
    Base Damage: 637956
    {เวลาโจมตี}: 2.445 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    base cannot be blocked [1]
    ignores proximity shield [1]
    is area damage [1]
    iconshieldcharge
    GACrowbellLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    GACrowbellLeapSlamImpactEnraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 637956
    ความเสียหายโจมตี: 235%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    DTTCrowbellLeapSlam
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]
    DTTCrowbellLeapSlamEnraged
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrowBell/CrowBellBossEnragedMap_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Black Crow",
        life = 2.5,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "TCCrowbell",
            "GACrowbellLeapSlamImpact",
            "GACrowbellLeapSlamImpactEnraged",
            "CrowbellSmashDoor",
            "DTTCrowbellLeapSlam",
            "DTTCrowbellLeapSlamEnraged",
            "SwollenMillerChargeTrample",
            "CrowbellMeleeSwipe",
            "CrowbellMeleeSwipeEnraged",
            "CrowbellMeleeSlash",
            "CrowbellMeleeSlashEnraged",
            "CrowbellMeleeCombo",
            "CrowbellMeleeComboEnraged",
            "CrowbellMeleeBellSwipe",
            "CrowbellMeleeBellCombo",
            "CrowbellLeapSlam",
            "CrowbellLeapSlamEnraged",
            "CrowbellLeapSlamTriggerGA",
            "CrowbellSlamWave",
            "CrowbellDoubleSlamEAA",
            "CrowbellDoubleSlamEAAEnraged",
            "CrowbellSlamWaveEAA",
            "CrowbellDoubleSlamTriggerGA1",
            "CrowbellDoubleSlamTriggerGA2",
            "CrowbellDoubleSlamTriggerGA1Enraged",
            "CrowbellDoubleSlamTriggerGA2Enraged",
            "CrowbellBellSlamEAA",
            "CrowbellBellWhirlEAA",
            "CrowbellUltimateGA",
            "CrowbellBellSlamTriggerGA1",
            "CrowbellBellSlamTriggerGA2",
            "CrowbellGrabBellEAS",
            "CrowbellSmashGateEAS",
            "CrowbellBellCharge",
            "CrowbellBellChargeTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCCrowbell"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpact"] = {
        name = "GACrowbellLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpactEnraged"] = {
        name = "GACrowbellLeapSlamImpactEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashDoor"] = {
        name = "CrowbellSmashDoor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "skill_no_los_required",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlam"] = {
        name = "DTTCrowbellLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlamEnraged"] = {
        name = "DTTCrowbellLeapSlamEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipeEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlashEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeComboEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamEnraged"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamTriggerGA"] = {
        name = "CrowbellLeapSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWave"] = {
        name = "CrowbellSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAA"] = {
        name = "CrowbellDoubleSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAAEnraged"] = {
        name = "CrowbellDoubleSlamEAAEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWaveEAA"] = {
        name = "CrowbellSlamWaveEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1"] = {
        name = "CrowbellDoubleSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2"] = {
        name = "CrowbellDoubleSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA1Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA2Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamEAA"] = {
        name = "CrowbellBellSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellWhirlEAA"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellUltimateGA"] = {
        name = "CrowbellUltimateGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA1"] = {
        name = "CrowbellBellSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA2"] = {
        name = "CrowbellBellSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellGrabBellEAS"] = {
        name = "CrowbellGrabBellEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashGateEAS"] = {
        name = "CrowbellSmashGateEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "cannot_knockback",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellChargeTriggerGA"] = {
        name = "CrowbellBellChargeTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • นกกาดำ
    CategoryBeastsสัตว์ร้าย
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    The Black Crow
    Spectre
    Spectre OverrideMetadata/Monsters/CrowBell/CrowBellBossMinion2
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
    พลังชีวิต
    250%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    375%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 16
    {เวลาโจมตี}
    2.445 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    100%
    Type
    CrowBellBossSTANDALONE
    Metadata
    CrowBellBossSTANDALONE
    เลเวล
    68
    พลังชีวิต
    20,643
    Damage
    874
    ความเสียหายเวท
    874
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    2.445
    ค่าประสบการณ์
    71,585
    Minion Life
    17,325
    Minion Damage
    3,633
    Minion Armour
    2,413
    CrowbellMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellDoubleSlamEAA
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 7.5 {วิ}
    ระยะการฟาดประชิด +0.8 เมตร
    CrowbellDoubleSlamTriggerGA1
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellDoubleSlamTriggerGA2
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    CrowbellLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    กระโจนทุบ
    Base Damage: 6991049
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 5 {วิ}
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    BruteLeapSlam
    CrowbellLeapSlamTriggerGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 300%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellBellSlamEAA
