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# 版本 0.3.1 《流亡黯道 2》的 0.4.0 內容更新,重點之一就是終局內容的改進。不過,我們意識到,部分終局的機制調整如果能提前釋出,或許會更好。因此,我們計劃於下週推出 0.3.1 版本,帶來重大變更與改進,讓終局體驗更上一層樓。觀看影片了解更多詳情吧! <a href='#' class="js-modal-btn" data-video-id="50ykp-2-_iw"></a> 這支影片大致介紹了 0.3.1 版本即將到來的終盤改動,但還有其他同樣重要的細節與調整。以下我們將帶來本次更新中包含的部分額外改動。 ## 先行者高塔和碑牌 由於碑牌現在會直接套用到你的地圖上,這代表只要你有足夠的碑牌供應,就能在每一張地圖中加入你想要的內容。不過,單張地圖可承載的內容上限已經下調。整體而言,這讓體驗更順暢且一致,但為避免上限下降過低,我們強化了碑牌上的詞綴。一般來說,這些詞綴的效果大約提升至原本的兩到三倍。 以下是一些例子: * 蒐集者的 現在效果為在你的地圖中找到的物品稀有度提高 10% 至 30%(原為 7% 至 10%) * 擁擠的 現在效果為魔法怪物數量提高 25% 至 70%(原為 15% 至 25%) * 保險箱之 現在效果為你的地圖出現保險箱的機率提高 50% 至 100%(原為 30% 至 50%) 我們同時新增了一些新詞綴: * 奉獻的 - 區域含有 1 個額外神殿 * 古人的 - 區域含有 1 個額外保險箱 * 晶化的 - 區域含有 1 個額外精髓 * 放逐的 – 區域含有額外 1 個盜賊流亡者 * 阿茲莫里的 - 區域含有 1 個額外阿茲莫里魂靈 * 召喚者的 - 區域包含1個額外的召喚法陣 * 召喚的 — 區域有 25% 至 50% 額外機率包含召喚法陣 以下是一些關於碑牌的重要資訊: * 傳奇碑牌各自擁有專屬的使用次數。 * 當在重鑄台放上碑牌重鑄時,產出的物品會繼承所有投入石板剩餘使用次數的總和,但該數值不會超過原本的最大值。li] [li]當碑牌位於背包或倉庫中時,其剩餘使用次數會顯示在圖示的右下角。 * 已套用到你的輿圖上的現有石板會保留,你不會因這些改動而失去任何價值。 ## 地圖大小 有些地圖在探索或完成時所需時間明顯較長,因此我們縮減了以下地圖的大小: * 預兆 * 堡壘 (Bastille) * 盛放田野 * 通道 * 幽殤之園 * 堡壘 (Fortress) * 肅穆之地 * 隱密石窟 * 幻景綠洲 * 監獄 * 殘破 * 大草原 * 浮油 * 瓦爾古城 * 濕地 ## 輿圖天賦樹 由於每張地圖現在都會包含頭目,因此我們對輿圖天賦樹做了一些調整。舉例來說,地圖頭目天賦樹上的「水晶領域」顯著天賦,原本會讓包含地圖頭目的區域額外生成一個精髓,現在只會套用在擁有「強大地圖頭目」的區域。請注意,這實際上沒有改變,因為改動前後精髓的數量保持一致。 一般來說,地圖頭目天賦樹會套用到所有地圖頭目,只有少數幾個核心天賦現在會特別針對擁有「強大地圖頭目」的地圖。舉例來說,「為王者而生」核心天賦則會套用到所有地圖頭目。 此外,你會注意到核心輿圖天賦樹中有一些節點因應與「高塔」相關的機制改動而有所調整。我們已盡力確保改動前後的效果大致相同,因此你的輿圖天賦樹整體上將保持一致。 ## 要塞 要塞的出現機率已提高 66%。 ## 其他改進 會讓區域覆蓋冰緩/感電/燃燒地面的詞綴,現在將大幅減少實際覆蓋範圍。至少有 66% 的地面效果會被移除,而在低階路碑上這個比例會更高。 我們修正了部分地圖頭目的難度未能正確套用至多型態頭目的問題,因此部分擁有「致命地圖頭目」的地圖難度將隨之提升。過去有些頭目的第二與第三階段生命值竟然比第一階段少了十倍,這其實是非預期的錯誤。 ## Rise of the Abyssal Changes: * [[The Well of Souls]] now shows a more detailed description for the type of Passive Skill nodes the revealed modifier options will affect. * [[The Well of Souls]] now applies the resistance penalty of your highest reached Act rather than strictly Act 2. * Icons for Abyss cracks no longer display on the edge of the minimap when out of range. * Enabled the Eruption of Souls Abyssal Rare Monster Modifier. * Added Abyss to the Atlas Map Legend. ## Player Changes: * When calculating chance to Hit vs Players or their Minions, we now use the following formula: Chance to Hit = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy) * The chance to hit formula vs Monsters is unchanged. * Player's no longer receive Evasion Rating scaling with level. Player base Evasion Rating is now 7 (previously 27). This will result in all classes having a 5% chance to evade baseline at level 1 with no equipment. * Monster Accuracy Rating scaling has been adjusted slightly to account for the above changes. * The base pickup radius for all Remnants has been increased by approximately 50%. * The [[Stormweaver]]'s [[Remnant Range]] Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%). * The [[Principal Infusion]] Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%). * Small Passive Skills that provide Remnant Pickup Range now have values of 15% (previously 10%). * [[Harmonic Remnants I]] and [[Harmonic Remnants II]] Support now have "Remnants created by supported Skills can be collected from 35% further away" (previously 100%). * [[Siphon Elements]] now has Remnants created by Supported Skills can be collected from 14-38% further away at gem levels 8-20 (previously 17-47%). * You are now unable to have more than 10 [[Ancestral Warrior Totem]]s currently active at once. * Made improvements to Parry's behaviour to reduce the number of times it looks like a hit should be Parried but isn't. * Reduced the Heavy Stun buildup a player gains when Parrying a hit by approximately 30%. * Reduced the amount of Heavy Stun buildup applied by monsters at very low levels. * The [[Void Illusion]] Skill now works with [[Hollow Palm Technique]]'s Physical Damage modifier. * The plants from [[Vine Arrow]] can now only take poison damage from allies. * Persistent buff skills that must be active in all weapon sets now describe this requirement. * [[Whirling Assault]] now uses pathfinding to avoid obstacles. ## General Changes: * [[點金石]]: 隨著 0.3.0 版本引入分級貨幣,「點金石」的價值與用途都降低了。為了讓它們更具功能性,同時讓地圖打造流程更加順暢,現在「點金石」可以用於魔法物品,並將其升級為稀有物品,附帶 4 條全新的隨機詞綴。 * Enabled the [[Romira's Requital]] and [[Kalisa's Crescendo]] Lineage Support Gems, which were mistakenly not able to drop. They are now in the global drop pool. * Added 779 more foiled Unique Item options that the Twilight Reliquary can yield. * [[Elzarah, the Cobra Lord]] in [[Sel Khari Sanctuary]] now drops a one-time guaranteed [[Djinn Barya]] that can be used to obtain your third set of Ascendancy Points if you have not already acquired them. This will drop for new and existing characters, regardless of whether they have already killed Elzarah. * Updated the [[Treasures of Utzaal]] quest steps to be more clear for characters that were defeating the Forgemaster in The Molten Vault after having already completed the Treasures of Utzaal quest on another character in the same league. * Added [[Jacob, the Town Crier]] to [[Kingsmarch]], who will update the town on your journey as you progress through Act 4. * Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84). * The Stash and Merchant UI will now remember your previously entered search terms. * [[Omen of Whittling]] will now correctly highlight Desecrated modifiers if they can be rerolled. * [[Undying Hate]] now has a keyworded description for Unstable Desecration, clarifying that Preserved Cranium currency items have an increasing chance to destroy the item. * Updated the description of [[Zenith II]] Support to clarify that only mana costs are recouped. * Updated descriptions of Freeze, Electrocute and Pin buildup on monsters. * Adjusted the density and spacing of packs in [[The Khari Crossing]] and [[Qimah]]. * Added the Salvage and Reforge benches to [[The Khari Bazaar]]. * Added a second sprint animation for higher movement speeds. * Added more appropriate crossbow reload animations for very slow reloads. * Changed some suggested supports that were incorrect for [[Flash Grenade]] and [[Lightning Warp]]. * Reduced the damage and the projectile count of the [[Treant Foulspawn]] barrage skill. * [[The Bloodthief Queen]] Monster can no longer be Tamed or bound as a Spectre. * Enabled the existing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions for use in Path of Exile 2. * Enabled the existing Ancient Dread Armor Set and Primordial Dread Helmet Attachment microtransactions for use in Path of Exile 2. * Enabled the existing Darkshard Cloak and Darkshard Wings microtransactions for use in Path of Exile 2. * Enabled the existing Solar Knight Armour Set microtransactions for use in Path of Exile 2. * Made adjustments to the audio system. This may help with audio performance, as well as some situations where audio could cut out. * Improved the performance of the overkill explosion effect from the [[Trampletoe]] Unique Boots. * Improved the performance of Abyss cracks and craters. * Improved the performance in the Scorched Farmlands. * Improved the performance in [[Kingsmarch]]. * [[Forge Hammer]] aftershocks are no longer silent. ## Bug Fixes: * Fixed a bug preventing Fracturing Mirrors from spawning in Delirium. * Fixed a bug where additional Monster Modifiers on Unique Monsters were not applying some stats correctly, such as Maximum Life or Item Rarity. * Fixed an issue where some Map Bosses were not benefiting from increased difficulty modifiers. * Fixed an issue where some Map Bosses that changed form during the fight would not benefit from increased difficulty modifiers. * Fixed a bug where [[Zolin, Blood Priest]] could re-animate and become invulnerable if you killed them and then returned to the area. * Fixed a bug where [[Ashar, the Sand Mother]] and similar Bosses could leap out of their arenas. * Fixed a bug where [[Karash, The Dune Dweller]] could escape the arena in The Silent Cave Unique Map. * Fixed a bug where the [[Aurelian, the Grand Adjudicator]] Boss fight was not affected by Map Difficulty. * Fixed a bug where [[Avelyne, the Withered Rose]] could sometimes ignore you and continue to dance around not fighting you in the Derelict Mansion Map. * Fixed a bug where [[The Black Crow]] Map Boss could fail to transition to the second phase of the fight. * Fixed some cases where [[Diamora, Song of Death]] could fail return to her arena after diving into the water. * Fixed a bug where you could not re-enter the second arena of the final Act 4 boss fight after the fight begins. * Fixed a bug where the grace period during the phase change of the final Act 2 boss was removed too early. * Fixed an issue that would prevent Unique enemies from receiving the appropriate Heavy Stun Buildup from some hits. * Fixed a bug with [[Ancestral Warrior Totem]] that allowed other Totems to bypass their Limit. * Fixed a bug where Damage over Time would reserve all Darkness immediately. * Fixed a bug where [[Skeletal Reaver]]'s