IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Abyss

Old: ChuanHsing#1075 2026-05-23 05:51:50

New: ChuanHsing#1075 2026-05-23 05:52:12

OldNewDifferences
1-# Atziri's Temple
1+# Abyss
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3-* Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
4-* Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
5-* Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
6-* Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.
3+Created by forbidden necromantic magic during the age of the Precursors, the Abyssal have been biding their time underground. Now, obeying the will of their General, they are emerging from the depths through fissures spreading across all of Wraeclast. Fight this ancient evil, seal the fissures.
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8-##### Runes of Aldur
5+##### Storyline
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10-* Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You'll encounter a second set of 6 Ancient Beacons in the Interludes.
11-* There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic.
12-* Atziri's Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.
13-* There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.
14-* It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the "snake" strategy.
15-* The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly.
16-* Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.
17-* Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.
18-* Restricted Rooms in Atziri's Temple that are accessible will always destabilise upon exiting the Temple.
19-* Atziri's Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms).
20-* Room-based Medallions can no longer be used inside of an active Temple.
21-* Room-based Medallions now display upgrade information when hovered.
22-* Medallions now output descriptive error messages when they cannot be placed.
23-* The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary.
24-* The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.
25-* The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers.
26-* Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access.
27-* Vaal Beacons now show a greyed-out icon on the Minimap when completed.
28-* There are now 4 types of Infusers, existing [[Vaal Infuser]]s are now Vaal Armourer's Infusers, which can be applied to Armour.
29-* Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres.
30-* Vaal Catalysing Infusers can be applied to Jewellery.
31-* All Infusers can only be used on items at or above 20% Quality.
32-* Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab.
33-* Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated:
34-* The [[Atziri's Rule]] Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%).
35-* The [[Atziri's Splendour]] Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200).
36-* [[The Covenant]] Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%).
37-* The [[Hateforge]] Unique Gloves can now roll +16-30 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times).
38-* The [[Rathpith Globe]] Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%).
39-* The [[Shackles of the Wretched]] Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you.
40-* [[The Vertex]] Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems.
7+* There are now large Abyss cracks on the atlas. Completing Atlas Abysses will close them and always give you an Abyssal Depths with a boss fight.
8+* The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.
9+* Kulemak's Invitation is now always allocated to the Map owner.
10+* Abyss Omens no longer drop in areas below level 65.
11+* Modifiers to the number of chests found now apply to Chests found in Abyss. These also apply to the chance to find an Abyssal Depths, so the chance to find an Abyssal Depths does not decrease with more chests in the area.
12+* Adjusted the damage of the Meteoric Demise Abyss Monster modifier.
13+* Lithomantic Runes from the Lithomantic Runes Abyss Monster modifier are now active after a longer Delay.
14+
15+##### Seal the Abyss
16+
17+In your travels throughout Wraeclast you will encounter fissures in the ground, sapping the life force of the monsters above. Slaying these monsters will trigger the Abyssal to emerge, enhanced with extra necromantic abilities from those who power they were draining. You will need to defeat them to close the Abyss.
18+
19+Abysses increase in size, power and variety as you go through the game. Closing them will reveal Abyssal troves with valuable items, and sometimes allow you to travel underground to engage with the Abyssal directly.
20+
21+##### Harness the Well of Souls
22+
23+As you close the Abysses, you may find ancient bones that can be used to imbue your items with abyssal magic, adding hidden Abyssal modifiers. Using the Well of Souls, which you discover in Act Two, you can reveal the Desecrated modifier and choose to transform it by selecting one of three different options. During the campaign this allows you to more easily craft additional regular mods onto your items.
24+
25+##### New Bosses and a New Pinnacle
26+
27+During the endgame, new and powerful mods that were not previously possible to craft will be unlocked.The Well of Souls can also affect your Waystones, granting new modifiers that will push difficulty and rewards to new heights
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29+
30+Delve into the Abyssal Depths, swarming with legions of the undead and guarding powerful rewards. Discover an ominous Ancient Spire and challenge the Abyssal commanders in their attempt to plunge Wraeclast into a lightless void.
31+
32+Abyssal bosses
33+* [[Tasgul, Swallower of Light]]
34+* [[Vandroth, Blackblooded Enslaver]]
35+* [[Igrulog, the Incubator Queen]]
36+
37+Pinnable Boss
38+* [[Vessel of Kulemak]]
39+
40+## Abyssal Lich
41+
42+When [[Lich]] jump in Well of Souls
43+
44+You enter... my Well of Souls... Lichborn woman... prove to me... you are worthy of Darkness...
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46+https://www.youtube.com/watch?v=mRV81BRwZ2o
47+
48+## Related items
49+
50+Base items
51+* [[Omen of Abyssal Echoes]]
52+* [[Omen of the Sovereign]]
53+* [[Omen of the Liege]]
54+* [[Omen of the Blackblooded]]
55+* [[Omen of Sinistral Necromancy]]
56+* [[Omen of Dextral Necromancy]]
57+* [[Omen of Putrefaction]]
58+* [[Omen of Light]]
59+
60+Ancient Bones
61+* [[Gnawed Jawbone]]
62+* [[Preserved Jawbone]]
63+* [[Ancient Jawbone]]
64+* [[Preserved Rib]]
65+* [[Gnawed Rib]]
66+* [[Ancient Rib]]
67+* [[Preserved Collarbone]]
68+* [[Gnawed Collarbone]]
69+* [[Ancient Collarbone]]
70+* [[Preserved Cranium]]
71+* [[Preserved Vertebrae]]
72+
73+Socket
74+* [[Amanamu's Gaze]]
75+* [[Tecrod's Gaze]]
76+* [[Kurgal's Gaze]]
77+* [[Ulaman's Gaze]]
78+
79+Uniques
80+* [[Darkness Enthroned]]
81+* [[Undying Hate]]
82+* [[Grip of Kulemak]]
83+* [[Heart of the Well]]
84+
85+Lineage Supports
86+* [[Amanamu's Tithe]]
87+* [[Kurgal's Leash]]
88+* [[Tecrod's Revenge]]
89+* [[Kulemak's Dominion]]
90+
91+Others
92+* [[Kulemak's Invitation]]
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