IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Blood Zealot
CategoryHumanoidมนุษย์
IconEnemyEvasion IconEnemyResistanceFire
Spectre
Areaที่หลบภัยซิกกุรัต
Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Blood Zealot, Blood Zealot
  • Blood Zealot, Blood Zealot
  • ที่หลบภัยซิกกุรัต: Blood Priest, Vaal Formshifter, Blood Zealot, Blood Zealot
  • ที่หลบภัยซิกกุรัต: Blood Priestess, Vaal Formshifter, Blood Zealot, Blood Zealot
  • พลังชีวิต
    100%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBlood
    เลเวล
    65
    พลังชีวิต
    6,555
    Damage
    212
    ความเสียหายเวท
    212
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 170255
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    Spectre
    Areaแอ็กโกแรท, สถานนิรภัยควาชิก
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • แอ็กโกแรท: Blood Priest, Vaal Formshifter, Blood Zealot, Blood Zealot
  • สถานนิรภัยควาชิก: Blood Priest, Vaal Formshifter, Blood Zealot, Blood Zealot
  • แอ็กโกแรท: Blood Priestess, Vaal Formshifter, Blood Zealot, Blood Zealot
  • สถานนิรภัยควาชิก: Blood Priestess, Vaal Formshifter, Blood Zealot, Blood Zealot
  • Blood Zealot, Blood Zealot, Blood Zealot
  • พลังชีวิต
    100%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodBloodied
    เลเวล
    56
    พลังชีวิต
    3,756
    Damage
    159
    ความเสียหายเวท
    159
    ความแม่นยำ
    1,556
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    12,546
    Minion Life
    4,617
    Minion Damage
    513
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 127191
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBloodBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    พลังชีวิต
    100%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodUtzaalIntro
    เลเวล
    68
    พลังชีวิต
    8,257
    Damage
    233
    ความเสียหายเวท
    233
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 186280
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBloodUtzaalIntro"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Areaที่หลบภัยซิกกุรัต
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Blood Zealot
  • ที่หลบภัยซิกกุรัต: Blood Priest, Vaal Formshifter, Blood Zealot
  • พลังชีวิต
    115%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 13
    {เวลาโจมตี}
    1.425 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBlood
    เลเวล
    65
    พลังชีวิต
    7,538
    Damage
    244
    ความเสียหายเวท
    244
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.425
    ค่าประสบการณ์
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 195293
    {เวลาโจมตี}: 1.425 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 195293
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.425 {วิ}
    คูลดาวน์: 4 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    Spectre
    Areaแอ็กโกแรท, สถานนิรภัยควาชิก
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • แอ็กโกแรท: Blood Priest, Vaal Formshifter, Blood Zealot
  • สถานนิรภัยควาชิก: Blood Priest, Vaal Formshifter, Blood Zealot
  • Blood Zealot, Blood Zealot
  • พลังชีวิต
    115%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 13
    {เวลาโจมตี}
    1.425 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBloodBloodied
    เลเวล
    56
    พลังชีวิต
    4,319
    Damage
    183
    ความเสียหายเวท
    183
    ความแม่นยำ
    1,556
    {เวลาโจมตี}
    1.425
    ค่าประสบการณ์
    14,428
    Minion Life
    5,310
    Minion Damage
    590
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 146219
    {เวลาโจมตี}: 1.425 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 146219
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.425 {วิ}
    คูลดาวน์: 4 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBloodBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Areaที่หลบภัยซิกกุรัต
    Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • Blood Zealot
  • ที่หลบภัยซิกกุรัต: Blood Priestess, Vaal Formshifter, Blood Zealot
  • พลังชีวิต
    115%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 20
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBlood
    เลเวล
    65
    พลังชีวิต
    7,538
    Damage
    244
    ความเสียหายเวท
    244
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    24,733
    Minion Life
    7,224
    Minion Energy Shield
    1,445
    Minion Damage
    953
    Minion Armour
    2,023
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.2 {วิ}
    สร้างความเสียหาย กายภาพ 230.4 ถึง 345.6
    ยิงโพรเจกไทล์ +1 ลูก
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    MaceNotable2
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย กายภาพ 266.7 ต่อวินาที
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 195293
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Blood Zealot
    Spectre
    Areaแอ็กโกแรท, สถานนิรภัยควาชิก
    Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • แอ็กโกแรท: Blood Priestess, Vaal Formshifter, Blood Zealot
  • สถานนิรภัยควาชิก: Blood Priestess, Vaal Formshifter, Blood Zealot
  • Blood Zealot
  • พลังชีวิต
    115%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 20
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBloodBloodied
    เลเวล
    56
    พลังชีวิต
    4,319
    Damage
    183
    ความเสียหายเวท
    183
    ความแม่นยำ
    1,556
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    14,428
    Minion Life
    5,310
    Minion Energy Shield
    1,062
    Minion Damage
    590
    Minion Armour
    1,176
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.2 {วิ}
    สร้างความเสียหาย กายภาพ 173.1 ถึง 259.7
    ยิงโพรเจกไทล์ +1 ลูก
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    MaceNotable2
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย กายภาพ 200.4 ต่อวินาที
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 146219
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBloodBloodied"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    ลดความเร็วในการกระทำ 100%
    Spectre
    Spectre OverrideMetadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood
    Areaผาชันเยือกเย็น
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • ผาชันเยือกเย็น: Blood Zealot, Gelid Zealot, Blood Zealot, Gelid Zealot, Blood Zealot, Gelid Zealot
  • พลังชีวิต
    100%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodExpedition
    เลเวล
    65
    พลังชีวิต
    6,555
    Damage
    212
    ความเสียหายเวท
    212
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 170255
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    
    Transitionable
    {
    	