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    ระยะการฟาดประชิด +1 เมตร
    CrowbellBellSlamTriggerGA1
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    เพิ่มการสะสมค่าสตัน 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellBellSlamTriggerGA2
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 210%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    เพิ่มการสะสมค่าสตัน 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [130]
    CrowbellBellCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โล่พุ่งชน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 8 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    เพิ่มความเร็วในการเคลื่อนที่ 45%
    ไม่สามารถ ผลักศัตรูออกไป ได้
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [30]
    iconshieldcharge
    CrowbellBellChargeTriggerGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    ผลักศัตรูออกไป
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    CrowbellGrabBellEAS
    Spell
    {เวลาร่าย}: 2 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellSmashGateEAS
    Spell
    {เวลาร่าย}: 2 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellMeleeBellSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeBellCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    iconbasicattack
    CrowbellSmashDoor
    Spell
    {เวลาร่าย}: 4 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    skill no los required [1]
    CrowbellSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 130%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
    is area damage [1]
    CrowbellSlamWaveEAA
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 7.5 {วิ}
    ระยะการฟาดประชิด +1.5 เมตร
    CrowbellDoubleSlamEAAEnraged
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 15 {วิ}
    ระยะการฟาดประชิด +3 เมตร
    CrowbellMeleeSwipeEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [80]
    iconbasicattack
    CrowbellMeleeSlashEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [10]
    monster penalty against minions damage +% final vs player minions [80]
    iconbasicattack
    CrowbellMeleeComboEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    iconbasicattack
    CrowbellLeapSlamEnraged
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    กระโจนทุบ
    Base Damage: 6991049
    ความเสียหายโจมตี: 235%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 5 {วิ}
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
    active skill area of effect radius +% final [50]
    is area damage [1]
    BruteLeapSlam
    CrowbellDoubleSlamTriggerGA1Enraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    CrowbellDoubleSlamTriggerGA2Enraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    CrowbellBellWhirlEAA
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 14 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SwollenMillerChargeTrample
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 35%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 65%
    ผลักศัตรูออกไป
    เพิ่มการสะสมค่าสตัน 100%
    is area damage [1]
    CrowbellUltimateGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    TCCrowbell
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โต๊ะพุ่งชน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    base cannot be blocked [1]
    ignores proximity shield [1]
    is area damage [1]
    iconshieldcharge
    GACrowbellLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    GACrowbellLeapSlamImpactEnraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 235%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    DTTCrowbellLeapSlam
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]
    DTTCrowbellLeapSlamEnraged
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enrage;
    		with_bell;
    	"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_suppress_phasing_visual = 1
    	set_monster_delay_item_drops_millis = 1200
    }
    
    Functions {}
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrowBell/CrowBellBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Black Crow",
        life = 2.5,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "TCCrowbell",
            "GACrowbellLeapSlamImpact",
            "GACrowbellLeapSlamImpactEnraged",
            "CrowbellSmashDoor",
            "DTTCrowbellLeapSlam",
            "DTTCrowbellLeapSlamEnraged",
            "SwollenMillerChargeTrample",
            "CrowbellMeleeSwipe",
            "CrowbellMeleeSwipeEnraged",
            "CrowbellMeleeSlash",
            "CrowbellMeleeSlashEnraged",
            "CrowbellMeleeCombo",
            "CrowbellMeleeComboEnraged",
            "CrowbellMeleeBellSwipe",
            "CrowbellMeleeBellCombo",
            "CrowbellLeapSlam",
            "CrowbellLeapSlamEnraged",
            "CrowbellLeapSlamTriggerGA",
            "CrowbellSlamWave",
            "CrowbellDoubleSlamEAA",
            "CrowbellDoubleSlamEAAEnraged",
            "CrowbellSlamWaveEAA",
            "CrowbellDoubleSlamTriggerGA1",
            "CrowbellDoubleSlamTriggerGA2",
            "CrowbellDoubleSlamTriggerGA1Enraged",
            "CrowbellDoubleSlamTriggerGA2Enraged",
            "CrowbellBellSlamEAA",
            "CrowbellBellWhirlEAA",
            "CrowbellUltimateGA",
            "CrowbellBellSlamTriggerGA1",
            "CrowbellBellSlamTriggerGA2",
            "CrowbellGrabBellEAS",
            "CrowbellSmashGateEAS",
            "CrowbellBellCharge",
            "CrowbellBellChargeTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCCrowbell"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpact"] = {
        name = "GACrowbellLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpactEnraged"] = {
        name = "GACrowbellLeapSlamImpactEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashDoor"] = {
        name = "CrowbellSmashDoor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "skill_no_los_required",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlam"] = {
        name = "DTTCrowbellLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlamEnraged"] = {
        name = "DTTCrowbellLeapSlamEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipeEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlashEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeComboEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamEnraged"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamTriggerGA"] = {
        name = "CrowbellLeapSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWave"] = {
        name = "CrowbellSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAA"] = {
        name = "CrowbellDoubleSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAAEnraged"] = {
        name = "CrowbellDoubleSlamEAAEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWaveEAA"] = {
        name = "CrowbellSlamWaveEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1"] = {
        name = "CrowbellDoubleSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2"] = {
        name = "CrowbellDoubleSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA1Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA2Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamEAA"] = {
        name = "CrowbellBellSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellWhirlEAA"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellUltimateGA"] = {
        name = "CrowbellUltimateGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA1"] = {
        name = "CrowbellBellSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA2"] = {
        name = "CrowbellBellSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellGrabBellEAS"] = {
        name = "CrowbellGrabBellEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashGateEAS"] = {
        name = "CrowbellSmashGateEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "cannot_knockback",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellChargeTriggerGA"] = {
        name = "CrowbellBellChargeTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • นกกาดำ
    CategoryBeastsสัตว์ร้าย
    active skill hit damage stun multiplier +% final [300]
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    The Black Crow
    Spectre
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
    พลังชีวิต
    250%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    375%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 16
    {เวลาโจมตี}
    2.445 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    100%
    Type
    CrowBellBossSTANDALONE
    Metadata
    CrowBellBossMinion2
    เลเวล
    68
    พลังชีวิต
    20,643
    Damage
    874
    ความเสียหายเวท
    874
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    2.445
    ค่าประสบการณ์
    71,585
    Minion Life
    17,325
    Minion Damage
    3,633
    Minion Armour
    2,413
    CrowbellMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellDoubleSlamEAA
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 7.5 {วิ}
    ระยะการฟาดประชิด +0.8 เมตร
    CrowbellDoubleSlamTriggerGA1
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellDoubleSlamTriggerGA2
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    CrowbellLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    กระโจนทุบ
    Base Damage: 6991049
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 5 {วิ}
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    BruteLeapSlam
    CrowbellLeapSlamTriggerGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 300%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 200%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellBellSlamEAA
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    ระยะการฟาดประชิด +1 เมตร
    CrowbellBellSlamTriggerGA1
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    เพิ่มการสะสมค่าสตัน 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellBellSlamTriggerGA2
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 210%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 110%
    เพิ่มการสะสมค่าสตัน 100%
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [130]
    CrowbellBellCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โล่พุ่งชน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 8 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    เพิ่มความเร็วในการเคลื่อนที่ 45%
    ไม่สามารถ ผลักศัตรูออกไป ได้
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [30]
    iconshieldcharge
    CrowbellBellChargeTriggerGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    ผลักศัตรูออกไป
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    CrowbellGrabBellEAS
    Spell
    {เวลาร่าย}: 2 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellSmashGateEAS
    Spell
    {เวลาร่าย}: 2 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellMeleeBellSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    monster penalty against minions damage +% final vs player minions [50]
    iconbasicattack
    CrowbellMeleeBellCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    iconbasicattack
    CrowbellSmashDoor
    Spell
    {เวลาร่าย}: 4 {วิ}
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    skill no los required [1]
    CrowbellSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 130%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
    is area damage [1]
    CrowbellSlamWaveEAA
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 7.5 {วิ}
    ระยะการฟาดประชิด +1.5 เมตร
    CrowbellDoubleSlamEAAEnraged
    Attack
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 15 {วิ}
    ระยะการฟาดประชิด +3 เมตร
    CrowbellMeleeSwipeEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [80]
    iconbasicattack
    CrowbellMeleeSlashEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [10]
    monster penalty against minions damage +% final vs player minions [80]
    iconbasicattack
    CrowbellMeleeComboEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    iconbasicattack
    CrowbellLeapSlamEnraged
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    กระโจนทุบ
    Base Damage: 6991049
    ความเสียหายโจมตี: 235%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 5 {วิ}
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
    active skill area of effect radius +% final [50]
    is area damage [1]
    BruteLeapSlam
    CrowbellDoubleSlamTriggerGA1Enraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    CrowbellDoubleSlamTriggerGA2Enraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    is area damage [1]
