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monster no drops or experience [1]
Raised Zombie
SpectreN
Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
พลังชีวิต
70%
ค่าต้านทาน
0 0 0 0
Damage
75%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 9
{เวลาโจมตี}
1.25 Second
Damage Spread
±30%
ค่าประสบการณ์
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
เลเวล
68
พลังชีวิต
5,430
Damage
175
ความเสียหายเวท
175
ความแม่นยำ
2,464
{เวลาโจมตี}
1.25
ค่าประสบการณ์
28,634
Minion Life
4,851
Minion Damage
727
Minion Armour
2,413
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 122–227
{เวลาโจมตี}: 1.25 {วิ}
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_sink_delay_ms = 10000
	corpse_sink_time_ms = 20000
	corpse_sink_depth = 8
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
    name = "Raised Zombie",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MinionMeleeStep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeStep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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