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBloodExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ลดความเร็วในการกระทำ 100%
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • action speed -% 100 100 Global
  • Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    ลดความเร็วในการกระทำ 100%
    Spectre
    Spectre OverrideMetadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood
    Areaผาชันเยือกเย็น
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • ผาชันเยือกเย็น: Blood Zealot, Gelid Zealot, Gelid Zealot, Blood Zealot, Gelid Zealot
  • พลังชีวิต
    115%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 13
    {เวลาโจมตี}
    1.425 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBloodExpedition
    เลเวล
    65
    พลังชีวิต
    7,538
    Damage
    244
    ความเสียหายเวท
    244
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.425
    ค่าประสบการณ์
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 195293
    {เวลาโจมตี}: 1.425 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 195293
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.425 {วิ}
    คูลดาวน์: 4 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBloodExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ลดความเร็วในการกระทำ 100%
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • action speed -% 100 100 Global
  • Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    ลดความเร็วในการกระทำ 100%
    Spectre
    Spectre OverrideMetadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood
    Areaผาชันเยือกเย็น
    Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • ผาชันเยือกเย็น: Blood Zealot, Gelid Zealot, Gelid Zealot, Gelid Zealot
  • พลังชีวิต
    115%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 20
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBloodExpedition
    เลเวล
    65
    พลังชีวิต
    7,538
    Damage
    244
    ความเสียหายเวท
    244
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    24,733
    Minion Life
    7,224
    Minion Energy Shield
    1,445
    Minion Damage
    953
    Minion Armour
    2,023
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.2 {วิ}
    สร้างความเสียหาย กายภาพ 230.4 ถึง 345.6
    ยิงโพรเจกไทล์ +1 ลูก
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    MaceNotable2
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย กายภาพ 266.7 ต่อวินาที
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 195293
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBloodExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ลดความเร็วในการกระทำ 100%
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • action speed -% 100 100 Global
  • Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Blood Zealot
  • Blood Zealot, Blood Zealot
  • Blood Zealot, Blood Zealot
  • พลังชีวิต
    100%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodIncursion
    เลเวล
    68
    พลังชีวิต
    8,257
    Damage
    233
    ความเสียหายเวท
    233
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 186280
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotDaggersBloodIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Blood Zealot
  • พลังชีวิต
    115%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 13
    {เวลาโจมตี}
    1.425 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBloodIncursion
    เลเวล
    68
    พลังชีวิต
    9,496
    Damage
    268
    ความเสียหายเวท
    268
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.425
    ค่าประสบการณ์
    32,929
    Minion Life
    7,970
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 214322
    {เวลาโจมตี}: 1.425 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.425 {วิ}
    คูลดาวน์: 4 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotKnifestickBloodIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • Blood Zealot
  • พลังชีวิต
    115%
    Energy Shield From Life
    20%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 20
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBloodIncursion
    เลเวล
    68
    พลังชีวิต
    9,496
    Damage
    268
    ความเสียหายเวท
    268
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    32,929
    Minion Life
    7,970
    Minion Energy Shield
    1,594
    Minion Damage
    1,114
    Minion Armour
    2,413
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.2 {วิ}
    สร้างความเสียหาย กายภาพ 252.5 ถึง 378.8
    ยิงโพรเจกไทล์ +1 ลูก
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    MaceNotable2
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย กายภาพ 292.3 ต่อวินาที
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 214322
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotSpearBloodIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Blood Zealot, Blood Zealot
  • Vaal Goliath, Blood Zealot, Blood Zealot
  • พลังชีวิต
    100%
    การหลบหลีก
    +30%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 10
    {เวลาโจมตี}
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodiedIncursion
    เลเวล
    68
    พลังชีวิต
    8,257
    Damage
    233
    ความเสียหายเวท
    233
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.245
    ค่าประสบการณ์
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 186280
    {เวลาโจมตี}: 1.245 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/VaalZealotDaggersBloodiedIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blood Zealot
    CategoryHumanoidมนุษย์
    IconEnemyEvasion IconEnemyResistanceFire
    Spectre
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Blood Zealot
  • Vaal Goliath, Blood Zealot
  • พลังชีวิต
    115%
    การหลบหลีก
    +40%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    115%
    ความแม่นยำ
    100%
    Attack Distance
    4 ~ 13
    {เวลาโจมตี}
    1.425 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBloodiedIncursion
    เลเวล
    68
    พลังชีวิต
    9,496
    Damage
    268
    ความเสียหายเวท
    268
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.425
    ค่าประสบการณ์
    32,929
    Minion Life
    7,970
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 214322
    {เวลาโจมตี}: 1.425 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    ความเสียหายโจมตี: 150%
    {เวลาโจมตี}: 1.425 {วิ}
    คูลดาวน์: 4 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/SacrificialChamber/VaalZealotKnifestickBloodiedIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood Zealot",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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