Oloton, l'Impitoyable
Fabrication
stance movement speed +% final [270]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Oloton, the Remorseless
SpectreN
AreaHaut sommet
Tags2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, Vaal, very_slow_movement
Vie
263%
+100%
Résistance
75 -30 0 0
Damage
281%
Précision
100%
Attack Distance
7 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
140%
Type
BlackJawMap
Metadata
BlackJawMap
Niveau
65
Vie
17,129
4,046
Damage
597
Dégâts des sorts
597
Précision
2,214
Temps d'attaque
1.5
Expérience
53,768
Minion Life
16,522
Minion Damage
2,329
Minion Armour
8,092
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 477–716
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABlackJawSlam
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
75% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
CTS4BlackJaw
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
EAABlackJawTripleSlam
Temps de recharge: 16 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTBlackJawLeap
Attack, Movement
Dash
Base Damage: 477–716
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-45]
walk emerge extra distance [-15]
EASBlackJawFireBreathLacerate
Temps de recharge: 16 sec.
Immunité à la Frigorification
Immunité au Gel
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBlackJawFireBreathSpin
Temps de recharge: 14 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
EASBlackJawFireBreathR
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EASBlackJawFireBreathL
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GABlackJawTripleSlam1
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam2
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam3
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 275%
Temps d'attaque: 1.5 sec.
175% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GTBlackJawTripleSlamCracks
Triggerable
SOBlackJawSlamCrack
Triggerable
EGBlackJawCrackDetonate
Triggerable
EGBlackJawCrackDetonate2
Triggerable
GSBlackJawCrackExplosion
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 265.3 à 397.9 Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSBlackJawFireBreath
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 349.1 à 523.6 Dégâts de Feu
Les Aptitudes modifiées ne peuvent pas Embraser
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawLeapImpact
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.5 sec.
15% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GABlackJawLeapImpactMace
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireLacerateL
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.5 sec.
20% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GSBlackJawFireLacerateR
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.5 sec.
20% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GABlackJawFireSpin
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 220%
Temps d'attaque: 1.5 sec.
120% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
GABlackJawFireSpinRight
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 220%
Temps d'attaque: 1.5 sec.
120% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
FaceLastTarget
Faire face à la dernière cible
EGBlackJawBrasierBlaze
Triggerable
MPSBlackjawFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Intensité d'Inflammabilité augmentée de 50 %
Inflige 14.05 à 21.07 Dégâts de Feu
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBlackJawProjectileExplosion
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 349.1 à 523.6 Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamImpactCones
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamFire
Triggerable, Attack
Base Damage: 477–716
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
75% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireDonut
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 48.87 à 73.3 Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	on_effect_end_CTS1BossFightStart = "ForceSkillIntoCooldown( EASBlackJawFireBreathR ); ForceSkillIntoCooldown( EASBlackJawFireBreathL );"
}

StateMachine
{
	define_shared_state =
	"
		weapon_health = 3;
		out_of_breath = 1;
		emerged;
		death;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 4400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_weapon_health_2 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
	"

	on_or_create_state_weapon_health_1 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
	"

	on_or_create_state_weapon_health_0 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
	"

	on_state_out_of_breath_0 =
	"
		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
		firebreath.PlayAnimation( start );
		firebreath.QueueAnimation( idle );
	"

	create_state_out_of_breath_0 =
	"
		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
		firebreath.PlayAnimation( idle );
	"

	on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );"

	on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );"
}

Animated
{
	on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
	on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
	on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"

	on_slam_phase01_01 =
	"
		Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' ); } );
	"

	on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
}

Actor
{
	on_effect_event_weapon_epk_for_EASBlackJawFireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
	on_effect_event_contact_ref_for_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
	on_effect_end_or_destroy_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao"
	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao"
	preload_environment = "G3_6_1_boss"
}

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BlackjawInRange"
	life_percent_param = "BlackjawLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackJawSuperunique/BlackJawMap"] = {
    name = "Oloton, the Remorseless",
    life = 2.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.81,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPSBlackjawFireball",
        "FaceLastTarget",
        "CTS4BlackJaw",
        "GABlackJawSlam",
        "GABlackJawTripleSlam1",
        "GABlackJawTripleSlam2",
        "GABlackJawTripleSlam3",
        "GSBlackJawFireBreath",
        "GABlackJawLeapImpact",
        "GABlackJawLeapImpactMace",
        "GABlackJawSlamFire",
        "GSBlackJawFireLacerateL",
        "GSBlackJawFireLacerateR",
        "GABlackJawFireSpin",
        "GABlackJawFireSpinRight",
        "GSBlackJawCrackExplosion",
        "GSBlackJawProjectileExplosion",
        "GABlackJawSlamImpactCones",
        "GSBlackJawFireDonut",
        "EAABlackJawTripleSlam",
        "EASBlackJawFireBreathLacerate",
        "EASBlackJawFireBreathSpin",
        "EASBlackJawFireBreathR",
        "EASBlackJawFireBreathL",
        "EGBlackJawCrackDetonate",
        "EGBlackJawCrackDetonate2",
        "EGBlackJawBrasierBlaze",
        "SOBlackJawSlamCrack",
        "GTBlackJawTripleSlamCracks",
        "DTTBlackJawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBlackjawFireball"] = {
    name = "MPSBlackjawFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4BlackJaw"] = {
    name = "CTS4BlackJaw",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlam"] = {
    name = "GABlackJawSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam1"] = {
    name = "GABlackJawTripleSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam2"] = {
    name = "GABlackJawTripleSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam3"] = {
    name = "GABlackJawTripleSlam3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireBreath"] = {
    name = "GSBlackJawFireBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "never_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawLeapImpact"] = {
    name = "GABlackJawLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawLeapImpactMace"] = {
    name = "GABlackJawLeapImpactMace",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlamFire"] = {
    name = "GABlackJawSlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireLacerateL"] = {
    name = "GSBlackJawFireLacerateL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireLacerateR"] = {
    name = "GSBlackJawFireLacerateR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawFireSpin"] = {
    name = "GABlackJawFireSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawFireSpinRight"] = {
    name = "GABlackJawFireSpinRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawCrackExplosion"] = {
    name = "GSBlackJawCrackExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawProjectileExplosion"] = {
    name = "GSBlackJawProjectileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlamImpactCones"] = {
    name = "GABlackJawSlamImpactCones",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireDonut"] = {
    name = "GSBlackJawFireDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABlackJawTripleSlam"] = {
    name = "EAABlackJawTripleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathLacerate"] = {
    name = "EASBlackJawFireBreathLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "base_cannot_be_chilled",
        "base_cannot_be_frozen",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathSpin"] = {
    name = "EASBlackJawFireBreathSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathR"] = {
    name = "EASBlackJawFireBreathR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathL"] = {
    name = "EASBlackJawFireBreathL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawCrackDetonate"] = {
    name = "EGBlackJawCrackDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawCrackDetonate2"] = {
    name = "EGBlackJawCrackDetonate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawBrasierBlaze"] = {
    name = "EGBlackJawBrasierBlaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBlackJawSlamCrack"] = {
    name = "SOBlackJawSlamCrack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBlackJawTripleSlamCracks"] = {
    name = "GTBlackJawTripleSlamCracks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackJawLeap"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [270]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Oloton, l'Impitoyable
    Fabrication
    stance movement speed +% final [270]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Oloton, the Remorseless
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, Vaal, very_slow_movement
    Vie
    250%
    +100%
    Résistance
    75 -30 0 0
    Damage
    281%
    Précision
    100%
    Attack Distance
    7 ~ 16
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    140%
    Type
    BlackJawSTANDALONE
    Metadata
    BlackJawSTANDALONE
    Niveau
    68
    Vie
    19,393
    4,826
    Damage
    655
    Dégâts des sorts
    655
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJawSlam
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    CTS4BlackJaw
    Temps de recharge: 18 sec.
    action attack or cast time uses animation length [1]
    EAABlackJawTripleSlam
    Temps de recharge: 16 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJawLeap
    Attack, Movement
    Dash
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    EASBlackJawFireBreathLacerate
    Temps de recharge: 16 sec.
    Immunité à la Frigorification
    Immunité au Gel
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJawFireBreathSpin
    Temps de recharge: 14 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    EASBlackJawFireBreathR
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJawFireBreathL
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GABlackJawTripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 275%
    Temps d'attaque: 1.5 sec.
    175% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GTBlackJawTripleSlamCracks
    Triggerable
    SOBlackJawSlamCrack
    Triggerable
    EGBlackJawCrackDetonate
    Triggerable
    EGBlackJawCrackDetonate2
    Triggerable
    GSBlackJawCrackExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 290.8 à 436.2 Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJawFireBreath
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 382.6 à 573.9 Dégâts de Feu
    Les Aptitudes modifiées ne peuvent pas Embraser
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawLeapImpact
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 115%
    Temps d'attaque: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GABlackJawLeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GSBlackJawFireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJawFireSpin
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    GABlackJawFireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    FaceLastTarget
    Faire face à la dernière cible
    EGBlackJawBrasierBlaze
    Triggerable
    MPSBlackjawFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Intensité d'Inflammabilité augmentée de 50 %
    Inflige 14.56 à 21.84 Dégâts de Feu
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJawProjectileExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 382.6 à 573.9 Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamFire
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireDonut
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 53.57 à 80.35 Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_health = 3;
    		out_of_breath = 1;
    		emerged;
    		death;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_or_create_state_weapon_health_2 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_1 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_0 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
    	"
    
    	on_state_out_of_breath_0 =
    	"
    		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
    		firebreath.PlayAnimation( start );
    		firebreath.QueueAnimation( idle );
    	"
    
    	create_state_out_of_breath_0 =
    	"
    		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
    		firebreath.PlayAnimation( idle );
    	"
    
    	on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );"
    
    	on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );"
    }
    
    Animated
    {
    	on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    	on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    	on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    
    	on_slam_phase01_01 =
    	"
    		Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' ); } );
    	"
    
    	on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    }
    
    Actor
    {
    	on_effect_event_weapon_epk_for_EASBlackJawFireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	on_effect_event_contact_ref_for_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	on_effect_end_or_destroy_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao"
    	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao"
    	preload_environment = "G3_6_1_boss"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BlackjawInRange"
    	life_percent_param = "BlackjawLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawSTANDALONE"] = {
        name = "Oloton, the Remorseless",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBlackjawFireball",
            "FaceLastTarget",
            "CTS4BlackJaw",
            "GABlackJawSlam",
            "GABlackJawTripleSlam1",
            "GABlackJawTripleSlam2",
            "GABlackJawTripleSlam3",
            "GSBlackJawFireBreath",
            "GABlackJawLeapImpact",
            "GABlackJawLeapImpactMace",
            "GABlackJawSlamFire",
            "GSBlackJawFireLacerateL",
            "GSBlackJawFireLacerateR",
            "GABlackJawFireSpin",
            "GABlackJawFireSpinRight",
            "GSBlackJawCrackExplosion",
            "GSBlackJawProjectileExplosion",
            "GABlackJawSlamImpactCones",
            "GSBlackJawFireDonut",
            "EAABlackJawTripleSlam",
            "EASBlackJawFireBreathLacerate",
            "EASBlackJawFireBreathSpin",
            "EASBlackJawFireBreathR",
            "EASBlackJawFireBreathL",
            "EGBlackJawCrackDetonate",
            "EGBlackJawCrackDetonate2",
            "EGBlackJawBrasierBlaze",
            "SOBlackJawSlamCrack",
            "GTBlackJawTripleSlamCracks",
            "DTTBlackJawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjawFireball"] = {
        name = "MPSBlackjawFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS4BlackJaw"] = {
        name = "CTS4BlackJaw",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlam"] = {
        name = "GABlackJawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam1"] = {
        name = "GABlackJawTripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam2"] = {
        name = "GABlackJawTripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam3"] = {
        name = "GABlackJawTripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireBreath"] = {
        name = "GSBlackJawFireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "never_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpact"] = {
        name = "GABlackJawLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpactMace"] = {
        name = "GABlackJawLeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamFire"] = {
        name = "GABlackJawSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateL"] = {
        name = "GSBlackJawFireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateR"] = {
        name = "GSBlackJawFireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpin"] = {
        name = "GABlackJawFireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpinRight"] = {
        name = "GABlackJawFireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawCrackExplosion"] = {
        name = "GSBlackJawCrackExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawProjectileExplosion"] = {
        name = "GSBlackJawProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamImpactCones"] = {
        name = "GABlackJawSlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireDonut"] = {
        name = "GSBlackJawFireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJawTripleSlam"] = {
        name = "EAABlackJawTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathLacerate"] = {
        name = "EASBlackJawFireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathSpin"] = {
        name = "EASBlackJawFireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathR"] = {
        name = "EASBlackJawFireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathL"] = {
        name = "EASBlackJawFireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate"] = {
        name = "EGBlackJawCrackDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate2"] = {
        name = "EGBlackJawCrackDetonate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawBrasierBlaze"] = {
        name = "EGBlackJawBrasierBlaze",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackJawSlamCrack"] = {
        name = "SOBlackJawSlamCrack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackJawTripleSlamCracks"] = {
        name = "GTBlackJawTripleSlamCracks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJawLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Oloton, l'Impitoyable
    Fabrication
    stance movement speed +% final [270]
    100% de Réduction de Vitesse d'action
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Oloton, the Remorseless
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, Vaal, very_slow_movement
    Vie
    250%
    +100%
    Résistance
    75 -30 0 0
    Damage
    281%
    Précision
    100%
    Attack Distance
    7 ~ 16
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    140%
    Type
    BlackJawSTANDALONE
    Metadata
    BlackJawSTANDALONEExpedition
    Niveau
    68
    Vie
    19,393
    4,826
    Damage
    655
    Dégâts des sorts
    655
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJawSlam
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    CTS4BlackJaw
    Temps de recharge: 18 sec.
    action attack or cast time uses animation length [1]
    EAABlackJawTripleSlam
    Temps de recharge: 16 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJawLeap
    Attack, Movement
    Dash
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    EASBlackJawFireBreathLacerate
    Temps de recharge: 16 sec.
    Immunité à la Frigorification
    Immunité au Gel
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJawFireBreathSpin
    Temps de recharge: 14 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    EASBlackJawFireBreathR
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJawFireBreathL
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GABlackJawTripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 275%
    Temps d'attaque: 1.5 sec.
    175% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GTBlackJawTripleSlamCracks
    Triggerable
    SOBlackJawSlamCrack
    Triggerable
    EGBlackJawCrackDetonate
    Triggerable
    EGBlackJawCrackDetonate2
    Triggerable
    GSBlackJawCrackExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 290.8 à 436.2 Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJawFireBreath
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 382.6 à 573.9 Dégâts de Feu
    Les Aptitudes modifiées ne peuvent pas Embraser
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawLeapImpact
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 115%
    Temps d'attaque: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GABlackJawLeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GSBlackJawFireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJawFireSpin
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    GABlackJawFireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    FaceLastTarget
    Faire face à la dernière cible
    EGBlackJawBrasierBlaze
    Triggerable
    MPSBlackjawFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Intensité d'Inflammabilité augmentée de 50 %
    Inflige 14.56 à 21.84 Dégâts de Feu
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJawProjectileExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 382.6 à 573.9 Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamFire
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireDonut
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 53.57 à 80.35 Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawSTANDALONEExpedition"] = {
        name = "Oloton, the Remorseless",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBlackjawFireball",
            "FaceLastTarget",
            "CTS4BlackJaw",
            "GABlackJawSlam",
            "GABlackJawTripleSlam1",
            "GABlackJawTripleSlam2",
            "GABlackJawTripleSlam3",
            "GSBlackJawFireBreath",
            "GABlackJawLeapImpact",
            "GABlackJawLeapImpactMace",
            "GABlackJawSlamFire",
            "GSBlackJawFireLacerateL",
            "GSBlackJawFireLacerateR",
            "GABlackJawFireSpin",
            "GABlackJawFireSpinRight",
            "GSBlackJawCrackExplosion",
            "GSBlackJawProjectileExplosion",
            "GABlackJawSlamImpactCones",
            "GSBlackJawFireDonut",
            "EAABlackJawTripleSlam",
            "EASBlackJawFireBreathLacerate",
            "EASBlackJawFireBreathSpin",
            "EASBlackJawFireBreathR",
            "EASBlackJawFireBreathL",
            "EGBlackJawCrackDetonate",
            "EGBlackJawCrackDetonate2",
            "EGBlackJawBrasierBlaze",
            "SOBlackJawSlamCrack",
            "GTBlackJawTripleSlamCracks",
            "DTTBlackJawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjawFireball"] = {
        name = "MPSBlackjawFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS4BlackJaw"] = {
        name = "CTS4BlackJaw",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlam"] = {
        name = "GABlackJawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam1"] = {
        name = "GABlackJawTripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam2"] = {
        name = "GABlackJawTripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam3"] = {
        name = "GABlackJawTripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireBreath"] = {
        name = "GSBlackJawFireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "never_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpact"] = {
        name = "GABlackJawLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpactMace"] = {
        name = "GABlackJawLeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamFire"] = {
        name = "GABlackJawSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateL"] = {
        name = "GSBlackJawFireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateR"] = {
        name = "GSBlackJawFireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpin"] = {
        name = "GABlackJawFireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpinRight"] = {
        name = "GABlackJawFireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawCrackExplosion"] = {
        name = "GSBlackJawCrackExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawProjectileExplosion"] = {
        name = "GSBlackJawProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamImpactCones"] = {
        name = "GABlackJawSlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireDonut"] = {
        name = "GSBlackJawFireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJawTripleSlam"] = {
        name = "EAABlackJawTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathLacerate"] = {
        name = "EASBlackJawFireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathSpin"] = {
        name = "EASBlackJawFireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathR"] = {
        name = "EASBlackJawFireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathL"] = {
        name = "EASBlackJawFireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate"] = {
        name = "EGBlackJawCrackDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate2"] = {
        name = "EGBlackJawCrackDetonate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawBrasierBlaze"] = {
        name = "EGBlackJawBrasierBlaze",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackJawSlamCrack"] = {
        name = "SOBlackJawSlamCrack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackJawTripleSlamCracks"] = {
        name = "GTBlackJawTripleSlamCracks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJawLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    100% de Réduction de Vitesse d'action
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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