IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
真菌魔卫
CategoryUndead亡灵
is spectre with death action [1]
stance movement speed +% final [300]
stance movement speed +% final [300]
Fungal Zombie
SpectreY
Area韧木森林, 阴森网道, 灰烬森林, 腐朽死地, 金字塔避难所
Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Packs
  • 韧木森林, 灰烬森林: 真菌魔卫, 真菌魔卫
  • 阴森网道, 灰烬森林: 真菌散播者, 真菌魔卫, 真菌魔卫
  • 金字塔避难所: 真菌散播者, 真菌魔卫, 真菌魔卫
  • 生命
    115%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 10
    攻击间隔
    1.65 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    100%
    Type
    FungusZombie
    Metadata
    FungusZombieMedium
    等级
    65
    生命
    7,490
    2,023
    伤害
    244
    法术伤害
    244
    命中
    2,228
    攻击间隔
    1.65
    经验值
    24,733
    召唤物生命
    7,224
    召唤物伤害
    953
    召唤物护甲
    2,023
    FungusZombieCausticOnDeathMedium
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放间隔: 1 秒
    每秒造成 218.2 混沌伤害
    移动速度减慢 15%
    active skill area of effect radius +% final [-50]
    base skill effect duration [4000]
    is area damage [1]
    FungusZombieExplodeOnDeathMedium
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放间隔: 1 秒
    造成 589.2 - 883.8 物理伤害
    active skill area of effect radius +% final [-40]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 195—293
    暴击率: 5%
    攻击间隔: 1.65 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	actor = "Metadata/Monsters/FungusZombie/FungusZombie.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FungusZombie/FungusZombieMedium"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fungal Zombie",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FungusZombieCausticOnDeathMedium",
            "FungusZombieExplodeOnDeathMedium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieCausticOnDeathMedium"] = {
        name = "FungusZombieCausticOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, -15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieExplodeOnDeathMedium"] = {
        name = "FungusZombieExplodeOnDeathMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action 1 — 1 Global Unscalable Value
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • 真菌魔卫
    CategoryUndead亡灵
    is spectre with death action [1]
    stance movement speed +% final [-15]
    stance movement speed +% final [300]
    stance movement speed +% final [300]
    Fungal Zombie
    SpectreY
    Area韧木森林, 阴森网道, 灰烬森林, 腐朽死地, 金字塔避难所
    Tagsallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Packs
  • 韧木森林, 灰烬森林: 真菌魔卫, 真菌魔卫
  • 阴森网道, 灰烬森林: 真菌散播者, 真菌魔卫, 真菌魔卫
  • 金字塔避难所: 真菌散播者, 真菌魔卫, 真菌魔卫
  • 生命
    115%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    115%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 11
    攻击间隔
    1.65 Second
    Damage Spread
    ±20%
    经验值
    115%
    Model Size
    100%
    Type
    FungusZombieLarge
    Metadata
    FungusZombieLarge
    等级
    65
    生命
    7,490
    2,023
    伤害
    244
    法术伤害
    244
    命中
    2,228
    攻击间隔
    1.65
    经验值
    24,733
    召唤物生命
    7,224
    召唤物伤害
    953
    召唤物护甲
    2,023
    FungusZombieCausticOnDeathLarge
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
    施放间隔: 1 秒
    每秒造成 218.2 混沌伤害
    移动速度减慢 15%
    active skill area of effect radius +% final [-30]
    base skill effect duration [4000]
    is area damage [1]
    FungusZombieExplodeOnDeathLarge
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放间隔: 1 秒
    造成 589.2 - 883.8 物理伤害
    active skill area of effect radius +% final [-35]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 195—293
    暴击率: 5%
    攻击间隔: 1.65 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge"
    	actor = "Metadata/Monsters/FungusZombie/FungusZombieDeathEffect.act"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000	
    }
    
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FungusZombie/FungusZombieLarge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fungal Zombie",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FungusZombieCausticOnDeathLarge",
            "FungusZombieExplodeOnDeathLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieCausticOnDeathLarge"] = {
        name = "FungusZombieCausticOnDeathLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, -15, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungusZombieExplodeOnDeathLarge"] = {
        name = "FungusZombieExplodeOnDeathLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action 1 — 1 Global Unscalable Value
  • stance movement speed +% final [-15]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -15 — -15 Global Unscalable Value
  • stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • stance movement speed +% final [300]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 300 — 300 Global Unscalable Value
  • Edit

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