L'im la empaladora
Los ataques tienen un 25% de probabilidad de aplicar sangrado
L'im the Impaler
SpectreY
Tagsallows_inc_aoe, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Vida
230%
Armadura
+50%
Evasión
+70%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
173%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
230%
Model Size
119%
Type
MutewindWomanSpearElite
Metadata
MutewindWomanSpearCorrodedEliteRareName
Nivel
68
Vida
17,841
Armadura
5,177
Evasión
811
Energy Shield
0
Damage
403
Daño de hechizos
403
Precisión
1,090
Attack Time
1.5
Experiencia
65,858
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 323–484
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFarudinSpearThrow
Tiempo de recarga: 8 seg
+55 al alcance de los golpes cuerpo a cuerpo
MPWFarudinSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 323–484
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 50% menos de daño de ataques
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1026]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFarudinSpearThrowImpact
Triggerable, Attack
Base Damage: 323–484
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 1.5 seg
Inflige un 40% más de daño de ataques
base is projectile [1]
is area damage [1]
GTFarudinSpearArenaLeftElite
Triggerable
Tiempo de recarga: 30 seg
GTFarudinSpearArenaRightElite
Triggerable
SOFarudinSpearArenaSpear
Triggerable
GTFarudinSpearCascadeElite
Triggerable
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
SOFarudinSpearCascadeSpearElite
Triggerable
GAFarudinSpearStabElite
Triggerable, Attack
Base Damage: 323–484
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 40%
Attack Time: 1.5 seg
Tus impactos no pueden aturdir a los enemigos
Inflige un 60% menos de daño de ataques
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
GTFarudinSpearCascadeSlow
Triggerable
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"

StateMachine
{
	define_shared_checkpoint_state = "dead;"
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteRareName"] = {
    name = "L'im the Impaler",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "EAAFarudinSpearThrow",
        "GAFarudinSpearThrowImpact",
        "GAFarudinSpearStabElite",
        "MPWFarudinSpearThrow",
        "GTFarudinSpearArenaLeftElite",
        "GTFarudinSpearCascadeElite",
        "GTFarudinSpearArenaRightElite",
        "GTFarudinSpearCascadeSlow",
        "SOFarudinSpearArenaSpear",
        "SOFarudinSpearCascadeSpearElite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFarudinSpearThrow"] = {
    name = "EAAFarudinSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFarudinSpearThrowImpact"] = {
    name = "GAFarudinSpearThrowImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFarudinSpearStabElite"] = {
    name = "GAFarudinSpearStabElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFarudinSpearThrow"] = {
    name = "MPWFarudinSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "melee_range_+",
        "monster_projectile_variation",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearArenaLeftElite"] = {
    name = "GTFarudinSpearArenaLeftElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearCascadeElite"] = {
    name = "GTFarudinSpearCascadeElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearArenaRightElite"] = {
    name = "GTFarudinSpearArenaRightElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearCascadeSlow"] = {
    name = "GTFarudinSpearCascadeSlow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFarudinSpearArenaSpear"] = {
    name = "SOFarudinSpearArenaSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFarudinSpearCascadeSpearElite"] = {
    name = "SOFarudinSpearCascadeSpearElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los ataques tienen un 25% de probabilidad de aplicar sangrado
IdMonsterBleedOnHitChance
FamilyCausesBleeding
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment