卡佛重錘
Carver Mauler
SpectreY
Area阿札克泥沼, 高地神塔庇護所, 阿札克泥沼
Tags2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 阿札克泥沼, 阿札克泥沼: 卡佛火炬兵, 卡佛重錘
  • 高地神塔庇護所: 卡佛重錘, 卡佛巨獸
  • 高地神塔庇護所: 卡佛重錘, 卡佛穿軀者, 卡佛擲矛者
  • 生命
    225%
    護甲
    +100%
    抗性
    30 0 0 0
    傷害
    225%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 23
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    225%
    Model Size
    100%
    Type
    VaalSavageGiant
    Metadata
    VaalSavageGiant
    等級
    70
    生命
    19,611
    護甲
    7,754
    閃避值
    502
    傷害
    558
    法術傷害
    558
    命中
    2,328
    Attack Time
    1.5
    經驗值
    77,938
    Minion Life
    27,599
    Minion Damage
    4,865
    Minion Armour
    15,508
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 446–669
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABogGiantGroundSlam
    可觸發, 攻擊
    Base Damage: 446–669
    暴擊率: 5%
    攻擊傷害: 125%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    造成 25% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogGiantBoneSlam
    可觸發, 攻擊
    Base Damage: 446–669
    暴擊率: 5%
    攻擊傷害: 125%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    造成 25% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGSavageGaint
    可觸發
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    GABogGiantBoneWallShatter
    可觸發, 攻擊
    Base Damage: 446–669
    暴擊率: 5%
    攻擊傷害: 115%
    Attack Time: 1.5 秒
    造成 15% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogGiantAllstarSlam
    可觸發, 攻擊
    Base Damage: 446–669
    暴擊率: 5%
    攻擊傷害: 125%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
    造成 25% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABogGiantFireSlam
    可觸發, 攻擊
    Base Damage: 446–669
    暴擊率: 5%
    攻擊傷害: 125%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
    造成 25% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fire;
    		buffed;
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );"
    	on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );"
    
    	on_or_create_state_buffed_1 =
    	"
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon );
    		Delay( 0.5,
    		{
    			ShowAttachedMeshSegments( CarverMace_OpaqueShape );
    		} );
    		Delay( 1.0,
    		{
    			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon );
    		} );
    	"
    
    	on_or_create_state_buffed_0 =
    	"
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon );
    		HideAttachedMeshSegments( CarverMace_OpaqueShape );
    	"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageGiant"] = {
        name = "Carver Mauler",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABogGiantBoneWallShatter",
            "GABogGiantBoneSlam",
            "GABogGiantGroundSlam",
            "GABogGiantFireSlam",
            "GABogGiantAllstarSlam",
            "EASSavageWeaponFire",
            "EGSavageGaint",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantBoneWallShatter"] = {
        name = "GABogGiantBoneWallShatter",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantBoneSlam"] = {
        name = "GABogGiantBoneSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantGroundSlam"] = {
        name = "GABogGiantGroundSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantFireSlam"] = {
        name = "GABogGiantFireSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "non_skill_base_physical_damage_%_to_gain_as_fire",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABogGiantAllstarSlam"] = {
        name = "GABogGiantAllstarSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.53,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "non_skill_base_physical_damage_%_to_gain_as_fire",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGSavageGaint"] = {
        name = "EGSavageGaint",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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