ละ'อิม หอกเสียบศพ
การโจมตี มีโอกาสสร้างสถานะ เลือดไหล 25%
L'im the Impaler
SpectreY
Tagsallows_inc_aoe, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
พลังชีวิต
230%
เกราะ
+50%
การหลบหลีก
+70%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
173%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
230%
Model Size
119%
Type
MutewindWomanSpearElite
Metadata
MutewindWomanSpearCorrodedEliteRareName
เลเวล
68
พลังชีวิต
17,841
เกราะ
5,177
การหลบหลีก
811
Energy Shield
0
Damage
403
ความเสียหายเวท
403
ความแม่นยำ
1,090
Attack Time
1.5
ค่าประสบการณ์
65,858
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 323–484
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFarudinSpearThrow
คูลดาวน์: 8 {วิ}
ระยะการฟาดประชิด +55
MPWFarudinSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 323–484
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.5 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 50%
ระยะการฟาดประชิด +40
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1026]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFarudinSpearThrowImpact
Triggerable, Attack
Base Damage: 323–484
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
base is projectile [1]
is area damage [1]
GTFarudinSpearArenaLeftElite
Triggerable
คูลดาวน์: 30 {วิ}
GTFarudinSpearArenaRightElite
Triggerable
SOFarudinSpearArenaSpear
Triggerable
GTFarudinSpearCascadeElite
Triggerable
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
SOFarudinSpearCascadeSpearElite
Triggerable
GAFarudinSpearStabElite
Triggerable, Attack
Base Damage: 323–484
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 40%
Attack Time: 1.5 {วิ}
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย โจมตี ลดลง อีก 60%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
GTFarudinSpearCascadeSlow
Triggerable
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"

StateMachine
{
	define_shared_checkpoint_state = "dead;"
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteRareName"] = {
    name = "L'im the Impaler",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "EAAFarudinSpearThrow",
        "GAFarudinSpearThrowImpact",
        "GAFarudinSpearStabElite",
        "MPWFarudinSpearThrow",
        "GTFarudinSpearArenaLeftElite",
        "GTFarudinSpearCascadeElite",
        "GTFarudinSpearArenaRightElite",
        "GTFarudinSpearCascadeSlow",
        "SOFarudinSpearArenaSpear",
        "SOFarudinSpearCascadeSpearElite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFarudinSpearThrow"] = {
    name = "EAAFarudinSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFarudinSpearThrowImpact"] = {
    name = "GAFarudinSpearThrowImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFarudinSpearStabElite"] = {
    name = "GAFarudinSpearStabElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFarudinSpearThrow"] = {
    name = "MPWFarudinSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "melee_range_+",
        "monster_projectile_variation",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearArenaLeftElite"] = {
    name = "GTFarudinSpearArenaLeftElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearCascadeElite"] = {
    name = "GTFarudinSpearCascadeElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearArenaRightElite"] = {
    name = "GTFarudinSpearArenaRightElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearCascadeSlow"] = {
    name = "GTFarudinSpearCascadeSlow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFarudinSpearArenaSpear"] = {
    name = "SOFarudinSpearArenaSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFarudinSpearCascadeSpearElite"] = {
    name = "SOFarudinSpearCascadeSpearElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
การโจมตี มีโอกาสสร้างสถานะ เลือดไหล 25%
IdMonsterBleedOnHitChance
FamilyCausesBleeding
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment