Carver Mauler
Area: The Azak Bog, The Ziggurat Refuge
Spectre | Y |
---|---|
Area | The Azak Bog, The Ziggurat Refuge, The Azak Bog |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Life
225%
Armour
+100%
Ailment Threshold
%
Resistance
30
0
0
0
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 23
Attack Time
1.5 Second
Damage Spread
±20%
Experience
225%
Model Size
100%
Type
VaalSavageGiant
Metadata
VaalSavageGiant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
19,611
Armour
3,877
Evasion
502
Energy Shield
0
Damage
558
Spell Damage
558
Accuracy
0
Attack Time
1.5
Experience
77,938
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 446–669
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABogGiantGroundSlam
Triggerable, Attack
Base Damage: 446–669
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 25% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantBoneSlam
Triggerable, Attack
Base Damage: 446–669
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Deals 25% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
EGSavageGaint
Triggerable
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
spell maximum action distance +% [-85]
GABogGiantBoneWallShatter
Triggerable, Attack
Base Damage: 446–669
[Critical|Critical Hit] Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantAllstarSlam
Triggerable, Attack
Base Damage: 446–669
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Supported Skills gain 30% of Physical Damage as Extra Fire Damage
Deals 25% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Deals 25% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
GABogGiantFireSlam
Triggerable, Attack
Base Damage: 446–669
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 6 sec
Supported Skills gain 30% of Physical Damage as Extra Fire Damage
Deals 25% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Deals 25% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " fire; buffed; " } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_buffed_1 = " AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); Delay( 0.5, { ShowAttachedMeshSegments( CarverMace_OpaqueShape ); } ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); } ); " on_or_create_state_buffed_0 = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fadeIn.epk', R_Weapon ); HideAttachedMeshSegments( CarverMace_OpaqueShape ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalSavage/VaalSavageGiantAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageGiant"] = { name = "Carver Mauler", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "GABogGiantBoneWallShatter", "GABogGiantBoneSlam", "GABogGiantGroundSlam", "GABogGiantFireSlam", "GABogGiantAllstarSlam", "EASSavageWeaponFire", "EGSavageGaint", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneWallShatter"] = { name = "GABogGiantBoneWallShatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantBoneSlam"] = { name = "GABogGiantBoneSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantGroundSlam"] = { name = "GABogGiantGroundSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantFireSlam"] = { name = "GABogGiantFireSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABogGiantAllstarSlam"] = { name = "GABogGiantAllstarSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.53, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "non_skill_base_physical_damage_%_to_gain_as_fire", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 15, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGSavageGaint"] = { name = "EGSavageGaint", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }