โอโลตัน ผู้สิ้นสำนึก
ชีวิตประดิษฐ์
ด่าน: Lofty Summit
stance movement speed +% final [270]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Oloton, the Remorseless
SpectreN
AreaLofty Summit
Tags2HBluntMetal_onhit_audio, construct, ไฟ, fire_affinity, humanoid, melee, not_dex, not_int, วาล์, very_slow_movement
พลังชีวิต
263%
ค่าต้านทาน
75 -30 0 0
Damage
281%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
7 ~ 16
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
140%
Type
BlackJawMap
Metadata
BlackJawMap
เลเวล
65
พลังชีวิต
17,129
Damage
597
ความเสียหายเวท
597
ความแม่นยำ
2,214
{เวลาโจมตี}
1.5
ค่าประสบการณ์
53,768
Minion Life
16,522
Minion Damage
2,329
Minion Armour
8,092
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 477–716
{เวลาโจมตี}: 1.5 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABlackJawSlam
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
CTS4BlackJaw
คูลดาวน์: 18 {วิ}
action attack or cast time uses animation length [1]
EAABlackJawTripleSlam
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTBlackJawLeap
Attack, Movement
พุ่งตัว
Base Damage: 477–716
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-45]
walk emerge extra distance [-15]
EASBlackJawFireBreathLacerate
คูลดาวน์: 16 {วิ}
ไม่ติดสถานะ หนาวเย็น
ไม่ติดสถานะ แช่แข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBlackJawFireBreathSpin
คูลดาวน์: 14 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
EASBlackJawFireBreathR
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EASBlackJawFireBreathL
คูลดาวน์: 8 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GABlackJawTripleSlam1
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam2
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam3
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 275%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 175%
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GTBlackJawTripleSlamCracks
Triggerable
SOBlackJawSlamCrack
Triggerable
EGBlackJawCrackDetonate
Triggerable
EGBlackJawCrackDetonate2
Triggerable
GSBlackJawCrackExplosion
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 265.3 ถึง 397.9
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSBlackJawFireBreath
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 349.1 ถึง 523.6
สกิลที่เสริม ไม่สามารถสร้างสถานะ ลุกไหม้ ได้
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawLeapImpact
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 115%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GABlackJawLeapImpactMace
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireLacerateL
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 120%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GSBlackJawFireLacerateR
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 120%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GABlackJawFireSpin
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 220%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
GABlackJawFireSpinRight
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 220%
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
FaceLastTarget
เผชิญเป้าหมายสุดท้าย
EGBlackJawBrasierBlaze
Triggerable
MPSBlackjawFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 50%
สร้างความเสียหาย ไฟ 14.05 ถึง 21.07
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBlackJawProjectileExplosion
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 349.1 ถึง 523.6
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamImpactCones
Triggerable, Attack
Base Damage: 477–716
{เวลาโจมตี}: 1.5 {วิ}
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamFire
Triggerable, Attack
Base Damage: 477–716
ความเสียหายโจมตี: 175%
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireDonut
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 48.87 ถึง 73.3
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	on_effect_end_CTS1BossFightStart = "ForceSkillIntoCooldown( EASBlackJawFireBreathR ); ForceSkillIntoCooldown( EASBlackJawFireBreathL );"
}

StateMachine
{
	define_shared_state =
	"
		weapon_health = 3;
		out_of_breath = 1;
		emerged;
		death;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 4400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_weapon_health_2 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
	"

	on_or_create_state_weapon_health_1 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
	"

	on_or_create_state_weapon_health_0 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
	"

	on_state_out_of_breath_0 =
	"
		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
		firebreath.PlayAnimation( start );
		firebreath.QueueAnimation( idle );
	"

	create_state_out_of_breath_0 =
	"
		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
		firebreath.PlayAnimation( idle );
	"

	on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );"

	on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );"
}

Animated
{
	on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
	on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
	on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"

	on_slam_phase01_01 =
	"
		Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' ); } );
	"

	on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
}

Actor
{
	on_effect_event_weapon_epk_for_EASBlackJawFireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
	on_effect_event_contact_ref_for_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
	on_effect_end_or_destroy_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao"
	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao"
	preload_environment = "G3_6_1_boss"
}

