Alpha Primate
Spectre | Y |
---|---|
Area | ซากปรักหักพังป่าดงดิบ, ที่หลบภัยซิกกุรัต, ซากปรักหักพังป่าดงดิบ |
Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Packs |
พลังชีวิต
175%
ค่าเกราะ
+25%
ค่าต้านทาน




Damage
175%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
8 ~ 11
1.905 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
100%
Type
BloodChieftainUpdatedRig
Metadata
MonkeyChiefJungle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
65
พลังชีวิต
11,398
ค่าเกราะ
2,529
อัตราการหลบหลีก
440
Damage
372
ความเสียหายเวท
372
ความแม่นยำ
1,974
1.905
ค่าประสบการณ์
37,637
Minion Life
10,994
Minion Damage
1,451
Minion Armour
3,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 297–446
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BloodChieftainSummonMonkeys
Spell, Damage, Area, AreaSpell
คูลดาวน์: 5 {วิ}
MonkeyThrow
Spell
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggeredMonkeyBomb
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 297–446
โอกาสปะทะคริติคอล: 5%
base is projectile [1]
generic skill trigger skills with id [1]
monster projectile variation [45]
projectile uses contact position [1]
EASJungleMonkeyTaunt
คูลดาวน์: 2.5 {วิ}
action attack or cast time uses animation length [1]
GAJungleChieftainSlam
Triggerable, Attack
Base Damage: 297–446
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 115%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
is area damage [1]
EGJungleChieftainEnrage
Triggerable
คูลดาวน์: 10 {วิ}
EGJungleChieftainSummonMonkey
Triggerable
คูลดาวน์: 10 {วิ}
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodChieftain/Jungle/JungleChieftainAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefJungle"] = { name = "Alpha Primate", life = 1.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.905, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BloodChieftainSummonMonkeys", "GAJungleChieftainSlam", "EASJungleMonkeyTaunt", "EGJungleChieftainEnrage", "EGJungleChieftainSummonMonkey", "TriggeredMonkeyBomb", "MonkeyThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodChieftainSummonMonkeys"] = { name = "BloodChieftainSummonMonkeys", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.175, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAJungleChieftainSlam"] = { name = "GAJungleChieftainSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.233, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASJungleMonkeyTaunt"] = { name = "EASJungleMonkeyTaunt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGJungleChieftainEnrage"] = { name = "EGJungleChieftainEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGJungleChieftainSummonMonkey"] = { name = "EGJungleChieftainSummonMonkey", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredMonkeyBomb"] = { name = "TriggeredMonkeyBomb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_skills_with_id", "monster_projectile_variation", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {1, 45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonkeyThrow"] = { name = "MonkeyThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.