Blood Collector
Spectre | Y |
---|---|
Area | หมู่บ้านอ็อกแฮม, ปราการคฤหาสน์, คฤหาสน์อ็อกแฮม, ที่หลบภัยซิกกุรัต, หมู่บ้านอ็อกแฮม, ปราการคฤหาสน์, คฤหาสน์อ็อกแฮม |
Tags | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Packs |
พลังชีวิต
135%
การหลบหลีก
+20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 8
Attack Time
2.4 Second
Damage Spread
±20%
ค่าประสบการณ์
135%
Model Size
100%
Type
BloodCollector
Metadata
BloodCollector1__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
11,767
เกราะ
3,877
การหลบหลีก
602
Energy Shield
0
Damage
335
ความเสียหายเวท
335
ความแม่นยำ
1,164
Attack Time
2.4
ค่าประสบการณ์
46,763
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 268–402
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.4 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LivingBloodGroundMedium
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย กายภาพ พื้นฐาน 21.1 ต่อวินาที
active skill area of effect radius +% final [-20]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
active skill area of effect radius +% final [-20]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MASExtraAttackDistance20
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 268–402
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.4 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2250 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_death_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' ); HideMeshSegment( Bloodmutation_seamlessShape ); ShowMeshSegments( Bloodmutation_upperShape, Bloodmutation_lowerShape, Bloodmutation_bellyShape, Bloodmutation_gutShape ); " on_event_remove_epk_for_death_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' );" on_end_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Life { on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCollector1__"] = { name = "Blood Collector", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MASExtraAttackDistance20", "LivingBloodGroundMedium", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance20"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundMedium"] = { name = "LivingBloodGroundMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -20, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Blood Collector
Spectre | Y |
---|---|
Tags | demon, humanoid, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
พลังชีวิต
135%
การหลบหลีก
+20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 8
Attack Time
2.4 Second
Damage Spread
±20%
ค่าประสบการณ์
135%
Model Size
100%
Type
BloodCollector
Metadata
BloodCollector1Physics
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,472
เกราะ
3,451
การหลบหลีก
572
Energy Shield
0
Damage
315
ความเสียหายเวท
315
ความแม่นยำ
1,090
Attack Time
2.4
ค่าประสบการณ์
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 252–378
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.4 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LivingBloodGroundMedium
Spell, Area, Damage, Triggerable, Duration, AreaSpell
สร้างความเสียหาย กายภาพ พื้นฐาน 20.5 ต่อวินาที
active skill area of effect radius +% final [-20]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
active skill area of effect radius +% final [-20]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MASExtraAttackDistance20
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 252–378
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.4 {วิ}
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2250 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_death_01 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' ); HideMeshSegment( Bloodmutation_seamlessShape ); ShowMeshSegments( Bloodmutation_upperShape, Bloodmutation_lowerShape, Bloodmutation_bellyShape, Bloodmutation_gutShape ); " on_event_remove_epk_for_death_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' );" on_end_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Life { on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCollector1Physics"] = { name = "Blood Collector", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 2.4, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MASExtraAttackDistance20", "LivingBloodGroundMedium", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance20"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundMedium"] = { name = "LivingBloodGroundMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -20, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }