Skeletal Prowler
undead description [1]
Spectre | Y |
---|---|
Tags | fast_movement, not_dex, not_int, skeleton, Unarmed_onhit_audio, undead |
พลังชีวิต
125%
เกราะ
+50%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
7 ~ 12
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
90%
Type
SkeletonProwlerWet
Metadata
SkeletonProwlerWet_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,696
เกราะ
5,177
การหลบหลีก
477
Energy Shield
0
Damage
291
ความเสียหายเวท
291
ความแม่นยำ
1,090
Attack Time
1.32
ค่าประสบการณ์
35,793
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 233–350
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.32 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Revive" } StateMachine { define_shared_state = "emerge;" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerWet_"] = { name = "Skeletal Prowler", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.32, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |