Carver Mauler
ด่าน: พรุอาซัค, ที่หลบภัยซิกกุรัต
Spectre | Y |
---|---|
Area | พรุอาซัค, ที่หลบภัยซิกกุรัต, พรุอาซัค |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
พลังชีวิต
225%
เกราะ
+100%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
225%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 23
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
225%
Model Size
100%
Type
VaalSavageGiant
Metadata
VaalSavageGiant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
70
พลังชีวิต
19,611
เกราะ
7,754
การหลบหลีก
502
Energy Shield
0
Damage
558
ความเสียหายเวท
558
ความแม่นยำ
1,164
Attack Time
1.5
ค่าประสบการณ์
77,938
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 446–669
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogGiantGroundSlam
Triggerable, Attack
Base Damage: 446–669
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantBoneSlam
Triggerable, Attack
Base Damage: 446–669
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
EGSavageGaint
Triggerable
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogGiantBoneWallShatter
Triggerable, Attack
Base Damage: 446–669
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 115%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantAllstarSlam
Triggerable, Attack
Base Damage: 446–669
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
สกิลที่เสริม นำความเสียหาย กายภาพ 30% ไปเสริมเป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantFireSlam
Triggerable, Attack
Base Damage: 446–669
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
สกิลที่เสริม นำความเสียหาย กายภาพ 30% ไปเสริมเป็น ไฟ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
ระยะการฟาดประชิด +15
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageGiant"] = { name = "Carver Mauler", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogGiantBoneWallShatter", "GABogGiantBoneSlam", "GABogGiantGroundSlam", "GABogGiantFireSlam", "GABogGiantAllstarSlam", "EASSavageWeaponFire", "EGSavageGaint", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneWallShatter"] = { name = "GABogGiantBoneWallShatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneSlam"] = { name = "GABogGiantBoneSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantGroundSlam"] = { name = "GABogGiantGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantFireSlam"] = { name = "GABogGiantFireSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantAllstarSlam"] = { name = "GABogGiantAllstarSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSavageGaint"] = { name = "EGSavageGaint", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }