Spirit
Old: chuanhsing#2097 2024-11-08 08:39:35
New: chuanhsing#2097 2024-11-21 08:56:23
| Old | New | Differences | |
|---|---|---|---|
| 2 | 2 | ||
| 3 | 3 | Spirit reservation system replaces mana reservations. | |
| 4 | 4 | ||
| 5 | + | * Permanent effects reserve spirit now, instead of mana of having standard limits. | |
| 5 | 6 | * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits. | |
| 7 | + | * Act 1 quest reward 30 Spirit | |
| 6 | 8 | * Sceptres grant 100 Spirit and Aura-like or summon skills. | |
| 7 | 9 | * [[Celebrant Sceptre]] | |
| 8 | 10 | * you can't dual wield Sceptres | |
| 10 | 12 | * Reservations can be dynamically swapped based on weapon set. | |
| 11 | 13 | * Reservations do not deactivate on death. | |
| 12 | 14 | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
| 13 | - | * Permanent minions reserve spirit. | |
| 14 | - | * Act 1 quest reward 30 Spirit | |
| 15 | + | * Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon. | |
| 16 | + | * Many Trigger mechanics are Spirit Reservations now. | |
| 17 | + | * Buff and Auras from Spirit can be set per weapon set. | |
| 15 | 18 | ||