Fungal Zombie
stance movement speed +% final [300]
stance movement speed +% final [300]
SpectreY
Areaป่าเกรลวูด, คูน้ำเคี้ยวคด, ที่หลบภัยซิกกุรัต, ป่าเกรลวูด, คูน้ำเคี้ยวคด
Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • ป่าเกรลวูด: Fungal Zombie, Fungal Zombie
  • คูน้ำเคี้ยวคด: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • คูน้ำเคี้ยวคด: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • ที่หลบภัยซิกกุรัต: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • ป่าเกรลวูด: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • พลังชีวิต
    115%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    115%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    115%
    Model Size
    100%
    Type
    FungusZombie
    Metadata
    FungusZombieMedium
    เลเวล
    70
    พลังชีวิต
    10,023
    เกราะ
    3,877
    การหลบหลีก
    502
    Energy Shield
    0
    Damage
    285
    ความเสียหายเวท
    285
    ความแม่นยำ
    1,164
    Attack Time
    1.65
    ค่าประสบการณ์
    39,835
    FungusZombieCausticOnDeathMedium
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส พื้นฐาน 32.2 ต่อวินาที
    ลดความเร็วในการเคลื่อนที่ 15%
    active skill area of effect radius +% final [-50]
    base skill effect duration [4000]
    is area damage [1]
    FungusZombieExplodeOnDeathMedium
    Triggerable, Spell, Damage
    โอกาสคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 41.68 ถึง 62.52
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MonsterMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 200–371
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.65 {วิ}
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	actor = "Metadata/Monsters/FungusZombie/FungusZombie.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_change_to_stance2 =
    	"
    		PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );
    	"
    
    	create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    	preload_animated_object = "Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    	on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FungusZombie/FungusZombieMedium"] = {
        name = "Fungal Zombie",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
            "FungusZombieCausticOnDeathMedium",
            "FungusZombieExplodeOnDeathMedium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieCausticOnDeathMedium"] = {
        name = "FungusZombieCausticOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieExplodeOnDeathMedium"] = {
        name = "FungusZombieExplodeOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Fungal Zombie
    stance movement speed +% final [-15]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    SpectreY
    Areaป่าเกรลวูด, คูน้ำเคี้ยวคด, ที่หลบภัยซิกกุรัต, ป่าเกรลวูด, คูน้ำเคี้ยวคด
    Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • ป่าเกรลวูด: Fungal Zombie, Fungal Zombie
  • คูน้ำเคี้ยวคด: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • คูน้ำเคี้ยวคด: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • ที่หลบภัยซิกกุรัต: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • ป่าเกรลวูด: Fungal Proliferator, Fungal Zombie, Fungal Zombie
  • พลังชีวิต
    115%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    115%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.65 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    115%
    Model Size
    100%
    Type
    FungusZombieLarge
    Metadata
    FungusZombieLarge
    เลเวล
    70
    พลังชีวิต
    10,023
    เกราะ
    3,877
    การหลบหลีก
    502
    Energy Shield
    0
    Damage
    285
    ความเสียหายเวท
    285
    ความแม่นยำ
    1,164
    Attack Time
    1.65
    ค่าประสบการณ์
    39,835
    FungusZombieCausticOnDeathLarge
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส พื้นฐาน 32.2 ต่อวินาที
    ลดความเร็วในการเคลื่อนที่ 15%
    active skill area of effect radius +% final [-30]
    base skill effect duration [4000]
    is area damage [1]
    FungusZombieExplodeOnDeathLarge
    Triggerable, Spell, Damage
    โอกาสคริติคอล: 5%
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 41.68 ถึง 62.52
    active skill area of effect radius +% final [-35]
    is area damage [1]
    MonsterMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 200–371
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.65 {วิ}
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	actor = "Metadata/Monsters/FungusZombie/FungusZombieDeathEffect.act"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_change_to_stance2 =
    	"
    		PlayEffect( 'Metadata/Monsters/FungusZombie/EnrageAudio.ao' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );
    	"
    
    	create_stance2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FungusZombie/EnrageAudio.ao"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    	on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/spored.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/FungusZombie/FungusZombieAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FungusZombie/FungusZombieLarge"] = {
        name = "Fungal Zombie",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.3,
        attackTime = 1.65,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
            "FungusZombieCausticOnDeathLarge",
            "FungusZombieExplodeOnDeathLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieCausticOnDeathLarge"] = {
        name = "FungusZombieCausticOnDeathLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, -15, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieExplodeOnDeathLarge"] = {
        name = "FungusZombieExplodeOnDeathLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-15]
    IdStanceMovementSpeedNegative15
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -15 Max: -15 Global
  • stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • stance movement speed +% final [300]
    IdStanceMovementSpeed300
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global