소환한 좀비
언데드
monster no drops or experience [1]
Raised Zombie
SpectreN
Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
생명력
70%
저항
0 0 0 0
Damage
75%
정확도
100%
Attack Distance
4 ~ 9
공격 속도
1.25 Second
Damage Spread
±30%
경험치
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
레벨
68
생명력
5,430
Damage
175
주문 피해
175
정확도
2,464
공격 속도
1.25
경험치
28,634
Minion Life
4,851
Minion Damage
727
Minion Armour
2,413
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 122–227
치명타 명중 확률: 5%
공격 속도: 1.25 초
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_sink_delay_ms = 10000
	corpse_sink_time_ms = 20000
	corpse_sink_depth = 8
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
    name = "Raised Zombie",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MinionMeleeStep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeStep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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