Enrage would stop dealing damage to themselves if they survived long enough. * Fixed a bug where [[Forge Hammer]]s could persist indefinitely if the Skill Gem was modified while deployed. * Fixed a bug that prevented [[Deliberation]] Support from being able to support Freezing Salvo. * Fixed a bug where [[Firestorm]] was still unable to inflict ignite despite no longer consuming ignite. * Fixed a bug where you could receive Heavy Stun build up from enemy hits indefinitely after being interrupted while Parrying. * Fixed an issue where you could spectre the Expedition Vaal Zealots, they now are replaced by their non-expedition versions. * Fixed an issue where some Act 4 Monsters that were spawned by Strongboxes did not function correctly when bound as a Spectre. * Fixed a bug where Triggered [[Living Lightning]] did not having the Cooldown type, which prevented supportability for Cooldown Recovery Support. * Fixed a bug where [[Forge Hammer]]'s impact was not creating Aftershocks. * Fixed a bug where [[Forge Hammer]]'s impact was not visually displaying when it was Ancestrally Boosted. * Fixed a bug where certain Passive Skills that granted Maximum Fire Resistance were not applying to the Smith of Kitava's [[Forged in Flame]] Ascendancy Passive Skill. * Fixed a bug where network latency could be reported incorrectly when idle, particularly at high latencies. * Fixed a bug where Strongboxes did not spawn monsters in the following Maps: Caldera, Cliffside, Flotsam, Rupture, Sinkhole, Stronghold, or Wayward Isle. * Fixed a bug where the barrels created by the [[Rotting Demolitionist]] Monster could block players. * Fixed an issue where some movement skills were not able to be used in the Boss arena of the Sacred Reservoir Map. * Fixed a bug where Dodge Roll was not avoiding Curses granted by Rogue Exile's [[Hand of Chayula]]. * Fixed a bug that prevented Rogue Exiles from dodge rolling. * Fixed a bug where the Map Device UI didn't display the +1 to Monster Level from Irradiated Atlas Icons sometimes. * Fixed a bug where the modifiers applied to Maps by the Liquid Paranoia and Diluted Liquid Ire did not display in the Map Area modifiers list. * Fixed a bug where the Heavy Stun meter was not correctly showing how far through the stun animation a monster was. * Fixed a bug where the Target Cursor Aiming Mode Option would not function correctly with some channelled skills. * Fixed a bug where Ignites applied to players were purple if they had the Black Covenant Keystone allocated. * Fixed a bug where the checkpoints in Howling Cave were not functioning correctly. * Fixed a bug where the Specialisation Book obtained for the Clearing the Way Quest incorrectly completed the world map icon for The Abominable Yeti in the Howling Caves. * Fixed a bug where the [[Morior Invictus]] Unique Body Armour was not working correctly with socketed Talismans. * Fixed a bug where some music, most notably Una's, was not playing. * Fixed a bug where using some Skills while mounted on a Rhoa when using a Controller would target the ground if you were not targeting an enemy. * Fixed a bug where you could be unable to revive another player when using a Controller if you had a Skill bound to the Revive button. We've also added an Option that can be enabled to prioritise reviving over using Skills, this can be found under Controller in the Game Options tab. * Fixed a bug where the interact button on Controller could stop working after interacting with a Strongbox. * Fixed an issue where Spirit calculation could be incorrectly taking invalid Skills into account when using a Controller. * Fixed a bug where the league migration option was hidden when using a Controller. * Fixed an issue where players on PlayStation could experience crackling audio or had the audio cut out. * Fixed a bug where Microtransactions applied to Weapons were not carrying over when the item was used from another weapon set. * Fixed a bug where the Light of Divinity Sceptre Skin microtransaction was replacing the 2D art of your equipped Sceptre. * Fixed a visual bug with the Overgrown Gargoyle Portal Effect microtransaction. * Fixed an issue that could cause the client freeze when entering a new area after respawning in party play. * Fixed some situations where the DirectX 12 renderer could crash. * Fixed a client crash that could occur on PlayStation. * Fixed 4 client crashes. * Fixed 2 instance crashes.
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