Олотон, Безжалостный
Механизм
Область: Вершина
stance movement speed +% final [270]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Oloton, the Remorseless
SpectreN
AreaВершина
Tags2HBluntMetal_onhit_audio, construct, Огонь, fire_affinity, humanoid, melee, not_dex, not_int, Ваал, very_slow_movement
Здоровье
263%
Сопротивление
75 -30 0 0
Damage
281%
Меткость
100%
Attack Distance
7 ~ 16
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
140%
Type
BlackJawMap
Metadata
BlackJawMap
Уровень
65
Здоровье
17,129
Damage
597
Урон от чар
597
Меткость
2,214
Время атаки
1.5
Опыт
53,768
Minion Life
16,522
Minion Damage
2,329
Minion Armour
8,092
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 477–716
Время атаки: 1.5 сек.
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABlackJawSlam
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 175%
Время атаки: 1.5 сек.
Перезарядка: 8 сек.
Наносит на 75% больше урона атаками
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
CTS4BlackJaw
Перезарядка: 18 сек.
action attack or cast time uses animation length [1]
EAABlackJawTripleSlam
Перезарядка: 16 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTBlackJawLeap
Attack, Movement
Dash
Base Damage: 477–716
Время атаки: 1.5 сек.
Перезарядка: 10 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-45]
walk emerge extra distance [-15]
EASBlackJawFireBreathLacerate
Перезарядка: 16 сек.
Не может быть охлажден
Не может быть заморожен
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBlackJawFireBreathSpin
Перезарядка: 14 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
EASBlackJawFireBreathR
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EASBlackJawFireBreathL
Перезарядка: 8 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GABlackJawTripleSlam1
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 175%
Время атаки: 1.5 сек.
Наносит на 75% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam2
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 175%
Время атаки: 1.5 сек.
Наносит на 75% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam3
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 275%
Время атаки: 1.5 сек.
Наносит на 175% больше урона атаками
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GTBlackJawTripleSlamCracks
Triggerable
SOBlackJawSlamCrack
Triggerable
EGBlackJawCrackDetonate
Triggerable
EGBlackJawCrackDetonate2
Triggerable
GSBlackJawCrackExplosion
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 265.3 до 397.9 урона от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSBlackJawFireBreath
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 349.1 до 523.6 урона от огня
Усиленные умения не могут поджигать
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawLeapImpact
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 115%
Время атаки: 1.5 сек.
Наносит на 15% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GABlackJawLeapImpactMace
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 175%
Время атаки: 1.5 сек.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireLacerateL
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 120%
Время атаки: 1.5 сек.
Наносит на 20% больше урона атаками
50% физического урона становится уроном от огня
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GSBlackJawFireLacerateR
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 120%
Время атаки: 1.5 сек.
Наносит на 20% больше урона атаками
50% физического урона становится уроном от огня
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GABlackJawFireSpin
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 220%
Время атаки: 1.5 сек.
Наносит на 120% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
GABlackJawFireSpinRight
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 220%
Время атаки: 1.5 сек.
Наносит на 120% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
FaceLastTarget
EGBlackJawBrasierBlaze
Triggerable
MPSBlackjawFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Время применения: 1 сек.
50% увеличение силы Горючести
Наносит от 14.05 до 21.07 урона от огня
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBlackJawProjectileExplosion
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 349.1 до 523.6 урона от огня
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamImpactCones
Triggerable, Attack
Base Damage: 477–716
Время атаки: 1.5 сек.
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamFire
Triggerable, Attack
Base Damage: 477–716
Урон от атаки: 175%
Время атаки: 1.5 сек.
Перезарядка: 8 сек.
Наносит на 75% больше урона атаками
50% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireDonut
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 48.87 до 73.3 урона от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	on_effect_end_CTS1BossFightStart = "ForceSkillIntoCooldown( EASBlackJawFireBreathR ); ForceSkillIntoCooldown( EASBlackJawFireBreathL );"
}

