Spectre | Y |
---|---|
Area | 阿札克泥沼, 高地神塔庇護所, 阿札克泥沼 |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
生命
225%
護甲
+100%
Ailment Threshold
%
抗性
30
0
0
0
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 23
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
225%
Model Size
100%
Type
VaalSavageGiant
Metadata
VaalSavageGiant
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
19,611
護甲
3,877
閃避值
502
能量護盾
0
傷害
558
法術傷害
558
命中
0
Attack Time
1.5
經驗值
77,938
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogGiantGroundSlam
可觸發, 攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
攻擊傷害: 125%
Attack Time: 1.5 秒
冷卻時間: 6 秒
造成 25% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantBoneSlam
可觸發, 攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
攻擊傷害: 125%
Attack Time: 1.5 秒
冷卻時間: 6 秒
造成 25% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
EGSavageGaint
可觸發
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogGiantBoneWallShatter
可觸發, 攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
攻擊傷害: 115%
Attack Time: 1.5 秒
造成 15% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantAllstarSlam
可觸發, 攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
攻擊傷害: 125%
Attack Time: 1.5 秒
冷卻時間: 6 秒
被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
造成 25% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
造成 25% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantFireSlam
可觸發, 攻擊
Base Damage: 446–669
[Critical|暴擊]率: 5%
攻擊傷害: 125%
Attack Time: 1.5 秒
冷卻時間: 6 秒
被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
造成 25% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
造成 25% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageGiant"] = { name = "Carver Mauler", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogGiantBoneWallShatter", "GABogGiantBoneSlam", "GABogGiantGroundSlam", "GABogGiantFireSlam", "GABogGiantAllstarSlam", "EASSavageWeaponFire", "EGSavageGaint", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneWallShatter"] = { name = "GABogGiantBoneWallShatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneSlam"] = { name = "GABogGiantBoneSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantGroundSlam"] = { name = "GABogGiantGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantFireSlam"] = { name = "GABogGiantFireSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantAllstarSlam"] = { name = "GABogGiantAllstarSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSavageGaint"] = { name = "EGSavageGaint", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }