Sea-tribe Vaulter
Spectre | Y |
---|---|
Area | [DNT-UNUSED] Vahi Loa |
Tags | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Packs |
พลังชีวิต
100%
+20%
การหลบหลีก
+50%
ค่าต้านทาน




Damage
135%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 6
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
115%
Type
BloodClanVaulter
Metadata
BloodClanVaulter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
45
พลังชีวิต
1,841
702
Damage
146
ความเสียหายเวท
146
ความแม่นยำ
1,028
1.5
ค่าประสบการณ์
6,045
Minion Life
3,058
Minion Damage
372
Minion Armour
936
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 117–176
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTBloodClanPoleVaultSingle
Spell, Movement
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-85]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodClan/BloodClanVaulter"] = { name = "Sea-tribe Vaulter", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "DTTBloodClanPoleVaultSingle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodClanPoleVaultSingle"] = { name = "DTTBloodClanPoleVaultSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, -85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.