ブラッククロウ
エリア: 花咲く野原
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [4000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
The Black Crow
SpectreN
Area花咲く野原
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
ライフ
250%
耐性
0 0 0 0
Damage
375%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 16
アタックタイム
2.445 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
CrowBellBossMap
Metadata
CrowBellBossMap_
レベル
65
ライフ
16,283
アーマー
2,023
回避力
440
Damage
796
スペルダメージ
796
命中力
1,974
アタックタイム
2.445
経験値
53,768
Minion Life
15,705
Minion Damage
3,109
Minion Armour
2,023
CrowbellMeleeSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
monster penalty against minions damage +% final vs player minions [50]
CrowbellDoubleSlamEAA
クールダウン時間: 7.5 秒
近接ストライク距離 +8
CrowbellDoubleSlamTriggerGA1
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellDoubleSlamTriggerGA2
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CrowbellLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 2.445 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
アタックダメージが50%上昇する
base skill can be avoided by dodge roll [1]
is area damage [1]
CrowbellLeapSlamTriggerGA
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 300%
アタックタイム: 2.445 秒
アタックダメージが200%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
CrowbellBellSlamEAA
近接ストライク距離 +10
CrowbellBellSlamTriggerGA1
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 2.445 秒
アタックダメージが50%上昇する
スタン蓄積が100%増加する
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
CrowbellBellSlamTriggerGA2
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 210%
アタックタイム: 2.445 秒
アタックダメージが110%上昇する
スタン蓄積が100%増加する
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [130]
CrowbellBellCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
クールダウン時間: 8 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
移動スピードが45%増加する
敵をノックバックすることができない
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [30]
CrowbellBellChargeTriggerGA
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 140%
アタックタイム: 2.445 秒
アタックダメージが40%上昇する
敵をノックバックする
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
CrowbellGrabBellEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellSmashGateEAS
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
CrowbellMeleeBellSwipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 140%
アタックタイム: 2.445 秒
アタックダメージが40%上昇する
monster penalty against minions damage +% final vs player minions [50]
CrowbellMeleeBellCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 140%
アタックタイム: 2.445 秒
アタックダメージが40%上昇する
base skill cannot be avoided by dodge roll [1]
CrowbellSmashDoor
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill no los required [1]
CrowbellSlamWave
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 130%
アタックタイム: 2.445 秒
アタックダメージが30%上昇する
is area damage [1]
CrowbellSlamWaveEAA
クールダウン時間: 7.5 秒
近接ストライク距離 +15
CrowbellDoubleSlamEAAEnraged
クールダウン時間: 15 秒
近接ストライク距離 +30
CrowbellMeleeSwipeEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
monster penalty against minions damage +% final vs player minions [80]
CrowbellMeleeSlashEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [10]
monster penalty against minions damage +% final vs player minions [80]
CrowbellMeleeComboEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
main hand base maximum attack distance [5]
CrowbellLeapSlamEnraged
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 235%
アタックタイム: 2.445 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
アタックダメージが135%上昇する
active skill area of effect radius +% final [50]
is area damage [1]
CrowbellDoubleSlamTriggerGA1Enraged
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
is area damage [1]
CrowbellDoubleSlamTriggerGA2Enraged
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
is area damage [1]
CrowbellBellWhirlEAA
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
クールダウン時間: 14 秒
アタックダメージが25%上昇する
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
monster penalty against minions damage +% final vs player minions [50]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 35%
アタックタイム: 2.445 秒
アタックダメージが65%低下する
敵をノックバックする
スタン蓄積が100%増加する
is area damage [1]
CrowbellUltimateGA
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 125%
アタックタイム: 2.445 秒
アタックダメージが25%上昇する
敵をノックバックする
base skill can be avoided by dodge roll [1]
determine knockback direction from melee pattern [1]
is area damage [1]
TCCrowbell
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 637–956
クリティカルヒット率: 5%
アタックタイム: 2.445 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
base skill cannot be blocked [1]
ignores proximity shield [1]
is area damage [1]
GACrowbellLeapSlamImpact
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 150%
アタックタイム: 2.445 秒
アタックダメージが50%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GACrowbellLeapSlamImpactEnraged
Triggerable, Attack
Base Damage: 637–956
クリティカルヒット率: 5%
アタックダメージ: 235%
アタックタイム: 2.445 秒
アタックダメージが135%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
DTTCrowbellLeapSlam
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]
DTTCrowbellLeapSlamEnraged
Spell, Movement
キャストタイム: 1 秒
クールダウン時間: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [0]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [-7]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance1Immediate"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance3Immediate"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance4Immediate"
	basic_action = "FollowPath"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	actor = "Metadata/Monsters/CrowBell/CrowBell.act"
	slow_animations_go_to_idle = false
}

Animated
{
	turn_duration = 0.4
}

StateMachine
{
	define_shared_state =
	"
		hiddenz = 1;
		enrage;
		with_bell;
		first_arena_complete;
		second_arena_complete;
		third_arena_complete;
	"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_suppress_phasing_visual = 1
	set_monster_delay_item_drops_millis = 1200
}

SectorEvents {}

Functions {}

BaseEvents
{
	// this is needed to prevent the arena hiding sectors from breaking
	on_construction_complete = "AddToPlayerWakeGroup( true );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	visual_size_index = 1
	use_ao_lights = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( hiddenz,  != 1,
		{
			IfAlive( { SetStaticLifeBarVisibilty( True ); } );
		} );
	"
}

StateMachine
{
	on_state_hiddenz_0 = "SetStaticLifeBarVisibilty( True );"

	create_state_hiddenz_0 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_enrage_0 =
	"
		Delay( 2.0,
		{
			RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		} );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	create_state_enrage_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	on_state_enrage_1 =
	"
		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
		PlayCharacterAudioEvent( CrowbellEnragingComment );
	"

	create_state_enrage_1 =
	"
		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"

	on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
	create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
	// these are seperate states so on resumption they can individually fire as needed
	on_or_create_state_first_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 1 );"

	on_or_create_state_second_arena_complete_1 =
	"
		globals.disable_instant_teleport_sector_3.RenameSectorsAtLocation( hide_teleports_off, hide_teleports );
		TriggerBracket( arena_sector_destruction, 2 );
	"

	on_or_create_state_third_arena_complete_1 = "TriggerBracket( arena_sector_destruction, 3 );"
}

Actor
{
	on_start_ChangeToStance2Immediate = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/onAct_bangingDoor.ao' );"
}

Life
{
	on_death =
	"
		SetStaticLifeBarVisibilty( false );
		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
	"
}

GlobalAudioParamEvents
{
	player_in_range_param = "CrowbellInRange"
	life_percent_param = "CrowbellLifePercentage"
	range = 130
	life_percent_is_boolean = true
}

Functions
{
	RunningAudio = "PlayCharacterAudioEvent( CrowbellRunningComment );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrowBell/CrowBellBossMap_"] = {
    name = "The Black Crow",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "TCCrowbell",
        "GACrowbellLeapSlamImpact",
        "GACrowbellLeapSlamImpactEnraged",
        "CrowbellSmashDoor",
        "DTTCrowbellLeapSlam",
        "DTTCrowbellLeapSlamEnraged",
        "SwollenMillerChargeTrample",
        "CrowbellMeleeSwipe",
        "CrowbellMeleeSwipeEnraged",
        "CrowbellMeleeSlash",
        "CrowbellMeleeSlashEnraged",
        "CrowbellMeleeCombo",
        "CrowbellMeleeComboEnraged",
        "CrowbellMeleeBellSwipe",
        "CrowbellMeleeBellCombo",
        "CrowbellLeapSlam",
        "CrowbellLeapSlamEnraged",
        "CrowbellLeapSlamTriggerGA",
        "CrowbellSlamWave",
        "CrowbellDoubleSlamEAA",
        "CrowbellDoubleSlamEAAEnraged",
        "CrowbellSlamWaveEAA",
        "CrowbellDoubleSlamTriggerGA1",
        "CrowbellDoubleSlamTriggerGA2",
        "CrowbellDoubleSlamTriggerGA1Enraged",
        "CrowbellDoubleSlamTriggerGA2Enraged",
        "CrowbellBellSlamEAA",
        "CrowbellBellWhirlEAA",
        "CrowbellUltimateGA",
        "CrowbellBellSlamTriggerGA1",
        "CrowbellBellSlamTriggerGA2",
        "CrowbellGrabBellEAS",
        "CrowbellSmashGateEAS",
        "CrowbellBellCharge",
        "CrowbellBellChargeTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TCCrowbell"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpact"] = {
    name = "GACrowbellLeapSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrowbellLeapSlamImpactEnraged"] = {
    name = "GACrowbellLeapSlamImpactEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashDoor"] = {
    name = "CrowbellSmashDoor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "skill_no_los_required",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlam"] = {
    name = "DTTCrowbellLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTCrowbellLeapSlamEnraged"] = {
    name = "DTTCrowbellLeapSlamEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSwipeEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeSlashEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeComboEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_knockback_speed_+%",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellSwipe"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellMeleeBellCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_cannot_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamEnraged"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellLeapSlamTriggerGA"] = {
    name = "CrowbellLeapSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWave"] = {
    name = "CrowbellSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAA"] = {
    name = "CrowbellDoubleSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamEAAEnraged"] = {
    name = "CrowbellDoubleSlamEAAEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSlamWaveEAA"] = {
    name = "CrowbellSlamWaveEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1"] = {
    name = "CrowbellDoubleSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2"] = {
    name = "CrowbellDoubleSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA1Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
    name = "CrowbellDoubleSlamTriggerGA2Enraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamEAA"] = {
    name = "CrowbellBellSlamEAA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellWhirlEAA"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellUltimateGA"] = {
    name = "CrowbellUltimateGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA1"] = {
    name = "CrowbellBellSlamTriggerGA1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellSlamTriggerGA2"] = {
    name = "CrowbellBellSlamTriggerGA2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellGrabBellEAS"] = {
    name = "CrowbellGrabBellEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellSmashGateEAS"] = {
    name = "CrowbellSmashGateEAS",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "shield_charge_continue_past_target",
        "cannot_knockback",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrowbellBellChargeTriggerGA"] = {
    name = "CrowbellBellChargeTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • ブラッククロウ
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    The Black Crow
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
    ライフ
    250%
    耐性
    0 0 0 0
    Damage
    375%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 16
    アタックタイム
    2.445 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    CrowBellBossSTANDALONE
    Metadata
    CrowBellBossSTANDALONE
    レベル
    68
    ライフ
    19,393
    アーマー
    2,413
    回避力
    477
    Damage
    874
    スペルダメージ
    874
    命中力
    2,180
    アタックタイム
    2.445
    経験値
    71,585
    Minion Life
    17,325
    Minion Damage
    3,633
    Minion Armour
    2,413
    CrowbellMeleeSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellDoubleSlamEAA
    クールダウン時間: 7.5 秒
    近接ストライク距離 +8
    CrowbellDoubleSlamTriggerGA1
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellDoubleSlamTriggerGA2
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    CrowbellLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    リープスラム
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 2.445 秒
    クールダウン時間: 5 秒
    空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
    アタックダメージが50%上昇する
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    CrowbellLeapSlamTriggerGA
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 300%
    アタックタイム: 2.445 秒
    アタックダメージが200%上昇する
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    CrowbellBellSlamEAA
    近接ストライク距離 +10
    CrowbellBellSlamTriggerGA1
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 2.445 秒
    アタックダメージが50%上昇する
    スタン蓄積が100%増加する
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellBellSlamTriggerGA2
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 210%
    アタックタイム: 2.445 秒
    アタックダメージが110%上昇する
    スタン蓄積が100%増加する
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [130]
    CrowbellBellCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    シールドチャージ
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    クールダウン時間: 8 秒
    敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
    移動スピードが45%増加する
    敵をノックバックすることができない
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [30]
    CrowbellBellChargeTriggerGA
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 2.445 秒
    アタックダメージが40%上昇する
    敵をノックバックする
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    CrowbellGrabBellEAS
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellSmashGateEAS
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    CrowbellMeleeBellSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 2.445 秒
    アタックダメージが40%上昇する
    monster penalty against minions damage +% final vs player minions [50]
    CrowbellMeleeBellCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 140%
    アタックタイム: 2.445 秒
    アタックダメージが40%上昇する
    base skill cannot be avoided by dodge roll [1]
    CrowbellSmashDoor
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    skill no los required [1]
    CrowbellSlamWave
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 130%
    アタックタイム: 2.445 秒
    アタックダメージが30%上昇する
    is area damage [1]
    CrowbellSlamWaveEAA
    クールダウン時間: 7.5 秒
    近接ストライク距離 +15
    CrowbellDoubleSlamEAAEnraged
    クールダウン時間: 15 秒
    近接ストライク距離 +30
    CrowbellMeleeSwipeEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    アタックダメージが25%上昇する
    敵をノックバックする
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    monster penalty against minions damage +% final vs player minions [80]
    CrowbellMeleeSlashEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    アタックダメージが25%上昇する
    敵をノックバックする
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [10]
    monster penalty against minions damage +% final vs player minions [80]
    CrowbellMeleeComboEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    アタックダメージが25%上昇する
    敵をノックバックする
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    main hand base maximum attack distance [5]
    CrowbellLeapSlamEnraged
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    リープスラム
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 235%
    アタックタイム: 2.445 秒
    クールダウン時間: 5 秒
    空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
    アタックダメージが135%上昇する
    active skill area of effect radius +% final [50]
    is area damage [1]
    CrowbellDoubleSlamTriggerGA1Enraged
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    アタックダメージが25%上昇する
    is area damage [1]
    CrowbellDoubleSlamTriggerGA2Enraged
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    アタックダメージが25%上昇する
    is area damage [1]
    CrowbellBellWhirlEAA
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    クールダウン時間: 14 秒
    アタックダメージが25%上昇する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    monster penalty against minions damage +% final vs player minions [50]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SwollenMillerChargeTrample
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 35%
    アタックタイム: 2.445 秒
    アタックダメージが65%低下する
    敵をノックバックする
    スタン蓄積が100%増加する
    is area damage [1]
    CrowbellUltimateGA
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 2.445 秒
    アタックダメージが25%上昇する
    敵をノックバックする
    base skill can be avoided by dodge roll [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    TCCrowbell
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    テーブルチャージ
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックタイム: 2.445 秒
    敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
    base skill cannot be blocked [1]
    ignores proximity shield [1]
    is area damage [1]
    GACrowbellLeapSlamImpact
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 150%
    アタックタイム: 2.445 秒
    アタックダメージが50%上昇する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GACrowbellLeapSlamImpactEnraged
    Triggerable, Attack
    Base Damage: 699–1049
    クリティカルヒット率: 5%
    アタックダメージ: 235%
    アタックタイム: 2.445 秒
    アタックダメージが135%上昇する
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    is area damage [1]
    DTTCrowbellLeapSlam
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]
    DTTCrowbellLeapSlamEnraged
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [0]
    skill maximum travel distance [0]
    spell maximum action distance +% [0]
    walk emerge extra distance [-7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		enrage;
    		with_bell;
    	"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_suppress_phasing_visual = 1
    	set_monster_delay_item_drops_millis = 1200
    }
    
    Functions {}
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Render
    {
    	visual_size_index = 1
    	use_ao_lights = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		SetStaticLifeBarVisibilty( True ); 
    	"
    }
    
    StateMachine
    {
    	on_state_enrage_0 =
    	"
    		Delay( 2.0,
    		{
    			RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		} );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy_FADEOUT.epk', 2.0 );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	create_state_enrage_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	on_state_enrage_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    		PlayCharacterAudioEvent( CrowbellEnragingComment );
    	"
    
    	create_state_enrage_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    
    	on_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
    	create_state_with_bell_1 = "AddAttached( 'Metadata/Monsters/CrowBell/Attachments/Bell.ao', bell_jntBnd, 1.0, 1.0, 1 );"
    }
    
    
    Life
    {
    	on_death =
    	"
    		SetStaticLifeBarVisibilty( false );
    		RemoveEffectPack( 'Metadata/Effects/StatusAilments/monsters/Crowbell/beast_enrage.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/CrowBell/enrage_energy.epk' );
    	"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "CrowbellInRange"
    	life_percent_param = "CrowbellLifePercentage"
    	range = 130
    	life_percent_is_boolean = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrowBell/CrowBellBossSTANDALONE"] = {
        name = "The Black Crow",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.75,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "TCCrowbell",
            "GACrowbellLeapSlamImpact",
            "GACrowbellLeapSlamImpactEnraged",
            "CrowbellSmashDoor",
            "DTTCrowbellLeapSlam",
            "DTTCrowbellLeapSlamEnraged",
            "SwollenMillerChargeTrample",
            "CrowbellMeleeSwipe",
            "CrowbellMeleeSwipeEnraged",
            "CrowbellMeleeSlash",
            "CrowbellMeleeSlashEnraged",
            "CrowbellMeleeCombo",
            "CrowbellMeleeComboEnraged",
            "CrowbellMeleeBellSwipe",
            "CrowbellMeleeBellCombo",
            "CrowbellLeapSlam",
            "CrowbellLeapSlamEnraged",
            "CrowbellLeapSlamTriggerGA",
            "CrowbellSlamWave",
            "CrowbellDoubleSlamEAA",
            "CrowbellDoubleSlamEAAEnraged",
            "CrowbellSlamWaveEAA",
            "CrowbellDoubleSlamTriggerGA1",
            "CrowbellDoubleSlamTriggerGA2",
            "CrowbellDoubleSlamTriggerGA1Enraged",
            "CrowbellDoubleSlamTriggerGA2Enraged",
            "CrowbellBellSlamEAA",
            "CrowbellBellWhirlEAA",
            "CrowbellUltimateGA",
            "CrowbellBellSlamTriggerGA1",
            "CrowbellBellSlamTriggerGA2",
            "CrowbellGrabBellEAS",
            "CrowbellSmashGateEAS",
            "CrowbellBellCharge",
            "CrowbellBellChargeTriggerGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCCrowbell"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpact"] = {
        name = "GACrowbellLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACrowbellLeapSlamImpactEnraged"] = {
        name = "GACrowbellLeapSlamImpactEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashDoor"] = {
        name = "CrowbellSmashDoor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "skill_no_los_required",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlam"] = {
        name = "DTTCrowbellLeapSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCrowbellLeapSlamEnraged"] = {
        name = "DTTCrowbellLeapSlamEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwollenMillerChargeTrample"] = {
        name = "SwollenMillerChargeTrample",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSwipeEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeSlashEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {10, 100, 80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeComboEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_knockback_speed_+%",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {5, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellSwipe"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellMeleeBellCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamEnraged"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellLeapSlamTriggerGA"] = {
        name = "CrowbellLeapSlamTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWave"] = {
        name = "CrowbellSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAA"] = {
        name = "CrowbellDoubleSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamEAAEnraged"] = {
        name = "CrowbellDoubleSlamEAAEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSlamWaveEAA"] = {
        name = "CrowbellSlamWaveEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1"] = {
        name = "CrowbellDoubleSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2"] = {
        name = "CrowbellDoubleSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA1Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA1Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellDoubleSlamTriggerGA2Enraged"] = {
        name = "CrowbellDoubleSlamTriggerGA2Enraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamEAA"] = {
        name = "CrowbellBellSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellWhirlEAA"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellUltimateGA"] = {
        name = "CrowbellUltimateGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA1"] = {
        name = "CrowbellBellSlamTriggerGA1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellSlamTriggerGA2"] = {
        name = "CrowbellBellSlamTriggerGA2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "hit_damage_stun_multiplier_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {100, 130, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellGrabBellEAS"] = {
        name = "CrowbellGrabBellEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellSmashGateEAS"] = {
        name = "CrowbellSmashGateEAS",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
            "cannot_knockback",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {45, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrowbellBellChargeTriggerGA"] = {
        name = "CrowbellBellChargeTriggerGA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [2700]
    monster slain experience +% [0]
    unique monster guarantee one rare [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [4000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT2
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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