    CrowbellBellWhirlEAA
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    คูลดาวน์: 14 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SwollenMillerChargeTrample
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 35%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 65%
    ผลักศัตรูออกไป
    เพิ่มการสะสมค่าสตัน 100%
    is area damage [1]
    CrowbellUltimateGA
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 125%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ผลักศัตรูออกไป
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    TCCrowbell
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    โต๊ะพุ่งชน
    Base Damage: 6991049
    {เวลาโจมตี}: 2.445 {วิ}
    ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางสตันและกระเด็น ความเสียหายและการทำให้สตันเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    base cannot be blocked [1]
    ignores proximity shield [1]
    is area damage [1]
    iconshieldcharge
    GACrowbellLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    GACrowbellLeapSlamImpactEnraged
    Triggerable, Attack, AttackInPlace
    Base Damage: 6991049
    ความเสียหายโจมตี: 235%
    {เวลาโจมตี}: 2.445 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 135%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    DTTCrowbellLeapSlam
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]
    DTTCrowbellLeapSlamEnraged
    Spell, Movement, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 5 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enrage;
    		with_bell;
    	"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_suppress_phasing_visual = 1
    	set_monster_delay_item_drops_millis = 1200
    }
    
    Functions {}
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrowBell/CrowBellBossMinion2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "The Black Crow",
        life = 2.5,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "TCCrowbell",
            "GACrowbellLeapSlamImpact",
            "GACrowbellLeapSlamImpactEnraged",
            "CrowbellSmashDoor",
            "DTTCrowbellLeapSlam",
            "DTTCrowbellLeapSlamEnraged",
            "SwollenMillerChargeTrample",
            "CrowbellMeleeSwipe",
            "CrowbellMeleeSwipeEnraged",
            "CrowbellMeleeSlash",
            "CrowbellMeleeSlashEnraged",
            "CrowbellMeleeCombo",
            "CrowbellMeleeComboEnraged",
            "CrowbellMeleeBellSwipe",
            "CrowbellMeleeBellCombo",
            "CrowbellLeapSlam",
            "CrowbellLeapSlamEnraged",
            "CrowbellLeapSlamTriggerGA",
            "CrowbellSlamWave",
            "CrowbellDoubleSlamEAA",
            "CrowbellDoubleSlamEAAEnraged",
            "CrowbellSlamWaveEAA",
            "CrowbellDoubleSlamTriggerGA1",
            "CrowbellDoubleSlamTriggerGA2",
            "CrowbellDoubleSlamTriggerGA1Enraged",
            "CrowbellDoubleSlamTriggerGA2Enraged",
            "CrowbellBellSlamEAA",
            "CrowbellBellWhirlEAA",
            "CrowbellUltimateGA",
            "CrowbellBellSlamTriggerGA1",
            "CrowbellBellSlamTriggerGA2",
            "CrowbellGrabBellEAS",
            "CrowbellSmashGateEAS",
            "CrowbellBellCharge",
            "CrowbellBellChargeTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCCrowbell"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpact"] = {
        name = "GACrowbellLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpactEnraged"] = {
        name = "GACrowbellLeapSlamImpactEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashDoor"] = {
        name = "CrowbellSmashDoor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "skill_no_los_required",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlam"] = {
        name = "DTTCrowbellLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlamEnraged"] = {
        name = "DTTCrowbellLeapSlamEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipeEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlashEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeComboEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamEnraged"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamTriggerGA"] = {
        name = "CrowbellLeapSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWave"] = {
        name = "CrowbellSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAA"] = {
        name = "CrowbellDoubleSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAAEnraged"] = {
        name = "CrowbellDoubleSlamEAAEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWaveEAA"] = {
        name = "CrowbellSlamWaveEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1"] = {
        name = "CrowbellDoubleSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2"] = {
        name = "CrowbellDoubleSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA1Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA2Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamEAA"] = {
        name = "CrowbellBellSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellWhirlEAA"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellUltimateGA"] = {
        name = "CrowbellUltimateGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA1"] = {
        name = "CrowbellBellSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA2"] = {
        name = "CrowbellBellSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellGrabBellEAS"] = {
        name = "CrowbellGrabBellEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashGateEAS"] = {
        name = "CrowbellSmashGateEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "cannot_knockback",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellChargeTriggerGA"] = {
        name = "CrowbellBellChargeTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    active skill hit damage stun multiplier +% final [300]
    FamilyMonsterStunMagnitude
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • active skill hit damage stun multiplier +% final 300 300 Global
  • Spawn Tagsdefault: 0
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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