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BlackjawInRange"
	life_percent_param = "BlackjawLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackJawSuperunique/BlackJawMap"] = {
    name = "Oloton, the Remorseless",
    life = 2.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.81,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPSBlackjawFireball",
        "FaceLastTarget",
        "CTS4BlackJaw",
        "GABlackJawSlam",
        "GABlackJawTripleSlam1",
        "GABlackJawTripleSlam2",
        "GABlackJawTripleSlam3",
        "GSBlackJawFireBreath",
        "GABlackJawLeapImpact",
        "GABlackJawLeapImpactMace",
        "GABlackJawSlamFire",
        "GSBlackJawFireLacerateL",
        "GSBlackJawFireLacerateR",
        "GABlackJawFireSpin",
        "GABlackJawFireSpinRight",
        "GSBlackJawCrackExplosion",
        "GSBlackJawProjectileExplosion",
        "GABlackJawSlamImpactCones",
        "GSBlackJawFireDonut",
        "EAABlackJawTripleSlam",
        "EASBlackJawFireBreathLacerate",
        "EASBlackJawFireBreathSpin",
        "EASBlackJawFireBreathR",
        "EASBlackJawFireBreathL",
        "EGBlackJawCrackDetonate",
        "EGBlackJawCrackDetonate2",
        "EGBlackJawBrasierBlaze",
        "SOBlackJawSlamCrack",
        "GTBlackJawTripleSlamCracks",
        "DTTBlackJawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBlackjawFireball"] = {
    name = "MPSBlackjawFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4BlackJaw"] = {
    name = "CTS4BlackJaw",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlam"] = {
    name = "GABlackJawSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam1"] = {
    name = "GABlackJawTripleSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam2"] = {
    name = "GABlackJawTripleSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam3"] = {
    name = "GABlackJawTripleSlam3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireBreath"] = {
    name = "GSBlackJawFireBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "never_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawLeapImpact"] = {
    name = "GABlackJawLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawLeapImpactMace"] = {
    name = "GABlackJawLeapImpactMace",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlamFire"] = {
    name = "GABlackJawSlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireLacerateL"] = {
    name = "GSBlackJawFireLacerateL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireLacerateR"] = {
    name = "GSBlackJawFireLacerateR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawFireSpin"] = {
    name = "GABlackJawFireSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawFireSpinRight"] = {
    name = "GABlackJawFireSpinRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawCrackExplosion"] = {
    name = "GSBlackJawCrackExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawProjectileExplosion"] = {
    name = "GSBlackJawProjectileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlamImpactCones"] = {
    name = "GABlackJawSlamImpactCones",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireDonut"] = {
    name = "GSBlackJawFireDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABlackJawTripleSlam"] = {
    name = "EAABlackJawTripleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathLacerate"] = {
    name = "EASBlackJawFireBreathLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "base_cannot_be_chilled",
        "base_cannot_be_frozen",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathSpin"] = {
    name = "EASBlackJawFireBreathSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathR"] = {
    name = "EASBlackJawFireBreathR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathL"] = {
    name = "EASBlackJawFireBreathL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawCrackDetonate"] = {
    name = "EGBlackJawCrackDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawCrackDetonate2"] = {
    name = "EGBlackJawCrackDetonate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawBrasierBlaze"] = {
    name = "EGBlackJawBrasierBlaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBlackJawSlamCrack"] = {
    name = "SOBlackJawSlamCrack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBlackJawTripleSlamCracks"] = {
    name = "GTBlackJawTripleSlamCracks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackJawLeap"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
stance movement speed +% final [270]
FamilyStance
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • โอโลตัน ผู้สิ้นสำนึก
    ชีวิตประดิษฐ์
    stance movement speed +% final [270]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Oloton, the Remorseless
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, ไฟ, fire_affinity, humanoid, melee, not_dex, not_int, วาล์, very_slow_movement
    พลังชีวิต
    250%
    ค่าต้านทาน
    75 -30 0 0
    Damage
    281%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    7 ~ 16
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    140%
    Type
    BlackJawSTANDALONE
    Metadata
    BlackJawSTANDALONE
    เลเวล
    68
    พลังชีวิต
    19,393
    Damage
    655
    ความเสียหายเวท
    655
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 524–786
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJawSlam
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    CTS4BlackJaw
    คูลดาวน์: 18 {วิ}
    action attack or cast time uses animation length [1]
    EAABlackJawTripleSlam
    คูลดาวน์: 16 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJawLeap
    Attack, Movement
    พุ่งตัว
    Base Damage: 524–786
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 10 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    EASBlackJawFireBreathLacerate
    คูลดาวน์: 16 {วิ}
    ไม่ติดสถานะ หนาวเย็น
    ไม่ติดสถานะ แช่แข็ง
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJawFireBreathSpin
    คูลดาวน์: 14 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    EASBlackJawFireBreathR
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJawFireBreathL
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GABlackJawTripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 275%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 175%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GTBlackJawTripleSlamCracks
    Triggerable
    SOBlackJawSlamCrack
    Triggerable
    EGBlackJawCrackDetonate
    Triggerable
    EGBlackJawCrackDetonate2
    Triggerable
    GSBlackJawCrackExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 290.8 ถึง 436.2
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJawFireBreath
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 382.6 ถึง 573.9
    สกิลที่เสริม ไม่สามารถสร้างสถานะ ลุกไหม้ ได้
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawLeapImpact
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 115%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GABlackJawLeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GSBlackJawFireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJawFireSpin
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 220%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    GABlackJawFireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 220%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    FaceLastTarget
    เผชิญเป้าหมายสุดท้าย
    EGBlackJawBrasierBlaze
    Triggerable
    MPSBlackjawFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    เพิ่มจำนวนค่าของสถานะ ไวไฟ 50%
    สร้างความเสียหาย ไฟ 14.56 ถึง 21.84
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJawProjectileExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 382.6 ถึง 573.9
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    {เวลาโจมตี}: 1.5 {วิ}
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamFire
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireDonut
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 53.57 ถึง 80.35
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_health = 3;
    		out_of_breath = 1;
    		emerged;
    		death;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_or_create_state_weapon_health_2 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_1 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_0 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
    	"
    
