Skeletal Prowler
undead description [1]
SpectreY
Tagsfast_movement, not_dex, not_int, skeleton, Unarmed_onhit_audio, undead
Life
125%
Armour
+50%
Ailment Threshold
%
Resistance
0 0 0 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
7 ~ 12
Attack Time
1.32 Second
Damage Spread
±20%
Experience
125%
Model Size
90%
Type
SkeletonProwlerWet
Metadata
SkeletonProwlerWet_
Level
68
Life
9,696
Armour
3,451
Evasion
477
Energy Shield
0
Damage
291
Spell Damage
291
Accuracy
0
Attack Time
1.32
Experience
35,793
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 233–350
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.32 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Revive"
}

StateMachine
{
	define_shared_state = "emerge;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
	on_spawned_dead = "HideMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
	on_revive = "ShowMeshSegments( clavicle_strings_meshShape, head_strings_meshShape, L_leg_stringsShape, merged_body_strings_meshShape, merged_skeleton_alpha_meshShape, merged_skeleton_meshShape, R_legs_strings_meshShape, merged_body_meshShape, merged_body_alpha_meshShape, short_hairchestShape );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/SkeletonProwler/SkeletonProwlerAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonProwler/SkeletonProwlerWet_"] = {
    name = "Skeletal Prowler",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable