ละ'อิม หอกเสียบศพ
การโจมตี มีโอกาสสร้างสถานะ เลือดไหล 25%
L'im the Impaler
Spectre | N |
---|---|
Tags | allows_inc_aoe, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
พลังชีวิต
230%
ค่าเกราะ
+50%
การหลบหลีก
+70%
ค่าต้านทาน
0
0
0
0
Damage
173%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 21
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
230%
Model Size
119%
Type
MutewindWomanSpearElite
Metadata
MutewindWomanSpearCorrodedEliteRareName
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,841
ค่าเกราะ
5,177
อัตราการหลบหลีก
811
Damage
403
ความเสียหายเวท
403
ความแม่นยำ
2,180
1.5
ค่าประสบการณ์
65,858
Minion Life
25,944
Minion Damage
3,281
Minion Armour
8,628
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFarudinSpearThrow
คูลดาวน์: 8 {วิ}
ระยะการฟาดประชิด +55
MPWFarudinSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 50%
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 50%
ระยะการฟาดประชิด +40
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1026]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFarudinSpearThrowImpact
Triggerable, Attack
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 140%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
base is projectile [1]
is area damage [1]
GTFarudinSpearArenaLeftElite
Triggerable
คูลดาวน์: 30 {วิ}
GTFarudinSpearArenaRightElite
Triggerable
SOFarudinSpearArenaSpear
Triggerable
GTFarudinSpearCascadeElite
Triggerable
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
SOFarudinSpearCascadeSpearElite
Triggerable
GAFarudinSpearStabElite
Triggerable, Attack
Base Damage: 323–484
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 40%
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย โจมตี ลดลง อีก 60%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
GTFarudinSpearCascadeSlow
Triggerable
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite" StateMachine { define_shared_checkpoint_state = "dead;" } Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteRareName"] = { name = "L'im the Impaler", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "EAAFarudinSpearThrow", "GAFarudinSpearThrowImpact", "GAFarudinSpearStabElite", "MPWFarudinSpearThrow", "GTFarudinSpearArenaLeftElite", "GTFarudinSpearCascadeElite", "GTFarudinSpearArenaRightElite", "GTFarudinSpearCascadeSlow", "SOFarudinSpearArenaSpear", "SOFarudinSpearCascadeSpearElite", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAFarudinSpearThrow"] = { name = "EAAFarudinSpearThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFarudinSpearThrowImpact"] = { name = "GAFarudinSpearThrowImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFarudinSpearStabElite"] = { name = "GAFarudinSpearStabElite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWFarudinSpearThrow"] = { name = "MPWFarudinSpearThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "melee_range_+", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFarudinSpearArenaLeftElite"] = { name = "GTFarudinSpearArenaLeftElite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFarudinSpearCascadeElite"] = { name = "GTFarudinSpearCascadeElite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFarudinSpearArenaRightElite"] = { name = "GTFarudinSpearArenaRightElite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFarudinSpearCascadeSlow"] = { name = "GTFarudinSpearCascadeSlow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOFarudinSpearArenaSpear"] = { name = "SOFarudinSpearArenaSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOFarudinSpearCascadeSpearElite"] = { name = "SOFarudinSpearCascadeSpearElite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
การโจมตี มีโอกาสสร้างสถานะ เลือดไหล 25%
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.