IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
蘇生したゾンビ
CategoryUndeadアンデッド
monster no drops or experience [1]
Raised Zombie
SpectreN
Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
ライフ
70%
耐性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
75%
命中力
100%
Attack Distance
4 ~ 9
アタックタイム
1.25 Second
Damage Spread
±30%
経験値
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
レベル
68
ライフ
5,430
Damage
175
スペルダメージ
175
命中力
2,502
アタックタイム
1.25
経験値
28,634
Minion Life
4,851
Minion Damage
727
Minion Armour
2,413
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 122—227
アタックタイム: 1.25 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_sink_delay_ms = 10000
	corpse_sink_time_ms = 20000
	corpse_sink_depth = 8
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Raised Zombie",
    life = 0.7,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "MinionMeleeStep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMeleeStep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_conditional_step_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global Unscalable Value
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