Blut-Eiferer
SpectreY
AreaVerlorene Türme, Die Zikkurat-Zuflucht, Versiegeltes Gewölbe
Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Blut-Eiferer, Blut-Eiferer
  • Blut-Eiferer, Blut-Eiferer
  • Die Zikkurat-Zuflucht: Blutpriester, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Die Zikkurat-Zuflucht: Blutpriesterin, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Leben
    100%
    Ausweichen
    +30%
    Widerstand
    30 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 10
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBlood
    Stufe
    65
    Leben
    6,513
    Damage
    212
    Zauberschaden
    212
    Genauigkeit
    2,214
    Angriffszeit
    1.245
    Erfahrung
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 170–255
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    		} );
    	}
    
    	on_death =
    	{
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood"] = {
        name = "Blood Zealot",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    Blood Zealot
    SpectreY
    AreaDie Aggorat, Die Cuachic-Schatzkammer
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Die Aggorat: Blutpriester, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Die Cuachic-Schatzkammer: Blutpriester, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Die Aggorat: Blutpriesterin, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Die Cuachic-Schatzkammer: Blutpriesterin, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Blut-Eiferer, Blut-Eiferer
  • Leben
    100%
    Ausweichen
    +30%
    Widerstand
    30 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 10
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodBloodied
    Stufe
    56
    Leben
    3,756
    Damage
    159
    Zauberschaden
    159
    Genauigkeit
    1,588
    Angriffszeit
    1.245
    Erfahrung
    12,546
    Minion Life
    4,617
    Minion Damage
    513
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 127–191
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    		} );
    	}
    
    	on_death =
    	{
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBloodBloodied"] = {
        name = "Blood Zealot",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    Humanoid
    Blood Zealot
    SpectreY
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Leben
    100%
    Ausweichen
    +30%
    Widerstand
    30 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 10
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodUtzaalIntro
    Stufe
    68
    Leben
    7,757
    Damage
    233
    Zauberschaden
    233
    Genauigkeit
    2,464
    Angriffszeit
    1.245
    Erfahrung
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 186–280
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Functions
    {
    	fix_orietation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    		} );
    	}
    
    	on_death =
    	{
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBloodUtzaalIntro"] = {
        name = "Blood Zealot",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    SpectreY
    AreaVerlorene Türme, Die Zikkurat-Zuflucht, Versiegeltes Gewölbe
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Blut-Eiferer
  • Die Zikkurat-Zuflucht: Blutpriester, Vaal-Gestaltwandler, Blut-Eiferer
  • Leben
    115%
    Ausweichen
    +40%
    Widerstand
    30 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 13
    Angriffszeit
    1.425 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBlood
    Stufe
    65
    Leben
    7,490
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    2,214
    Angriffszeit
    1.425
    Erfahrung
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 195–293
    Angriffszeit: 1.425 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack
    Base Damage: 195–293
    Angriffsschaden: 150%
    Angriffszeit: 1.425 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 50% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    		} );
    	}
    
    	on_death = 
    	{ 
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood"] = {
        name = "Blood Zealot",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    Blood Zealot
    SpectreY
    AreaDie Aggorat, Die Cuachic-Schatzkammer
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Die Aggorat: Blutpriester, Vaal-Gestaltwandler, Blut-Eiferer
  • Die Cuachic-Schatzkammer: Blutpriester, Vaal-Gestaltwandler, Blut-Eiferer
  • Blut-Eiferer, Blut-Eiferer
  • Leben
    115%
    Ausweichen
    +40%
    Widerstand
    30 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 13
    Angriffszeit
    1.425 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBloodBloodied
    Stufe
    56
    Leben
    4,319
    Damage
    183
    Zauberschaden
    183
    Genauigkeit
    1,588
    Angriffszeit
    1.425
    Erfahrung
    14,428
    Minion Life
    5,310
    Minion Damage
    590
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 146–219
    Angriffszeit: 1.425 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack
    Base Damage: 146–219
    Angriffsschaden: 150%
    Angriffszeit: 1.425 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 50% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    		} );
    	}
    
    	on_death = 
    	{ 
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBloodBloodied"] = {
        name = "Blood Zealot",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    Blood Zealot
    SpectreY
    AreaDie Zikkurat-Zuflucht, Versiegeltes Gewölbe
    Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • Blut-Eiferer, Blut-Eiferer
  • Die Zikkurat-Zuflucht: Blutpriesterin, Vaal-Gestaltwandler, Blut-Eiferer, Blut-Eiferer
  • Leben
    115%
    Energy Shield From Life
    20%
    Ausweichen
    +40%
    Widerstand
    30 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 20
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBlood
    Stufe
    65
    Leben
    5,992
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    2,214
    Angriffszeit
    1.245
    Erfahrung
    24,733
    Minion Life
    5,779
    Minion Energy Shield
    1,445
    Minion Damage
    953
    Minion Armour
    2,023
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.2 Sek.
    Verursacht 230.4 bis 345.6 physischen Schaden
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 266.7 physischen Basisschaden pro Sekunde
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 195–293
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    		} );
    	}
    