    	on_state_out_of_breath_0 =
    	"
    		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
    		firebreath.PlayAnimation( start );
    		firebreath.QueueAnimation( idle );
    	"
    
    	create_state_out_of_breath_0 =
    	"
    		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
    		firebreath.PlayAnimation( idle );
    	"
    
    	on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );"
    
    	on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );"
    }
    
    Animated
    {
    	on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    	on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    	on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    
    	on_slam_phase01_01 =
    	"
    		Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' ); } );
    	"
    
    	on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    }
    
    Actor
    {
    	on_effect_event_weapon_epk_for_EASBlackJawFireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	on_effect_event_contact_ref_for_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	on_effect_end_or_destroy_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao"
    	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao"
    	preload_environment = "G3_6_1_boss"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BlackjawInRange"
    	life_percent_param = "BlackjawLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawSTANDALONE"] = {
        name = "Oloton, the Remorseless",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBlackjawFireball",
            "FaceLastTarget",
            "CTS4BlackJaw",
            "GABlackJawSlam",
            "GABlackJawTripleSlam1",
            "GABlackJawTripleSlam2",
            "GABlackJawTripleSlam3",
            "GSBlackJawFireBreath",
            "GABlackJawLeapImpact",
            "GABlackJawLeapImpactMace",
            "GABlackJawSlamFire",
            "GSBlackJawFireLacerateL",
            "GSBlackJawFireLacerateR",
            "GABlackJawFireSpin",
            "GABlackJawFireSpinRight",
            "GSBlackJawCrackExplosion",
            "GSBlackJawProjectileExplosion",
            "GABlackJawSlamImpactCones",
            "GSBlackJawFireDonut",
            "EAABlackJawTripleSlam",
            "EASBlackJawFireBreathLacerate",
            "EASBlackJawFireBreathSpin",
            "EASBlackJawFireBreathR",
            "EASBlackJawFireBreathL",
            "EGBlackJawCrackDetonate",
            "EGBlackJawCrackDetonate2",
            "EGBlackJawBrasierBlaze",
            "SOBlackJawSlamCrack",
            "GTBlackJawTripleSlamCracks",
            "DTTBlackJawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjawFireball"] = {
        name = "MPSBlackjawFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS4BlackJaw"] = {
        name = "CTS4BlackJaw",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlam"] = {
        name = "GABlackJawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam1"] = {
        name = "GABlackJawTripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam2"] = {
        name = "GABlackJawTripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam3"] = {
        name = "GABlackJawTripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireBreath"] = {
        name = "GSBlackJawFireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "never_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpact"] = {
        name = "GABlackJawLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpactMace"] = {
        name = "GABlackJawLeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamFire"] = {
        name = "GABlackJawSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateL"] = {
        name = "GSBlackJawFireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateR"] = {
        name = "GSBlackJawFireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpin"] = {
        name = "GABlackJawFireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpinRight"] = {
        name = "GABlackJawFireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawCrackExplosion"] = {
        name = "GSBlackJawCrackExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawProjectileExplosion"] = {
        name = "GSBlackJawProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamImpactCones"] = {
        name = "GABlackJawSlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireDonut"] = {
        name = "GSBlackJawFireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJawTripleSlam"] = {
        name = "EAABlackJawTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathLacerate"] = {
        name = "EASBlackJawFireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathSpin"] = {
        name = "EASBlackJawFireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathR"] = {
        name = "EASBlackJawFireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathL"] = {
        name = "EASBlackJawFireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate"] = {
        name = "EGBlackJawCrackDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate2"] = {
        name = "EGBlackJawCrackDetonate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawBrasierBlaze"] = {
        name = "EGBlackJawBrasierBlaze",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackJawSlamCrack"] = {
        name = "SOBlackJawSlamCrack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackJawTripleSlamCracks"] = {
        name = "GTBlackJawTripleSlamCracks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJawLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • โอโลตัน ผู้สิ้นสำนึก
    ชีวิตประดิษฐ์
    stance movement speed +% final [270]
    ลดความเร็วในการกระทำ 100%
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Oloton, the Remorseless
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, ไฟ, fire_affinity, humanoid, melee, not_dex, not_int, วาล์, very_slow_movement
    พลังชีวิต
    250%
    ค่าต้านทาน
    75 -30 0 0
    Damage
    281%
    ความแม่นยำ
    100%
    ปะทะคริติคอล Chance
    5%
    โบนัสความเสียหายคริติคอล
    +30%
    Attack Distance
    7 ~ 16
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    250%
    Model Size
    140%
    Type
    BlackJawSTANDALONE
    Metadata
    BlackJawSTANDALONEExpedition
    เลเวล
    68
    พลังชีวิต
    19,393
    Damage
    655
    ความเสียหายเวท
    655
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 524–786
    {เวลาโจมตี}: 1.5 {วิ}
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJawSlam
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    CTS4BlackJaw
    คูลดาวน์: 18 {วิ}
    action attack or cast time uses animation length [1]
    EAABlackJawTripleSlam
    คูลดาวน์: 16 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJawLeap
    Attack, Movement
    พุ่งตัว
    Base Damage: 524–786
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 10 {วิ}
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    EASBlackJawFireBreathLacerate
    คูลดาวน์: 16 {วิ}
    ไม่ติดสถานะ หนาวเย็น
    ไม่ติดสถานะ แช่แข็ง
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJawFireBreathSpin
    คูลดาวน์: 14 {วิ}
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    EASBlackJawFireBreathR
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJawFireBreathL
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GABlackJawTripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 275%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 175%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GTBlackJawTripleSlamCracks
    Triggerable
    SOBlackJawSlamCrack
    Triggerable
    EGBlackJawCrackDetonate
    Triggerable
    EGBlackJawCrackDetonate2
    Triggerable
    GSBlackJawCrackExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 290.8 ถึง 436.2
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJawFireBreath
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 382.6 ถึง 573.9
    สกิลที่เสริม ไม่สามารถสร้างสถานะ ลุกไหม้ ได้
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawLeapImpact
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 115%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GABlackJawLeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GSBlackJawFireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 120%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJawFireSpin
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 220%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    GABlackJawFireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 220%
    {เวลาโจมตี}: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 120%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    FaceLastTarget
    เผชิญเป้าหมายสุดท้าย
    EGBlackJawBrasierBlaze
    Triggerable
    MPSBlackjawFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    {เวลาร่าย}: 1 {วิ}
    เพิ่มจำนวนค่าของสถานะ ไวไฟ 50%
    สร้างความเสียหาย ไฟ 14.56 ถึง 21.84
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJawProjectileExplosion
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 382.6 ถึง 573.9
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    {เวลาโจมตี}: 1.5 {วิ}
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamFire
    Triggerable, Attack
    Base Damage: 524–786
    ความเสียหายโจมตี: 175%
    {เวลาโจมตี}: 1.5 {วิ}
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireDonut
    Triggerable, Spell, Damage
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 53.57 ถึง 80.35
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawSTANDALONEExpedition"] = {
        name = "Oloton, the Remorseless",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBlackjawFireball",
            "FaceLastTarget",
            "CTS4BlackJaw",
            "GABlackJawSlam",
            "GABlackJawTripleSlam1",
            "GABlackJawTripleSlam2",
            "GABlackJawTripleSlam3",
            "GSBlackJawFireBreath",
            "GABlackJawLeapImpact",
            "GABlackJawLeapImpactMace",
            "GABlackJawSlamFire",
            "GSBlackJawFireLacerateL",
            "GSBlackJawFireLacerateR",
            "GABlackJawFireSpin",
            "GABlackJawFireSpinRight",
            "GSBlackJawCrackExplosion",
            "GSBlackJawProjectileExplosion",
            "GABlackJawSlamImpactCones",
            "GSBlackJawFireDonut",
            "EAABlackJawTripleSlam",
            "EASBlackJawFireBreathLacerate",
            "EASBlackJawFireBreathSpin",
            "EASBlackJawFireBreathR",
            "EASBlackJawFireBreathL",
            "EGBlackJawCrackDetonate",
            "EGBlackJawCrackDetonate2",
            "EGBlackJawBrasierBlaze",
            "SOBlackJawSlamCrack",
            "GTBlackJawTripleSlamCracks",
            "DTTBlackJawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjawFireball"] = {
        name = "MPSBlackjawFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS4BlackJaw"] = {
        name = "CTS4BlackJaw",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlam"] = {
        name = "GABlackJawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam1"] = {
        name = "GABlackJawTripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam2"] = {
        name = "GABlackJawTripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam3"] = {
        name = "GABlackJawTripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireBreath"] = {
        name = "GSBlackJawFireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "never_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpact"] = {
        name = "GABlackJawLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpactMace"] = {
        name = "GABlackJawLeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamFire"] = {
        name = "GABlackJawSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateL"] = {
        name = "GSBlackJawFireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateR"] = {
        name = "GSBlackJawFireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpin"] = {
        name = "GABlackJawFireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpinRight"] = {
        name = "GABlackJawFireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawCrackExplosion"] = {
        name = "GSBlackJawCrackExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawProjectileExplosion"] = {
        name = "GSBlackJawProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamImpactCones"] = {
        name = "GABlackJawSlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireDonut"] = {
        name = "GSBlackJawFireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJawTripleSlam"] = {
        name = "EAABlackJawTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathLacerate"] = {
        name = "EASBlackJawFireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathSpin"] = {
        name = "EASBlackJawFireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathR"] = {
        name = "EASBlackJawFireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathL"] = {
        name = "EASBlackJawFireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate"] = {
        name = "EGBlackJawCrackDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate2"] = {
        name = "EGBlackJawCrackDetonate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawBrasierBlaze"] = {
        name = "EGBlackJawBrasierBlaze",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackJawSlamCrack"] = {
        name = "SOBlackJawSlamCrack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackJawTripleSlamCracks"] = {
        name = "GTBlackJawTripleSlamCracks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJawLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ลดความเร็วในการกระทำ 100%
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
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