L'im, o Empalador
Ataques têm 25% de chance de causar Sangramento
L'im the Impaler
SpectreN
Tagsallows_inc_aoe, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Vida
230%
Armadura
+50%
Evasão
+70%
Resistência
0 0 0 0
Damage
173%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 21
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
230%
Model Size
119%
Type
MutewindWomanSpearElite
Metadata
MutewindWomanSpearCorrodedEliteRareName
Nível
68
Vida
17,841
Armadura
5,177
Evasão
811
Damage
403
Dano Mágico
403
Precisão
2,180
Tempo de Ataque
1.5
Experiência
65,858
Minion Life
25,944
Minion Damage
3,281
Minion Armour
8,628
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 323–484
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFarudinSpearThrow
Recarga: 8 seg
+55 ao Alcance de Golpes Corpo a Corpo
MPWFarudinSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 323–484
Chance de Acerto Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 50% menos Dano de Ataque
+40 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1026]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAFarudinSpearThrowImpact
Triggerable, Attack
Base Damage: 323–484
Chance de Acerto Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.5 seg
Causa 40% mais Dano de Ataque
base is projectile [1]
is area damage [1]
GTFarudinSpearArenaLeftElite
Triggerable
Recarga: 30 seg
GTFarudinSpearArenaRightElite
Triggerable
SOFarudinSpearArenaSpear
Triggerable
GTFarudinSpearCascadeElite
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
SOFarudinSpearCascadeSpearElite
Triggerable
GAFarudinSpearStabElite
Triggerable, Attack
Base Damage: 323–484
Chance de Acerto Crítico: 5%
Dano de Ataque: 40%
Tempo de Ataque: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 60% menos Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
GTFarudinSpearCascadeSlow
Triggerable
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"

StateMachine
{
	define_shared_checkpoint_state = "dead;"
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Mutewind/BanditWoman/SpearElite"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteRareName"] = {
    name = "L'im the Impaler",
    life = 2.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 21,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "EAAFarudinSpearThrow",
        "GAFarudinSpearThrowImpact",
        "GAFarudinSpearStabElite",
        "MPWFarudinSpearThrow",
        "GTFarudinSpearArenaLeftElite",
        "GTFarudinSpearCascadeElite",
        "GTFarudinSpearArenaRightElite",
        "GTFarudinSpearCascadeSlow",
        "SOFarudinSpearArenaSpear",
        "SOFarudinSpearCascadeSpearElite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFarudinSpearThrow"] = {
    name = "EAAFarudinSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFarudinSpearThrowImpact"] = {
    name = "GAFarudinSpearThrowImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFarudinSpearStabElite"] = {
    name = "GAFarudinSpearStabElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFarudinSpearThrow"] = {
    name = "MPWFarudinSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "melee_range_+",
        "monster_projectile_variation",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearArenaLeftElite"] = {
    name = "GTFarudinSpearArenaLeftElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearCascadeElite"] = {
    name = "GTFarudinSpearCascadeElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearArenaRightElite"] = {
    name = "GTFarudinSpearArenaRightElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFarudinSpearCascadeSlow"] = {
    name = "GTFarudinSpearCascadeSlow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFarudinSpearArenaSpear"] = {
    name = "SOFarudinSpearArenaSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFarudinSpearCascadeSpearElite"] = {
    name = "SOFarudinSpearCascadeSpearElite",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ataques têm 25% de chance de causar Sangramento
IdMonsterBleedOnHitChance
FamilyCausesBleeding
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
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