StateMachine
{
	define_shared_state =
	"
		weapon_health = 3;
		out_of_breath = 1;
		emerged;
		death;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 4400
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_or_create_state_weapon_health_2 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
	"

	on_or_create_state_weapon_health_1 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
	"

	on_or_create_state_weapon_health_0 =
	"
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
	"

	on_state_out_of_breath_0 =
	"
		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
		firebreath.PlayAnimation( start );
		firebreath.QueueAnimation( idle );
	"

	create_state_out_of_breath_0 =
	"
		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
		firebreath.PlayAnimation( idle );
	"

	on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );"

	on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );"
}

Animated
{
	on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
	on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
	on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"

	on_slam_phase01_01 =
	"
		Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' ); } );
	"

	on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
}

Actor
{
	on_effect_event_weapon_epk_for_EASBlackJawFireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
	on_effect_event_contact_ref_for_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
	on_effect_end_or_destroy_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao"
	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao"
	preload_environment = "G3_6_1_boss"
}

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "BlackjawInRange"
	life_percent_param = "BlackjawLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackJawSuperunique/BlackJawMap"] = {
    name = "Oloton, the Remorseless",
    life = 2.63,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.81,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPSBlackjawFireball",
        "FaceLastTarget",
        "CTS4BlackJaw",
        "GABlackJawSlam",
        "GABlackJawTripleSlam1",
        "GABlackJawTripleSlam2",
        "GABlackJawTripleSlam3",
        "GSBlackJawFireBreath",
        "GABlackJawLeapImpact",
        "GABlackJawLeapImpactMace",
        "GABlackJawSlamFire",
        "GSBlackJawFireLacerateL",
        "GSBlackJawFireLacerateR",
        "GABlackJawFireSpin",
        "GABlackJawFireSpinRight",
        "GSBlackJawCrackExplosion",
        "GSBlackJawProjectileExplosion",
        "GABlackJawSlamImpactCones",
        "GSBlackJawFireDonut",
        "EAABlackJawTripleSlam",
        "EASBlackJawFireBreathLacerate",
        "EASBlackJawFireBreathSpin",
        "EASBlackJawFireBreathR",
        "EASBlackJawFireBreathL",
        "EGBlackJawCrackDetonate",
        "EGBlackJawCrackDetonate2",
        "EGBlackJawBrasierBlaze",
        "SOBlackJawSlamCrack",
        "GTBlackJawTripleSlamCracks",
        "DTTBlackJawLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBlackjawFireball"] = {
    name = "MPSBlackjawFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4BlackJaw"] = {
    name = "CTS4BlackJaw",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlam"] = {
    name = "GABlackJawSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam1"] = {
    name = "GABlackJawTripleSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam2"] = {
    name = "GABlackJawTripleSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawTripleSlam3"] = {
    name = "GABlackJawTripleSlam3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireBreath"] = {
    name = "GSBlackJawFireBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "never_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawLeapImpact"] = {
    name = "GABlackJawLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawLeapImpactMace"] = {
    name = "GABlackJawLeapImpactMace",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlamFire"] = {
    name = "GABlackJawSlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireLacerateL"] = {
    name = "GSBlackJawFireLacerateL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireLacerateR"] = {
    name = "GSBlackJawFireLacerateR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawFireSpin"] = {
    name = "GABlackJawFireSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawFireSpinRight"] = {
    name = "GABlackJawFireSpinRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawCrackExplosion"] = {
    name = "GSBlackJawCrackExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawProjectileExplosion"] = {
    name = "GSBlackJawProjectileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJawSlamImpactCones"] = {
    name = "GABlackJawSlamImpactCones",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJawFireDonut"] = {
    name = "GSBlackJawFireDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABlackJawTripleSlam"] = {
    name = "EAABlackJawTripleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathLacerate"] = {
    name = "EASBlackJawFireBreathLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "base_cannot_be_chilled",
        "base_cannot_be_frozen",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathSpin"] = {
    name = "EASBlackJawFireBreathSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathR"] = {
    name = "EASBlackJawFireBreathR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJawFireBreathL"] = {
    name = "EASBlackJawFireBreathL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawCrackDetonate"] = {
    name = "EGBlackJawCrackDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawCrackDetonate2"] = {
    name = "EGBlackJawCrackDetonate2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBlackJawBrasierBlaze"] = {
    name = "EGBlackJawBrasierBlaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBlackJawSlamCrack"] = {
    name = "SOBlackJawSlamCrack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBlackJawTripleSlamCracks"] = {
    name = "GTBlackJawTripleSlamCracks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackJawLeap"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [270]
FamilyStance
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Олотон, Безжалостный
    Механизм
    stance movement speed +% final [270]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Oloton, the Remorseless
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, Огонь, fire_affinity, humanoid, melee, not_dex, not_int, Ваал, very_slow_movement
    Здоровье
    250%
    Сопротивление
    75 -30 0 0
    Damage
    281%
    Меткость
    100%
    Attack Distance
    7 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    140%
    Type
    BlackJawSTANDALONE
    Metadata
    BlackJawSTANDALONE
    Уровень
    68
    Здоровье
    19,393
    Damage
    655
    Урон от чар
    655
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 524–786
    Время атаки: 1.5 сек.
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJawSlam
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 75% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    CTS4BlackJaw
    Перезарядка: 18 сек.
    action attack or cast time uses animation length [1]
    EAABlackJawTripleSlam
    Перезарядка: 16 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJawLeap
    Attack, Movement
    Dash
    Base Damage: 524–786
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    EASBlackJawFireBreathLacerate
    Перезарядка: 16 сек.
    Не может быть охлажден
    Не может быть заморожен
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJawFireBreathSpin
    Перезарядка: 14 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    EASBlackJawFireBreathR
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJawFireBreathL
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GABlackJawTripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Наносит на 75% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Наносит на 75% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 275%
    Время атаки: 1.5 сек.
    Наносит на 175% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GTBlackJawTripleSlamCracks
    Triggerable
    SOBlackJawSlamCrack
    Triggerable
    EGBlackJawCrackDetonate
    Triggerable
    EGBlackJawCrackDetonate2
    Triggerable
    GSBlackJawCrackExplosion
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 290.8 до 436.2 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJawFireBreath
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    Усиленные умения не могут поджигать
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawLeapImpact
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 115%
    Время атаки: 1.5 сек.
    Наносит на 15% больше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GABlackJawLeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Наносит на 75% больше урона атаками
    50% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 120%
    Время атаки: 1.5 сек.
    Наносит на 20% больше урона атаками
    50% физического урона становится уроном от огня
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GSBlackJawFireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 120%
    Время атаки: 1.5 сек.
    Наносит на 20% больше урона атаками
    50% физического урона становится уроном от огня
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJawFireSpin
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 220%
    Время атаки: 1.5 сек.
    Наносит на 120% больше урона атаками
    50% физического урона становится уроном от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    GABlackJawFireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 220%
    Время атаки: 1.5 сек.
    Наносит на 120% больше урона атаками
    50% физического урона становится уроном от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    FaceLastTarget
    EGBlackJawBrasierBlaze
    Triggerable
    MPSBlackjawFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    50% увеличение силы Горючести
    Наносит от 14.56 до 21.84 урона от огня
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJawProjectileExplosion
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    Время атаки: 1.5 сек.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamFire
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 75% больше урона атаками
    50% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireDonut
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 53.57 до 80.35 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_health = 3;
    		out_of_breath = 1;
    		emerged;
    		death;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_or_create_state_weapon_health_2 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_1 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_0 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
    	"
    
