Vaal Goliath
Spectre | Y |
---|---|
Area | อุทซาล, แอ็กโกแรท, สถานนิรภัยคัวชิก, Vaal Village, ที่หลบภัยซิกกุรัต |
Tags | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
พลังชีวิต
250%
+75%
ค่าต้านทาน




Damage
250%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 18
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
VaalGoliathLiving
Metadata
VaalGoliathLiving_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
16,283
3,540
Damage
531
ความเสียหายเวท
531
ความแม่นยำ
2,214
1.5
ค่าประสบการณ์
53,768
Minion Life
15,705
Minion Damage
2,072
Minion Armour
6,575
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeed3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 425–637
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalGoliathLivingLeftSlam
Triggerable, Attack
Base Damage: 425–637
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 115%
คูลดาวน์: 4 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
action attack or cast time uses animation length [1]
attack maximum action distance + [-2]
is area damage [1]
GAVaalGoliathLivingRightSlam
Triggerable, Attack
Base Damage: 425–637
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
คูลดาวน์: 4 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalGoliathLivingDestabiliser
คูลดาวน์: 10 {วิ}
attack maximum action distance + [-2]
GAVaalGoliathLivingDestabiliserImpact
Triggerable, Attack
Base Damage: 425–637
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
สร้างความเสียหาย โจมตี ลดลง อีก 15%
base skill effect duration [2000]
is area damage [1]
CGEVaalGoliathLivingDestabilisedGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
ลดความเร็วในการเคลื่อนที่ 50%
active skill area of effect radius +% final [-35]
ground tar art variation [1001]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3500 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGoliathLiving_"] = { name = "Vaal Goliath", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2", "MeleeAtAnimationSpeed3", "CGEVaalGoliathLivingDestabilisedGround", "GAVaalGoliathLivingLeftSlam", "GAVaalGoliathLivingRightSlam", "GAVaalGoliathLivingDestabiliserImpact", "EAAVaalGoliathLivingDestabiliser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed3"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVaalGoliathLivingDestabilisedGround"] = { name = "CGEVaalGoliathLivingDestabilisedGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_movement_velocity_+%", "ground_tar_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {-35, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathLivingLeftSlam"] = { name = "GAVaalGoliathLivingLeftSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathLivingRightSlam"] = { name = "GAVaalGoliathLivingRightSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathLivingDestabiliserImpact"] = { name = "GAVaalGoliathLivingDestabiliserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {2000, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGoliathLivingDestabiliser"] = { name = "EAAVaalGoliathLivingDestabiliser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vaal Goliath
Spectre | Y |
---|---|
Area | แอ็กโกแรท |
Tags | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
พลังชีวิต
250%
+75%
ค่าต้านทาน




Damage
250%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 18
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
VaalGoliathLiving
Metadata
VaalGoliathLivingPatrol_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
44
พลังชีวิต
4,263
957
Damage
261
ความเสียหายเวท
261
ความแม่นยำ
986
1.5
ค่าประสบการณ์
14,130
Minion Life
7,345
Minion Damage
649
Minion Armour
1,778
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 209–314
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 209–314
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeed3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 209–314
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalGoliathLivingLeftSlam
Triggerable, Attack
Base Damage: 209–314
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 115%
คูลดาวน์: 4 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
action attack or cast time uses animation length [1]
attack maximum action distance + [-2]
is area damage [1]
GAVaalGoliathLivingRightSlam
Triggerable, Attack
Base Damage: 209–314
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
คูลดาวน์: 4 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalGoliathLivingDestabiliser
คูลดาวน์: 10 {วิ}
attack maximum action distance + [-2]
GAVaalGoliathLivingDestabiliserImpact
Triggerable, Attack
Base Damage: 209–314
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
สร้างความเสียหาย โจมตี ลดลง อีก 15%
base skill effect duration [2000]
is area damage [1]
CGEVaalGoliathLivingDestabilisedGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
ลดความเร็วในการเคลื่อนที่ 50%
active skill area of effect radius +% final [-35]
ground tar art variation [1001]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3500 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingPatrol_"] = { name = "Vaal Goliath", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2", "MeleeAtAnimationSpeed3", "CGEVaalGoliathLivingDestabilisedGround", "GAVaalGoliathLivingLeftSlam", "GAVaalGoliathLivingRightSlam", "GAVaalGoliathLivingDestabiliserImpact", "EAAVaalGoliathLivingDestabiliser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed3"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVaalGoliathLivingDestabilisedGround"] = { name = "CGEVaalGoliathLivingDestabilisedGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_movement_velocity_+%", "ground_tar_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {-35, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathLivingLeftSlam"] = { name = "GAVaalGoliathLivingLeftSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-2, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathLivingRightSlam"] = { name = "GAVaalGoliathLivingRightSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathLivingDestabiliserImpact"] = { name = "GAVaalGoliathLivingDestabiliserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {2000, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGoliathLivingDestabiliser"] = { name = "EAAVaalGoliathLivingDestabiliser", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {-2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [-17]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Vaal Goliath


is spectre with death action [1]
Spectre | Y |
---|---|
Area | แอ็กโกแรท, ห้วยลึกสลัก, สถานนิรภัยคัวชิก, ที่หลบภัยซิกกุรัต |
Tags | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
พลังชีวิต
180%
+100%
ค่าต้านทาน




Damage
180%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 12
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
100%
Type
VaalGoliathLivingCrystalThrower
Metadata
VaalGoliathLivingCrystalThrower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
11,723
4,046
Damage
382
ความเสียหายเวท
382
ความแม่นยำ
2,214
1.5
ค่าประสบการณ์
38,713
Minion Life
11,308
Minion Damage
1,492
Minion Armour
8,092
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 306–459
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 306–459
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAVaalGoliathCrystalStomp
Triggerable, Attack
Base Damage: 306–459
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 5 {วิ}
action attack or cast time uses animation length [1]
is area damage [1]
MPAVaalGoliathLivingCannisterCrystal
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 306–459
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1134]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1381]
projectile uses contact position [1]
GSVaalGoliathCrystalExplosion
Triggerable, Spell, Damage
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLiving"
Object Type Codes
version 2 extends "Metadata/Monsters/VaalMonsters/Living/VaalGoliathLiving"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingCrystalThrower"] = { name = "Vaal Goliath", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeed2", "MPAVaalGoliathLivingCannisterCrystal", "GSVaalGoliathCrystalExplosion", "GAVaalGoliathCrystalStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPAVaalGoliathLivingCannisterCrystal"] = { name = "MPAVaalGoliathLivingCannisterCrystal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1134, 1381, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalGoliathCrystalExplosion"] = { name = "GSVaalGoliathCrystalExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGoliathCrystalStomp"] = { name = "GAVaalGoliathCrystalStomp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
is spectre with death action [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.