Runes_of_Aldur_league
Old: ChuanHsing#1075 2026-05-23 11:12:14
New: ChuanHsing#1075 2026-05-23 11:13:04
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # Runes of Aldur | |
| 2 | 2 | ||
| 3 | - | Farrow, a seeker of runes from the eastern reaches of Ezomyr, has uncovered markings that should have remained buried. Each rune he unearths does more than grant power; it reveals fragments of a forgotten bond between Ezomyte tradition and the forbidden craft of the Kalguurans. | |
| 3 | + | * New League: [[Runes of Aldur]] | |
| 4 | + | * Uncover Ezomyte Remnants | |
| 5 | + | * 160+ New Crafting Runes | |
| 6 | + | * 25+ New Kalguur Skills | |
| 7 | + | * Explore the Uncharted Seas | |
| 8 | + | * 5 New Endgame Storylines | |
| 9 | + | * The Origins of Divinity | |
| 10 | + | * [Masters of the Atlas](Masters_of_the_Atlas) | |
| 11 | + | * Delirium - The Hare & the Raven | |
| 12 | + | * Breach - Walking the Dreamer | |
| 13 | + | * Ritual - Rite of the Nameless | |
| 14 | + | * Extra | |
| 15 | + | * Abyss | |
| 16 | + | * [[Atziri's Temple]] | |
| 17 | + | * Patriarch and Matriarch | |
| 18 | + | * Enigma Chambers | |
| 19 | + | * 2 New Ascendancy Classes | |
| 20 | + | * [[Spirit Walker]] | |
| 21 | + | * [[Martial Artist]] | |
| 22 | + | * and Much More! | |
| 23 | + | * 15 New Bosses & Pinnacles | |
| 24 | + | * New 400+ Node Atlas Tree | |
| 25 | + | * 40+ New Unique Items | |
| 26 | + | * Build Planner | |
| 27 | + | * In-game trade query, Atlas search, market price checker, and the Fragment Stash Tab | |
| 4 | 28 | ||
| 5 | - | With the aid of the Kingsmarch crew, delve into relics long entombed which include ancient treasures, buried truths, and some things best left undisturbed. | |
| 6 | 29 | ||
| 7 | - | ##### Uncover Ezomyte Remnants | |
| 8 | - | Find mysterious Remnants across Wraeclast and awaken their ancient magic by inscribing runic symbols upon them. Depending on which symbols are already present, you’ll have different options for the items you can create using this magic. Be careful, though, as the nearby monsters will be empowered with additional abilities based on the runes you use, making for a much tougher but more rewarding fight. | |
| 30 | + | ## The Origins of Divinity | |
| 9 | 31 | ||
| 10 | - | Break the Remnant and claim the reward you’ve created. | |
| 32 | + | ##### Return of the Ancients | |
| 33 | + | Wraeclast lies in ruin after a devastating cataclysm, consumed by a creeping corruption that gnaws at all it touches. Guided by Doryani, the Vaal thaumaturge, you must seek out the makers of the Third Edict, the Precursors, and uncover what path remains. | |
| 11 | 34 | ||
| 12 | - | ##### The Power of Verisium | |
| 13 | - | Discover new crafting possibilities using Verisium, an ancient metal used to forge powerful items and unlock a new form of defence, Runic Ward. | |
| 35 | + | Reach the fortress by traversing forsaken maps, and unseal its ancient gates. | |
| 14 | 36 | ||
| 15 | - | Help Farrow master Kalguuran technology to expand your crafting arsenal. Runeforge low-level Uniques, experiment with over a 160+ new runes, and use new types of crafting currency to enhance your equipment in new ways. | |
| 37 | + | ##### Exploring the Fortress | |
| 38 | + | Beyond the walls lies more than first meets the eye. The fortress holds many paths to explore and many new things to find. Power up ancient machines, fight new and deadly foes, discover new depths, and uncover dark secrets buried deep within. | |
| 16 | 39 | ||
| 17 | - | * [[Runic Alloy]] | |
| 18 | - | * [[Imbued Alloy]] | |
| 19 | - | * [[Expansive Alloy]] | |
| 20 | - | * [[Swift Alloy]] | |
| 21 | - | * [[Mystic Alloy]] | |
| 40 | + | Lose 1 portal per 2 mods on a Waystones, so 6 mod maps should have 3 portals. | |
| 22 | 41 | ||
| 23 | - | ##### New Kalguuran Skills | |
| 24 | - | Harness the power of Kalguuran Runecrafting to create Kalguuran Skills. These skills combine ancient runes with corruption-derived gems to create powerful effects, from Triskellion Cascade triggering your next spell multiple times, to Frostflame Nova transforming Ignite into Frostfire. | |
| 42 | + | New Legends | |
| 43 | + | * Crystalised Twinning: Essence Packs in Area contain an additional Rare Monster | |
| 44 | + | * Essence Trove: All Rare monster are Essence monsters | |
| 45 | + | * Twinned Terrors: Summoning Circles always summon an additional Boss | |
| 46 | + | * Hunting Grounds: Contains 2 additional Rogue Exiles and 5 additional Rare Beasts | |
| 47 | + | * Magic Hordes: All Monsters are at least Magic | |
| 48 | + | * Nature Shrines: Shrines release an Azmeri Spirit when activated | |
| 25 | 49 | ||
| 26 | - | Kalguuran Skills cost Runic Ward, have no colour, and ignore attribute or weapon requirements, making them usable by any class. | |
| 50 | + | ##### Reshaped Atlas Tree | |
| 51 | + | In Return of the Ancients, we have significantly reworked and upgraded the Atlas Passive Tree. With nodes that combine mechanics in new ways and many providing multiple choices, you can customise your Atlas like never before. | |
| 27 | 52 | ||
| 28 | - | * [[Frostflame Nova]] | |
| 29 | - | * [[Runic Infusion]] | |
| 30 | - | * [[Mark of Repulsion]] | |
| 31 | - | * [[Triskelion Cascade]] | |
| 32 | - | * [[Hollow Shell]] | |
| 33 | - | * [[Concussive Runes]] | |
| 53 | + | ##### Behold the First Edict | |
| 54 | + | Should you press onward to the fortress’s heart... a mighty foe awaits. | |
| 34 | 55 | ||
| 35 | - | ##### Enhanced Expeditions | |
| 36 | - | In the endgame, the existing Expedition league mechanic has been updated to incorporate the new Remnants, unlocking advanced crafting inscriptions. Be wary, as the empowerments the Remnants grant make encounters significantly more challenging, though the rewards are well worth the risk. | |
| 37 | 56 | ||
| 38 | - | * [[Archaic Rune of Retaliation]] | |
| 39 | - | * [[Archaic Rune of Control]] | |
| 40 | - | * [[Archaic Rune of Discovery]] | |
| 41 | - | * [[Archaic Rune of Animosity]] | |
| 42 | - | * [[Archaic Rune of Prowess]] | |
| 43 | - | * [[Archaic Rune of Splinters]] | |
| 44 | - | * [[Archaic Rune of the Titan]] | |
| 45 | - | * [[Warding Rune of Reinforcement]] | |
| 46 | - | * [[Warding Rune of Protection]] | |
| 47 | - | * [[Warding Rune of Bravado]] | |
| 48 | - | * [[Breach of Aldur]] | |
| 49 | - | * [[Ire of Aldur]] | |
| 50 | - | * [[Passion of Aldur]] | |
| 51 | - | * [[Betrayal of Aldur]] | |
| 52 | - | * [[Cadigan's Epiphany]] | |
| 53 | - | * [[Uhtred's Sidereus]] | |
| 54 | - | * [[Ward Rune]] | |
| 57 | + | ## Delirium - The Raven and the Hare | |
| 58 | + | An ancient trickster god has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? | |
| 55 | 59 | ||
| 56 | - | ##### Explore the Uncharted Seas | |
| 57 | - | In your expeditions, you will find Logbooks that open the way to a vast ocean to explore. Discover new islands marked by Expedition Sites, uncover hidden secrets, and delve into dungeons in search of powerful runes. | |
| 60 | + | The entity of Delirium, the Strange Voice, has grown in power. A new progression system now measures how far you descend into the fog, with danger and madness intensifying as you venture deeper into the Withered Willow. | |
| 58 | 61 | ||
| 59 | - | ||
| 62 | + | Encounter warped reflections of reality alongside nightmarish foes. Those who endure will uncover potent new rewards, as well as deeper, more perilous layers of the Delirium. | |
| 60 | 63 | ||
| 61 | - | ##### | |
| 62 | - | ||
| 64 | + | ##### Enter the Distortion | |
| 65 | + | Consuming a Strange Fruit draws a pall of fog across the Atlas, its shroud thickening with each step forward. In time, this descent gives rise to a Simulacrum, a twisted echo of one's memory. | |
| 63 | 66 | ||
| 64 | - | * [[Twisted Empyrean]] | |
| 65 | - | * [[Eventide Petals]] | |
| 66 | - | * [[Revered Starlit Ore]] - [[The Unleashed]] | |
| 67 | - | * [[Olroth's Legacy]] | |
| 67 | + | Overcome the insanity to earn passage to the Raven Trickster’s domain. | |
| 68 | + | ||
| 69 | + | ##### Improved Rewards | |
| 70 | + | Distilled Emotions are powerful Delirium rewards that, in Return of the Ancients, can be used in two ways: to instill notable passive buffs onto amulets, and to craft specific mods onto jewels. | |
| 71 | + | ||
| 72 | + | Each emotion can provide modifiers such as critical strike chance, movement speed, and many more valuable stats to jewels. | |
| 73 | + | ||
| 74 | + | * [[Ancient Liquid Paranoia]] | |
| 75 | + | * [[Potent Liquid Melancholy]] | |
| 76 | + | * [[Concentrated Liquid Suffering]] | |
| 77 | + | * [[Concentrated Liquid Isolation]] | |
| 78 | + | * [[Twisted Amulet]] | |
| 79 | + | ||
| 80 | + | New Liquid Recipes | |
| 81 | + | * Storm's Rebuke: Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits | |
| 82 | + | * Kaom's Blessing: The next Fire Spell you cast yourself using a Warcry is Ancestrally Boosted | |
| 83 | + | * Augmented Flesh: Grants 2 additional Skill Slots | |
| 84 | + | ||
| 85 | + | ##### Face the Madness | |
| 86 | + | After conquering the Simulacrum, you earn the right to stand before Tangmazu. Once the questline is complete, Grand Mirrors will begin to surface across the Atlas. Through them, Tangmazu may be challenged anew, yielding ever more coveted relics to those who tread the path again. | |
| 87 | + | ||
| 88 | + | * [[The Raven's Flock]] | |
| 89 | + | * [[Horror's Flight]] | |
| 90 | + | * [[Voices]] | |
| 91 | + | ||
| 92 | + | ||
| 93 | + | ## Breach - Waking the Dreamer | |
| 94 | + | The Hiveborn are grotesque creatures from a strange realm, seeking to break free and overrun another. Ailith and the Keepers of the Flame have held them at bay, but their strength wanes as the Hiveborn multiply, forcing Ailith to call upon Exiles to take up the fight. | |
| 95 | + | ||
| 96 | + | ##### Annihilate Breaches | |
| 97 | + | Encountering a Breach will now display an indicator, extending the encounter time as enemies within it are slain. Resist the invasion long enough to stabilise the Breach and face the toughest miscreations the Hiveborn have to offer. | |
| 98 | + | ||
| 99 | + | ##### Genesis Tree Crafting | |
| 100 | + | Behold the Genesis Tree, a vital asset in the war effort, stolen from the enemy and gifted to the Keepers by the Dreamer himself. | |
| 101 | + | ||
| 102 | + | Fertilise the tree with Hiveblood harvested from slain Hiveborn abominations to unlock its vast crafting potential. Control what grows upon its branches to access new jewelry base types with powerful modifiers unavailable anywhere else. | |
| 103 | + | ||
| 104 | + | * [[Lavish Wombgift]] | |
| 105 | + | * [[Ornate Wombgift]] | |
| 106 | + | * [[Revelatory Wombgift]] | |
| 107 | + | * [[Banded Wombgift]] | |
| 108 | + | * [[Signet Wombgift]] | |
| 109 | + | * [[Breachstone]] | |
| 110 | + | * [[Ruby Catalyst]] | |
| 111 | + | * [[Quartz Catalyst]] | |
| 112 | + | * [[Tourmaline Catalyst]] | |
| 113 | + | * [[Nephrite Catalyst]] | |
| 114 | + | * [[Biostatic Ring]] | |
| 115 | + | * [[Kinetic Ring]] | |
| 116 | + | * [[Vitalic Ring]] | |
| 117 | + | * [[Oneiric Ring]] | |
| 118 | + | * [[Mnemonic Ring]] | |
| 119 | + | * [[Grasping Ring]] | |
| 120 | + | * [[Prismatic Ring]] | |
| 121 | + | * [[Corona Amulet]] | |
| 122 | + | * [[Absent Amulet]] | |
| 123 | + | ||
| 124 | + | Ring Minion Modifiers: | |
| 125 | + | * Offering Skills have 23% increased Buff Effect | |
| 126 | + | * Minions have +94% Suprassing chance to fire an additional Projectile | |
| 127 | + | ||
| 128 | + | Flesh Flower: `Killing Vruun will allow you to return his Head to the Genesis Tree to unlock the Grasping Orchid` hinted [[Grasping Mail]] | |
| 129 | + | ||
| 130 | + | ##### Ignite the Hiveborn | |
| 131 | + | Fighting the Hiveborn will eventually unveil a path into their domain. Beyond the veil, the true scale of the incursion is revealed: sprawling, living hives and vast Skyhives. | |
| 132 | + | ||
| 133 | + | Purge these twisted structures and defeat the Breachlords to collapse their foothold once and for all. | |
| 68 | 134 | ||
| 69 | 135 | Bosses | |
| 70 | - | * [[Medved, the Fallen Scryer]] | |
| 71 | - | * [[Uhtred, the Stardrinker]] | |
| 136 | + | * [[Vruun, Marshal of Xesht]] with Atlas Passive `Vruun, Marshal of Xesht has a 25% chance to drop a Lineage Support` drops [[Vruun's Aftermath]] | |
| 72 | 137 | ||
| 73 | - | ##### Runes of Aldur League | |
| 138 | + | ## Ritual - The Rite of the Nameless | |
| 139 | + | Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. | |
| 74 | 140 | ||
| 75 | - | * Start fresh in a new economy with the Runes of Aldur league. | |
| 76 | - | * In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant. | |
| 77 | - | * Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item | |
| 78 | - | * Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave. | |
| 79 | - | * Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items. | |
| 80 | - | * Monsters raised by Remnants can drop Verisium metal, a new currency. | |
| 81 | - | * Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features. | |
| 82 | - | * New Crafting System: Verisium Runeforging | |
| 83 | - | * After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward. | |
| 84 | - | * Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life. | |
| 85 | - | * Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow's quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences. | |
| 86 | - | * After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of Unique Weapons and Armours that drop at levels lower than 55. Upgraded Unique Weapons will have higher damage, and Upgraded Armours will have increased base defences as well as Runic Ward. Allowing them to be more competitive at higher levels. Unique Armours above level 55 can still be Runeforged to modify their defences to include Runic Ward at the cost of reducing their other defenses similar to the base types. | |
| 87 | - | * Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques. | |
| 88 | - | * Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow's quest in Act 4. These runes have powerful bonuses specific to each weapon type. | |
| 89 | - | * Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters. | |
| 90 | - | * Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another. | |
| 91 | - | * Added 15 Meta crafting runes that can be crafted from remnants. | |
| 92 | - | * Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties. | |
| 93 | - | * Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward. | |
| 94 | - | * Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier. | |
| 95 | - | * Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame. | |
| 96 | - | * Expedition Remnants have been changed into the Remnants from The Runes of Aldur league. | |
| 97 | - | * New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there. | |
| 98 | - | * There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas. | |
| 99 | - | * The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore. | |
| 100 | - | * Many new underground areas have been added that can be uncovered during expeditions. | |
| 101 | - | * Many new islands have been added with new Grand Expeditions (previously known as logbooks). | |
| 102 | - | * Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean. | |
| 103 | - | * Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur. | |
| 104 | - | * The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league. | |
| 105 | - | * From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league. | |
| 106 | - | * All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.5.0 update. | |
| 107 | - | * With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues. | |
| 108 | - | * The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League. | |
| 141 | + | Foretold Proliferation: | |
| 142 | + | * Monsters Sacrificed at Ritual Altars grants 25% increased Tribute | |
| 143 | + | * All Unique Favours at Ritual Altars will instead be Currency | |
| 144 | + | * Rerolling Favours at Ritual Altars has no Cost the first time | |
| 145 | + | ||
| 146 | + | Foretold Bounty: | |
| 147 | + | * 5 Chaos Orbs | |
| 148 | + | * [[Mageblood]] | |
| 149 | + | * [[Omen of Greater Annulment]] | |
| 150 | + | ||
| 151 | + | ##### Meet the King | |
| 152 | + | Head into the Wildwood to complete Rituals that resurrect bound monsters, earning Tribute that can now be spent on Uniques or Omens, making these encounters more rewarding than before. | |
| 153 | + | ||
| 154 | + | Use any remaining Tribute to fill the meter and gain an audience with the King in the Mists. | |
| 155 | + | ||
| 156 | + | ##### Become the Champion | |
| 157 | + | The Rite of the Nameless begins as a ritual encounter, swelling in power until the Map Boss is defeated, leaving behind a fragment of an effigy. | |
| 158 | + | ||
| 159 | + | It then bleeds into other maps, with each choice you make compounding the difficulty and rewards. Fight your way through and complete it to face a devastating final trial. | |
| 160 | + | ||
| 161 | + | ##### Challenge the Darkness | |
| 162 | + | With the Rite of the Nameless brought to its end, etch your name into the effigy and step into the prison, where the darkness itself awaits. | |
| 163 | + | ||
| 164 | + | * [[Sylvan's Effigy]] | |
| 165 | + | * [[Liminal Coil]] | |
| 166 | + | * [[Periphery]] | |
| 167 | + | ||
| 168 | + | ||
| 169 | + | ||
| 170 | + | ## Abyss | |
| 171 | + | ||
| 172 | + | When you first encounter one in the endgame, you'll get a quest that leads you to the east, where you will find these mega abyss cracks on the earth, leading away from the Well of Souls. All the maps along the cracks will contain abysses with special properties, and mapping along these cracks will close the Atlas scale abysses, giving you points for the Abyss Atlas Tree. | |
| 173 | + | ||
| 174 | + | At the end of each Atlas Abyss, you'll find an abyssal depths with the boss fight for one of the Abyssal factions. After completing all three, you'll get a key for the Well of Souls, allowing you fight the [[Vessel of Kulemak]]. | |
| 175 | + | ||
| 176 | + | ## and Much More! | |
| 177 | + | ||
| 178 | + | ##### Over 30 New Maps | |
| 179 | + | As part of the endgame overhaul, there are over thirty new areas to explore on the Atlas. From the deserts of Maraketh and snowbound towns to lush gardens and lava-filled dungeons, each map features a distinct environment and a boss to defeat. | |
| 180 | + | ||
| 181 | + | ##### 40+ New Unique Items | |
| 182 | + | Return of the Ancients introduces over 30 new Unique Items, featuring powerful skills and distinctive mechanics. We have also revised more than a dozen existing Unique Items. | |
| 183 | + | ||
| 184 | + | ##### Introducing Challenges | |
| 185 | + | In the Runes of Aldur league, we're introducing the very first set of eight [league challenges](Runes_of_Aldur_challenges) to Path of Exile 2. Completing them will grant you pieces of the exclusive Knight of Aldur Armour Set. | |
| 186 | + | ||
| 187 | + | ##### Streamlining the Campaign | |
| 188 | + | The campaign has been updated to make navigating areas easier. Look out for cues that will guide you forward! | |
| 189 | + | ||
| 190 | + | ##### Build Planner | |
| 191 | + | ||
| 192 | + | As many players choose to follow build guides from content creators, we’re introducing a Build Guide system to make this process easier. Simply download the build file you’d like to use, and it will appear in the game client, showing everything needed to create that build, including Passive Tree nodes, Ascendancy points, Skill Gems, and more. | |
| 193 | + | ||
| 194 | + | Reference: [Build Planner](Build_Planner) | |
| 195 | + | ||
| 196 | + | ##### Quality of Life Features | |
| 197 | + | Additional quality-of-life improvements includes the Atlas search, market price checker, and the Fragment Stash Tab. | |
| 198 | + | ||
| 199 | + | ## | |
| 200 | + | ||
| 201 | + | ##### Destin interviews | |
| 202 | + | ||
| 203 | + | <a href='#' class="js-modal-btn" data-video-id="2EHDmylDt94"></a> | |
| 204 | + | ||
| 205 | + | ##### Chris Wilson interviews | |
| 206 | + | ||
| 207 | + | <a href='#' class="js-modal-btn" data-video-id="M0PhEFcIkg4"></a> | |
| 208 | + | ||
| 209 | + | ##### PATH of EXILE 2: RETURN of the ANCIENTS Q&A - A Monumental New Endgame & Too Much More... | |
| 210 | + | ||
| 211 | + | <a href='#' class="js-modal-btn" data-video-id="P2-BLJQCeWo"></a> | |
| 212 | + | ||
| 213 | + | ##### Content Reveal | |
| 214 | + | <a href='#' class="js-modal-btn" data-video-id="vkCu3V81N74"></a> | |
| 215 | + | ||
| 216 | + | * Play on PC and Consoles - 1PM May 29 PDT | |
| 217 | + | ||
| 218 | + |












