海の部族のボルタ―
ヒューマノイド
Sea-tribe Vaulter
SpectreY
Area[DNT-UNUSED] Vahi Loa
Tagshumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Packs
  • [DNT-UNUSED] Vahi Loa: 海の部族のボルタ―
  • ライフ
    100%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    135%
    命中力
    100%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    115%
    Type
    BloodClanVaulter
    Metadata
    BloodClanVaulter
    レベル
    45
    ライフ
    1,841
    Damage
    146
    スペルダメージ
    146
    命中力
    1,028
    アタックタイム
    1.5
    経験値
    6,045
    Minion Life
    3,058
    Minion Damage
    372
    Minion Armour
    936
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 117–176
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodClanPoleVaultSingle
    Spell, Movement
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-85]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodClan/BloodClanVaulter"] = {
        name = "Sea-tribe Vaulter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTBloodClanPoleVaultSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodClanPoleVaultSingle"] = {
        name = "DTTBloodClanPoleVaultSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, -85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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