    	on_death = 
    	{ 
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/ao/storm_call.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood"] = {
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    Blood Zealot
    SpectreY
    AreaDie Aggorat, Die Cuachic-Schatzkammer
    Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • Die Aggorat: Blutpriesterin, Vaal-Gestaltwandler, Blut-Eiferer
  • Die Cuachic-Schatzkammer: Blutpriesterin, Vaal-Gestaltwandler, Blut-Eiferer
  • Blut-Eiferer
  • Leben
    115%
    Energy Shield From Life
    20%
    Ausweichen
    +40%
    Widerstand
    30 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 20
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBloodBloodied
    Stufe
    56
    Leben
    3,456
    Damage
    183
    Zauberschaden
    183
    Genauigkeit
    1,588
    Angriffszeit
    1.245
    Erfahrung
    14,428
    Minion Life
    4,248
    Minion Energy Shield
    1,062
    Minion Damage
    590
    Minion Armour
    1,176
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.2 Sek.
    Verursacht 173.1 bis 259.7 physischen Schaden
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 200.4 physischen Basisschaden pro Sekunde
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 146–219
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	{
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    		} );
    	}
    
    	on_death = 
    	{ 
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/ao/storm_call.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBloodBloodied"] = {
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Blut-Eiferer
    Humanoid
    100% verringerte Aktionsgeschwindigkeit
    Blood Zealot
    SpectreY
    AreaKalte Klippen
    Tags1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Kalte Klippen: Blut-Eiferer, Eisiger Eiferer, Blut-Eiferer, Eisiger Eiferer, Eisiger Eiferer
  • Leben
    100%
    Ausweichen
    +30%
    Widerstand
    30 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 10
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    112%
    Type
    VaalZealotDaggerBlood
    Metadata
    VaalZealotDaggersBloodExpedition
    Stufe
    65
    Leben
    6,513
    Damage
    212
    Zauberschaden
    212
    Genauigkeit
    2,214
    Angriffszeit
    1.245
    Erfahrung
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 170–255
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2650
    }
    
    
    Transitionable
    {
    	
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_be_free_1 =
    	"
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	{
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBloodExpedition"] = {
        name = "Blood Zealot",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    100% verringerte Aktionsgeschwindigkeit
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • Blut-Eiferer
    Humanoid
    100% verringerte Aktionsgeschwindigkeit
    Blood Zealot
    SpectreY
    AreaKalte Klippen
    Tags1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Kalte Klippen: Blut-Eiferer, Eisiger Eiferer, Eisiger Eiferer, Blut-Eiferer, Eisiger Eiferer
  • Leben
    115%
    Ausweichen
    +40%
    Widerstand
    30 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 13
    Angriffszeit
    1.425 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    112%
    Type
    VaalZealotKnifestickBlood
    Metadata
    VaalZealotKnifestickBloodExpedition
    Stufe
    65
    Leben
    7,490
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    2,214
    Angriffszeit
    1.425
    Erfahrung
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 195–293
    Angriffszeit: 1.425 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAVaalZealotKnifeStickBloodSlash
    Triggerable, Attack
    Base Damage: 195–293
    Angriffsschaden: 150%
    Angriffszeit: 1.425 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 50% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_be_free_1 =
    	"
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBloodExpedition"] = {
        name = "Blood Zealot",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalZealotKnifeStickBloodSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalZealotKnifeStickBloodSlash"] = {
        name = "GAVaalZealotKnifeStickBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    100% verringerte Aktionsgeschwindigkeit
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • Blut-Eiferer
    Humanoid
    100% verringerte Aktionsgeschwindigkeit
    Blood Zealot
    SpectreY
    AreaKalte Klippen
    Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
    Packs
  • Kalte Klippen: Blut-Eiferer, Eisiger Eiferer, Eisiger Eiferer, Eisiger Eiferer
  • Leben
    115%
    Energy Shield From Life
    20%
    Ausweichen
    +40%
    Widerstand
    30 0 0 0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 20
    Angriffszeit
    1.245 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    112%
    Type
    VaalZealotSpearBlood
    Metadata
    VaalZealotSpearBloodExpedition
    Stufe
    65
    Leben
    5,992
    Damage
    244
    Zauberschaden
    244
    Genauigkeit
    2,214
    Angriffszeit
    1.245
    Erfahrung
    24,733
    Minion Life
    5,779
    Minion Energy Shield
    1,445
    Minion Damage
    953
    Minion Armour
    2,023
    MMSVaalZealotBloodMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.2 Sek.
    Verursacht 230.4 bis 345.6 physischen Schaden
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [15]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1118]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    CGEVaalZealotBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 266.7 physischen Basisschaden pro Sekunde
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base skill effect duration [6500]
    ground blood art variation [1000]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 195–293
    Angriffszeit: 1.245 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_stab_for_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    
    	on_end_or_destroy_SpawnObject =
    	"
    		IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	{
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    	}
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/ao/storm_call.ao"
    }
    
    StateMachine
    {
    	on_state_be_free_1 =
    	"
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearCold' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearFire' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
    		} );
    		If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning' ), ()
    		{
    			AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBloodExpedition"] = {
        name = "Blood Zealot",
        life = 1.15,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalZealotBloodMortar",
            "CGEVaalZealotBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalZealotBloodMortar"] = {
        name = "MMSVaalZealotBloodMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_projectile_speed_+%_variation_final",
            "projectile_spread_radius",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1118, -35, 15, 5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVaalZealotBloodGround"] = {
        name = "CGEVaalZealotBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, 6500, -20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    100% verringerte Aktionsgeschwindigkeit
    FamilyEncasedMonster
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • action speed -% Min: 100 Max: 100 Global
  • Edit

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