[DNT] Spirit Tortoise
SpectreY
Tagsbeast, not_dex, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
พลังชีวิต
140%
Energy Shield From Life
5%
ค่าเกราะ
+100%
ค่าต้านทาน
0 0 0 0
Damage
140%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 20
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
SpiritTortoise
Metadata
SpiritTortoise
เลเวล
68
พลังชีวิต
10,317
ค่าเกราะ
6,902
อัตราการหลบหลีก
477
โล่พลังงาน
543
Damage
326
ความเสียหายเวท
326
ความแม่นยำ
2,180
{เวลาโจมตี}
1.5
ค่าประสบการณ์
40,088
Minion Life
15,002
Minion Energy Shield
790
Minion Damage
2,655
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 261–392
โอกาสปะทะคริติคอล: 5%
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSpiritTurtleFireSprayLeft
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 6.5 {วิ}
สร้างความเสียหาย ไฟ ถึง
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
spell maximum action distance +% [-50]
EDSSpiritTurtleFireSprayRight
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 6.5 {วิ}
สร้างความเสียหาย ไฟ ถึง
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
spell maximum action distance +% [-50]
GAKaruiSpiritTurtleSlam
Triggerable, Attack
Base Damage: 261–392
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 5.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ระยะการฟาดประชิด +25
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiSpiritTortoise/SpiritTortoise"] = {
    name = "[DNT] Spirit Tortoise",
    life = 1.4,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAKaruiSpiritTurtleSlam",
        "EDSSpiritTurtleFireSprayLeft",
        "EDSSpiritTurtleFireSprayRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaruiSpiritTurtleSlam"] = {
    name = "GAKaruiSpiritTurtleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSpiritTurtleFireSprayLeft"] = {
    name = "EDSSpiritTurtleFireSprayLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSpiritTurtleFireSprayRight"] = {
    name = "EDSSpiritTurtleFireSprayRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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