アルファプリメイト
SpectreY
Areaジャングルの遺跡, ジッグラトの避難所, ジャングルの遺跡
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Packs
  • ジャングルの遺跡, ジャングルの遺跡: アルファプリメイト, フェラルプリメイト
  • ジッグラトの避難所: アルファプリメイト, フェラルプリメイト
  • ライフ
    175%
    アーマー
    +25%
    耐性
    0 30 0 0
    Damage
    175%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    8 ~ 11
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    100%
    Type
    BloodChieftainUpdatedRig
    Metadata
    MonkeyChiefJungle
    レベル
    70
    ライフ
    15,253
    アーマー
    4,846
    回避力
    502
    Damage
    434
    スペルダメージ
    434
    命中
    2,328
    Attack Time
    1.905
    経験値
    60,618
    Minion Life
    21,466
    Minion Damage
    3,784
    Minion Armour
    6,785
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 347–521
    クリティカルヒット率: 5%
    Attack Time: 1.905 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonMonkeys
    Spell, Damage, Area, AreaSpell
    キャストタイム: 2.175 秒
    クールダウン時間: 5 秒
    MonkeyThrow
    Spell
    キャストタイム: 1.87 秒
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TriggeredMonkeyBomb
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 347–521
    クリティカルヒット率: 5%
    Attack Time: 1.905 秒
    base is projectile [1]
    generic skill trigger skills with id [1]
    monster projectile variation [45]
    projectile uses contact position [1]
    EASJungleMonkeyTaunt
    クールダウン時間: 2.5 秒
    action attack or cast time uses animation length [1]
    GAJungleChieftainSlam
    Triggerable, Attack
    Base Damage: 347–521
    クリティカルヒット率: 5%
    アタックダメージ: 115%
    Attack Time: 1.905 秒
    アタックダメージが15%上昇する
    is area damage [1]
    EGJungleChieftainEnrage
    Triggerable
    クールダウン時間: 10 秒
    EGJungleChieftainSummonMonkey
    Triggerable
    クールダウン時間: 10 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 2500	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodChieftain/Jungle/JungleChieftainAggroAudio.ao' ); } );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefJungle"] = {
        name = "Alpha Primate",
        life = 1.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonMonkeys",
            "GAJungleChieftainSlam",
            "EASJungleMonkeyTaunt",
            "EGJungleChieftainEnrage",
            "EGJungleChieftainSummonMonkey",
            "TriggeredMonkeyBomb",
            "MonkeyThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAJungleChieftainSlam"] = {
        name = "GAJungleChieftainSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.233,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASJungleMonkeyTaunt"] = {
        name = "EASJungleMonkeyTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGJungleChieftainEnrage"] = {
        name = "EGJungleChieftainEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGJungleChieftainSummonMonkey"] = {
        name = "EGJungleChieftainSummonMonkey",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredMonkeyBomb"] = {
        name = "TriggeredMonkeyBomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.75,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonkeyThrow"] = {
        name = "MonkeyThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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