เมลท์แว็กซ์ เย้ยหยันศรัทธา
ด่าน: Crypt
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Meltwax, Mockery of Faith
Spectre | N |
---|---|
Area | Crypt |
Tags | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
พลังชีวิต
250%
เกราะ
+70%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
260%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
140%
Type
ManorGargoyleBossMap
Metadata
ManorGargoyleBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
16,283
เกราะ
4,918
การหลบหลีก
440
Energy Shield
0
Damage
552
ความเสียหายเวท
552
ความแม่นยำ
987
Attack Time
1.5
ค่าประสบการณ์
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSManorGargoyleCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย ไฟ 47.17 ถึง 70.76
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [20]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [20]
GTManorGargoyleTriggeredCandleProjectile1
Triggerable
base is projectile [1]
is area damage [1]
is area damage [1]
GAManorGargoyleLeapImpact
Triggerable, Attack
Base Damage: 442–663
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAManorGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 442–663
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 250%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
สร้างความเสียหาย ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
สร้างความเสียหาย ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
DTTManorGargoyleLeapSlam
คูลดาวน์: 10 {วิ}
attack maximum action distance + [55]
GSManorGargoyleFlameBreath
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 200%
สร้างความเสียหาย ไฟ 11.32 ถึง 16.98
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
สร้างความเสียหาย ไฟ 11.32 ถึง 16.98
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
EASManorGargoyleFlameBreath
คูลดาวน์: 14 {วิ}
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTManorGargoyleProjectileBarrage
Triggerable
คูลดาวน์: 20 {วิ}
GTManorGargoyleTriggeredCandleProjectile2
Triggerable
base is projectile [1]
is area damage [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile3
Triggerable
base is projectile [1]
is area damage [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile4
Triggerable
base is projectile [1]
is area damage [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile5
Triggerable
base is projectile [1]
is area damage [1]
is area damage [1]
GSManorGargoyleFlameBreathSelfCircle
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
เพิ่มโอกาสสร้างสถานะ ลุกไหม้ 200%
สร้างความเสียหาย ไฟ 10.38 ถึง 15.57
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
สร้างความเสียหาย ไฟ 10.38 ถึง 15.57
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAManorGargoyleLacerate
Triggerable, Attack
Base Damage: 442–663
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 380%
Attack Time: 1.5 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 280%
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
base skill can be avoided by dodge roll [1]
is area damage [1]
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
base skill can be avoided by dodge roll [1]
is area damage [1]
MAASManorGargoyleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 442–663
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.5 {วิ}
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 442–663
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 1.5 {วิ}
แปลงความเสียหาย กายภาพ 66% เป็น ไฟ
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASManorGargoyleCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 442–663
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 {วิ}
คูลดาวน์: 6 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
base skill cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance3" slow_animations_go_to_idle = false on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );" on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );" on_end_ChangeToStance1 = "MakeCollidable();" } Functions {} StateMachine { define_shared_state = " firework_bone; face_flame; " } BaseEvents { on_construction_complete = " Delay( 0.1, { IfInStance( default, (){}, (){ RemoveCollidability(); } ); } ); " } Stats { set_monster_delay_item_drops_millis = 2600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Functions { CandlesOn = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' ); " CandlesOff = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' ); " FlameSword = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );" UnflameSword = " RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' ); Delay( 1.0, { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' ); } ); " FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );" } Animated { on_event_flame_sword = "Call( FlameSword );" on_event_unflame_sword = "Call( UnflameSword );" on_emerge_01 = " SetRangeCheckingForGlobalAudioParams( true ); PlayCharacterAudioEvent( CandlemassSeenComment ); " on_end_death_01 = "PlayCharacterAudioEvent( CandlemassSlainComment );" on_end_death_bwd_01 = "PlayCharacterAudioEvent( CandlemassSlainComment );" } Brackets { define_bracket = "firework_pos" firework_pos_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' ); } ); " firework_pos_2 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' ); } ); " firework_pos_3 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' ); } ); " firework_pos_4 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' ); Delay( 1.0, { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' ); } ); " } Render { use_ao_lights = true } GlobalAudioParamEvents { player_in_range_param = "WaxenInRange" life_percent_param = "WaxenLifePercentage" range = 130 } StateMachine { on_or_create_state_face_flame_1 = " this.mouth_flame = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/flamebreath.ao', mouth_flame ); this.mouth_flame.PlayAnimation( loop_01 ); " on_state_face_flame_0 = "RemoveAttachedObjectFromBones( mouth_flame );" } Life { on_death = "Call( UnflameSword );" } BaseEvents { on_construction_complete = "SetRangeCheckingForGlobalAudioParams( false );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Gargoyle/GargoyleBoss/ManorGargoyleBossMap"] = { name = "Meltwax, Mockery of Faith", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedFireUnique", "MAASManorGargoyleSweep", "MAASManorGargoyleCleave", "MMSManorGargoyleCandleProjectile", "GAManorGargoyleLeapImpact", "GAManorGargoyleLeapImpactCascade", "GSManorGargoyleFlameBreath", "GSManorGargoyleFlameBreathSelfCircle", "GAManorGargoyleLacerate", "EASManorGargoyleFlameBreath", "GTManorGargoyleTriggeredCandleProjectile1", "GTManorGargoyleTriggeredCandleProjectile2", "GTManorGargoyleTriggeredCandleProjectile3", "GTManorGargoyleTriggeredCandleProjectile4", "GTManorGargoyleTriggeredCandleProjectile5", "GTManorGargoyleProjectileBarrage", "DTTManorGargoyleLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {66, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {66, 100, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {66, 100, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {66, 100, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASManorGargoyleSweep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_cannot_be_blocked", }, levels = { [1] = {25, 40, 80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASManorGargoyleCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_skill_cannot_be_blocked", }, levels = { [1] = {0, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSManorGargoyleCandleProjectile"] = { name = "MMSManorGargoyleCandleProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAManorGargoyleLeapImpact"] = { name = "GAManorGargoyleLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-30, 40, 200, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAManorGargoyleLeapImpactCascade"] = { name = "GAManorGargoyleLeapImpactCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {-30, 40, 120, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSManorGargoyleFlameBreath"] = { name = "GSManorGargoyleFlameBreath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSManorGargoyleFlameBreathSelfCircle"] = { name = "GSManorGargoyleFlameBreathSelfCircle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "is_area_damage", "cannot_stun", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAManorGargoyleLacerate"] = { name = "GAManorGargoyleLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {80, baseMultiplier = 3.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASManorGargoyleFlameBreath"] = { name = "EASManorGargoyleFlameBreath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTManorGargoyleTriggeredCandleProjectile1"] = { name = "GTManorGargoyleTriggeredCandleProjectile1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTManorGargoyleTriggeredCandleProjectile2"] = { name = "GTManorGargoyleTriggeredCandleProjectile2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTManorGargoyleTriggeredCandleProjectile3"] = { name = "GTManorGargoyleTriggeredCandleProjectile3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTManorGargoyleTriggeredCandleProjectile4"] = { name = "GTManorGargoyleTriggeredCandleProjectile4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTManorGargoyleTriggeredCandleProjectile5"] = { name = "GTManorGargoyleTriggeredCandleProjectile5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTManorGargoyleProjectileBarrage"] = { name = "GTManorGargoyleProjectileBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTManorGargoyleLeapSlam"] = { name = "DTTManorGargoyleLeapSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.32, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT1 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |