poe2
Old: chuanhsing#2097 2024-09-02 09:40:13
New: chuanhsing#2097 2024-09-02 09:54:40
Old | New | Differences | |
---|---|---|---|
47 | 47 | * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. | |
48 | 48 | * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana. | |
49 | 49 | * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster | |
50 | - | * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing. | |
51 | - | * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. | |
52 | 50 | * Future Microtransaction system to turn items into skins - no ETA. | |
53 | 51 | * Game pauses while looking at world map. | |
54 | 52 | * The Hooded One can identify all items in your inventory in town. | |
59 | 57 | * Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant. | |
60 | 58 | * Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical). | |
61 | 59 | * Nearby distance is measured in meters rather than units. | |
62 | - | * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1 | |
63 | - | * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone. | |
60 | + | ||
64 | 61 | * League mechanics unlocked in story via quests (e.g. Delirium) | |
65 | 62 | * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled | |
66 | 63 | * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items | |
70 | 67 | * Act 2/3/4 will unlock Ascendancy points. No Labyrinth | |
71 | 68 | * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific. | |
72 | 69 | * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges. | |
70 | + | * Item Quantity on item modifiers removed | |
71 | + | * Portal Scroll removed, hotkey added | |
72 | + | ||
73 | + | ||
74 | + | ## Boss | |
75 | + | * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1 | |
76 | + | * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone. | |
77 | + | * Damage number near boss hit point bar | |
78 | + | * Reviving point before boss arena room | |
79 | + | * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. | |
80 | + | * You can't use Portal, but logging out | |
81 | + | * Some act bosses will have limited drops. (Can also be obtained from the map boss version) | |
73 | 82 | ||
74 | 83 | ## Gold System | |
75 | 84 | ||
76 | - | * Gold system with proximity auto-pickup; | |
77 | - | * Gold is the main currency used during campaign. can be used at vendors for NPC trading or gambling. | |
85 | + | * Gold system with proximity auto-pickup | |
86 | + | * Gold is the main currency used during campaign | |
87 | + | * Gold can be used at vendors for NPC trading or gambling. | |
78 | 88 | * Not the main form of trading currency though | |
89 | + | * Gold is league bind | |
90 | + | * Gold is used as Passive Respect | |
91 | + | * Gold is used as Currency Trade | |
79 | 92 | ||
80 | 93 | ## Flask | |
81 | 94 |