    	on_state_out_of_breath_0 =
    	"
    		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
    		firebreath.PlayAnimation( start );
    		firebreath.QueueAnimation( idle );
    	"
    
    	create_state_out_of_breath_0 =
    	"
    		this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath );
    		firebreath.PlayAnimation( idle );
    	"
    
    	on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );"
    
    	on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );"
    }
    
    Animated
    {
    	on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    	on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    	on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    
    	on_slam_phase01_01 =
    	"
    		Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' ); } );
    	"
    
    	on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/Monsters/BlackJawSuperunique/BlackJawMap' );"
    }
    
    Actor
    {
    	on_effect_event_weapon_epk_for_EASBlackJawFireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	on_effect_event_contact_ref_for_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	on_effect_end_or_destroy_EASBlackJawFireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao"
    	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao"
    	preload_environment = "G3_6_1_boss"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BlackjawInRange"
    	life_percent_param = "BlackjawLifePercentage"
    	
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawSTANDALONE"] = {
        name = "Oloton, the Remorseless",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBlackjawFireball",
            "FaceLastTarget",
            "CTS4BlackJaw",
            "GABlackJawSlam",
            "GABlackJawTripleSlam1",
            "GABlackJawTripleSlam2",
            "GABlackJawTripleSlam3",
            "GSBlackJawFireBreath",
            "GABlackJawLeapImpact",
            "GABlackJawLeapImpactMace",
            "GABlackJawSlamFire",
            "GSBlackJawFireLacerateL",
            "GSBlackJawFireLacerateR",
            "GABlackJawFireSpin",
            "GABlackJawFireSpinRight",
            "GSBlackJawCrackExplosion",
            "GSBlackJawProjectileExplosion",
            "GABlackJawSlamImpactCones",
            "GSBlackJawFireDonut",
            "EAABlackJawTripleSlam",
            "EASBlackJawFireBreathLacerate",
            "EASBlackJawFireBreathSpin",
            "EASBlackJawFireBreathR",
            "EASBlackJawFireBreathL",
            "EGBlackJawCrackDetonate",
            "EGBlackJawCrackDetonate2",
            "EGBlackJawBrasierBlaze",
            "SOBlackJawSlamCrack",
            "GTBlackJawTripleSlamCracks",
            "DTTBlackJawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjawFireball"] = {
        name = "MPSBlackjawFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS4BlackJaw"] = {
        name = "CTS4BlackJaw",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlam"] = {
        name = "GABlackJawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam1"] = {
        name = "GABlackJawTripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam2"] = {
        name = "GABlackJawTripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam3"] = {
        name = "GABlackJawTripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireBreath"] = {
        name = "GSBlackJawFireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "never_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpact"] = {
        name = "GABlackJawLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpactMace"] = {
        name = "GABlackJawLeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamFire"] = {
        name = "GABlackJawSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateL"] = {
        name = "GSBlackJawFireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateR"] = {
        name = "GSBlackJawFireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpin"] = {
        name = "GABlackJawFireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpinRight"] = {
        name = "GABlackJawFireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawCrackExplosion"] = {
        name = "GSBlackJawCrackExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawProjectileExplosion"] = {
        name = "GSBlackJawProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamImpactCones"] = {
        name = "GABlackJawSlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireDonut"] = {
        name = "GSBlackJawFireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJawTripleSlam"] = {
        name = "EAABlackJawTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathLacerate"] = {
        name = "EASBlackJawFireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathSpin"] = {
        name = "EASBlackJawFireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathR"] = {
        name = "EASBlackJawFireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathL"] = {
        name = "EASBlackJawFireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate"] = {
        name = "EGBlackJawCrackDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate2"] = {
        name = "EGBlackJawCrackDetonate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawBrasierBlaze"] = {
        name = "EGBlackJawBrasierBlaze",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackJawSlamCrack"] = {
        name = "SOBlackJawSlamCrack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackJawTripleSlamCracks"] = {
        name = "GTBlackJawTripleSlamCracks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJawLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Олотон, Безжалостный
    Механизм
    stance movement speed +% final [270]
    100% снижение скорости действий
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Oloton, the Remorseless
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, Огонь, fire_affinity, humanoid, melee, not_dex, not_int, Ваал, very_slow_movement
    Здоровье
    250%
    Сопротивление
    75 -30 0 0
    Damage
    281%
    Меткость
    100%
    Attack Distance
    7 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    140%
    Type
    BlackJawSTANDALONE
    Metadata
    BlackJawSTANDALONEExpedition
    Уровень
    68
    Здоровье
    19,393
    Damage
    655
    Урон от чар
    655
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 524–786
    Время атаки: 1.5 сек.
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJawSlam
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 75% больше урона атаками
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    CTS4BlackJaw
    Перезарядка: 18 сек.
    action attack or cast time uses animation length [1]
    EAABlackJawTripleSlam
    Перезарядка: 16 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJawLeap
    Attack, Movement
    Dash
    Base Damage: 524–786
    Время атаки: 1.5 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    EASBlackJawFireBreathLacerate
    Перезарядка: 16 сек.
    Не может быть охлажден
    Не может быть заморожен
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJawFireBreathSpin
    Перезарядка: 14 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    EASBlackJawFireBreathR
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJawFireBreathL
    Перезарядка: 8 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GABlackJawTripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Наносит на 75% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Наносит на 75% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GABlackJawTripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 275%
    Время атаки: 1.5 сек.
    Наносит на 175% больше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [30]
    GTBlackJawTripleSlamCracks
    Triggerable
    SOBlackJawSlamCrack
    Triggerable
    EGBlackJawCrackDetonate
    Triggerable
    EGBlackJawCrackDetonate2
    Triggerable
    GSBlackJawCrackExplosion
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 290.8 до 436.2 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJawFireBreath
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    Усиленные умения не могут поджигать
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawLeapImpact
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 115%
    Время атаки: 1.5 сек.
    Наносит на 15% больше урона атаками
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GABlackJawLeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Наносит на 75% больше урона атаками
    50% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 120%
    Время атаки: 1.5 сек.
    Наносит на 20% больше урона атаками
    50% физического урона становится уроном от огня
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GSBlackJawFireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 120%
    Время атаки: 1.5 сек.
    Наносит на 20% больше урона атаками
    50% физического урона становится уроном от огня
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJawFireSpin
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 220%
    Время атаки: 1.5 сек.
    Наносит на 120% больше урона атаками
    50% физического урона становится уроном от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    GABlackJawFireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 220%
    Время атаки: 1.5 сек.
    Наносит на 120% больше урона атаками
    50% физического урона становится уроном от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [50]
    FaceLastTarget
    EGBlackJawBrasierBlaze
    Triggerable
    MPSBlackjawFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Время применения: 1 сек.
    50% увеличение силы Горючести
    Наносит от 14.56 до 21.84 урона от огня
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJawProjectileExplosion
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    Время атаки: 1.5 сек.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJawSlamFire
    Triggerable, Attack
    Base Damage: 524–786
    Урон от атаки: 175%
    Время атаки: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 75% больше урона атаками
    50% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [15]
    GSBlackJawFireDonut
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 53.57 до 80.35 урона от огня
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawSTANDALONEExpedition"] = {
        name = "Oloton, the Remorseless",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPSBlackjawFireball",
            "FaceLastTarget",
            "CTS4BlackJaw",
            "GABlackJawSlam",
            "GABlackJawTripleSlam1",
            "GABlackJawTripleSlam2",
            "GABlackJawTripleSlam3",
            "GSBlackJawFireBreath",
            "GABlackJawLeapImpact",
            "GABlackJawLeapImpactMace",
            "GABlackJawSlamFire",
            "GSBlackJawFireLacerateL",
            "GSBlackJawFireLacerateR",
            "GABlackJawFireSpin",
            "GABlackJawFireSpinRight",
            "GSBlackJawCrackExplosion",
            "GSBlackJawProjectileExplosion",
            "GABlackJawSlamImpactCones",
            "GSBlackJawFireDonut",
            "EAABlackJawTripleSlam",
            "EASBlackJawFireBreathLacerate",
            "EASBlackJawFireBreathSpin",
            "EASBlackJawFireBreathR",
            "EASBlackJawFireBreathL",
            "EGBlackJawCrackDetonate",
            "EGBlackJawCrackDetonate2",
            "EGBlackJawBrasierBlaze",
            "SOBlackJawSlamCrack",
            "GTBlackJawTripleSlamCracks",
            "DTTBlackJawLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjawFireball"] = {
        name = "MPSBlackjawFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "ignite_chance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS4BlackJaw"] = {
        name = "CTS4BlackJaw",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlam"] = {
        name = "GABlackJawSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam1"] = {
        name = "GABlackJawTripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam2"] = {
        name = "GABlackJawTripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawTripleSlam3"] = {
        name = "GABlackJawTripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireBreath"] = {
        name = "GSBlackJawFireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "never_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpact"] = {
        name = "GABlackJawLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawLeapImpactMace"] = {
        name = "GABlackJawLeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamFire"] = {
        name = "GABlackJawSlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateL"] = {
        name = "GSBlackJawFireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireLacerateR"] = {
        name = "GSBlackJawFireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpin"] = {
        name = "GABlackJawFireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawFireSpinRight"] = {
        name = "GABlackJawFireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawCrackExplosion"] = {
        name = "GSBlackJawCrackExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawProjectileExplosion"] = {
        name = "GSBlackJawProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJawSlamImpactCones"] = {
        name = "GABlackJawSlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJawFireDonut"] = {
        name = "GSBlackJawFireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJawTripleSlam"] = {
        name = "EAABlackJawTripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathLacerate"] = {
        name = "EASBlackJawFireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathSpin"] = {
        name = "EASBlackJawFireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathR"] = {
        name = "EASBlackJawFireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJawFireBreathL"] = {
        name = "EASBlackJawFireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate"] = {
        name = "EGBlackJawCrackDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawCrackDetonate2"] = {
        name = "EGBlackJawCrackDetonate2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBlackJawBrasierBlaze"] = {
        name = "EGBlackJawBrasierBlaze",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBlackJawSlamCrack"] = {
        name = "SOBlackJawSlamCrack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackJawTripleSlamCracks"] = {
        name = "GTBlackJawTripleSlamCracks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJawLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    100% снижение скорости действий
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.