IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Акт 10 Area /0
Ты будешь делать то, что делал всегда.
ИмяУровеньBoss
Акт 10 Задание /30
Castaway
Normal
Акт 10
Обследуйте обломки кораблей у границ острова.
MapBoss
Normal
Акт 10
Победите босса карты. Победа над боссами карт – надёжный способ получить карты более высокого уровня.
AbyssIntruduction
Normal
Акт 10
Поговорите с Ползучим созданием.
OrderOfTheDjinn
Normal
Акт 10
Investigate the Sealed Vault.
RoyalThaumaturges
Normal
Акт 10
Отправляйтесь в Средоточие Порчи.
TheMonsterGuild
Normal
Акт 10
Доберитесь до Лагеря Хильды.
ArbiterQuestline
MasterMission
Акт 10
Collect Divine Power.
Text Audio /4
TypeИмяКоличество
Act 10Гвеннен467
Act 10Загадочный обелиск1
Act 10Зелина94
Act 10Золин218

Community Wiki

Edit

Endgame

This is the Atlas and it serves as the core of the endgame.

Well, one thing that Path of Exile is known for is having a lot of distinct endgame content to choose between. Each endgame mechanic needs to have its own progression system, areas, bosses, rewards, and player power that can only be gained from that content.

  • The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
  • All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
  • All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
  • Added 30 new Endgame Map Areas.

Origins of Divinity, the Endgame Overhaul

  • New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
  • On completion of your first tower, a Fortress will rise from the earth
  • Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
  • The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
  • As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
  • Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
  • Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
  • Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
  • New Precursor Tower Maps have been added outside the Fortress.
  • The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
  • Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
  • Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
  • Added Arbiter of Divinity Pinnacle Boss
  • Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.