鮮血收集者
惡魔
is spectre with death action [1]
Blood Collector
SpectreY
Area奧格姆村, 宅第壁壘, 奧格姆宅第, 高地神塔庇護所, 奧格姆村, 宅第壁壘, 奧格姆宅第
Tagsallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • 奧格姆村: 鮮血收集者, 鮮血侏儒
  • 奧格姆村: 鮮血收集者, 鮮血侏儒
  • 鮮血收集者
  • 宅第壁壘, 奧格姆宅第, 宅第壁壘, 奧格姆宅第: 花魁, 鮮血負載者, 鮮血侏儒, 鮮血收集者
  • 高地神塔庇護所: 花魁, 鮮血侏儒, 鮮血收集者
  • 生命
    135%
    閃避
    +20%
    抗性
    0 0 0 0
    傷害
    135%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 8
    攻擊時間
    2.4 Second
    Damage Spread
    ±20%
    經驗值
    135%
    Model Size
    100%
    Type
    BloodCollector
    Metadata
    BloodCollector1__
    等級
    65
    生命
    8,793
    護甲值
    2,023
    閃避值
    528
    傷害
    287
    法術傷害
    287
    命中
    1,974
    攻擊時間
    2.4
    經驗值
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 229–344
    暴擊率: 5%
    攻擊時間: 2.4 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LivingBloodGroundMedium
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 297.6 基礎物理傷害
    active skill area of effect radius +% final [-20]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    MASExtraAttackDistance20
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 229–344
    暴擊率: 5%
    攻擊時間: 2.4 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' );
    		HideMeshSegment( Bloodmutation_seamlessShape );
    		ShowMeshSegments( Bloodmutation_upperShape, Bloodmutation_lowerShape, Bloodmutation_bellyShape, Bloodmutation_gutShape );
    	"
    
    	on_event_remove_epk_for_death_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCollector/CollectorPop.epk' );"
    	on_end_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Life
    {
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodMonsters/BloodCollector1__"] = {
        name = "Blood Collector",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance20",
            "LivingBloodGroundMedium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance20"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodGroundMedium"] = {
        name = "LivingBloodGroundMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -20, 4000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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