Schmelzwachs, Spott des Glaubens
Konstrukt
Gebiet: Beinhaus
Meltwax, Mockery of Faith
SpectreN
AreaBeinhaus
Tags2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Leben
250%
Widerstand
30 30 0 0
Damage
260%
Genauigkeit
100%
Attack Distance
6 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
140%
Type
ManorGargoyleBossMap
Metadata
ManorGargoyleBossMap
Stufe
65
Leben
16,283
Damage
552
Zauberschaden
552
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
15,705
Minion Damage
2,155
Minion Armour
6,271
MMSManorGargoyleCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 349.1 bis 523.6 Feuerschaden
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [20]
GTManorGargoyleTriggeredCandleProjectile1
Triggerable
base is projectile [1]
is area damage [1]
GAManorGargoyleLeapImpact
Triggerable, Attack
Base Damage: 442–663
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Schaden
Wandelt 40% des physischen Schadens in Feuerschaden um
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAManorGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 442–663
Angriffsschaden: 250%
Angriffszeit: 1.5 Sek.
Verursacht 150% mehr Angriffsschaden
Verursacht 30% weniger Schaden
Wandelt 40% des physischen Schadens in Feuerschaden um
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
DTTManorGargoyleLeapSlam
Abklingzeit: 13 Sek.
attack maximum action distance + [55]
GSManorGargoyleFlameBreath
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
200% erhöhte Magnitude von Entflammbarkeit
Verursacht 83.78 bis 125.7 Feuerschaden
Eure Treffer können Gegner nicht betäuben
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
EASManorGargoyleFlameBreath
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTManorGargoyleProjectileBarrage
Triggerable
Abklingzeit: 22.5 Sek.
GTManorGargoyleTriggeredCandleProjectile2
Triggerable
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile3
Triggerable
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile4
Triggerable
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile5
Triggerable
base is projectile [1]
is area damage [1]
GSManorGargoyleFlameBreathSelfCircle
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
200% erhöhte Magnitude von Entflammbarkeit
Verursacht 76.79 bis 115.2 Feuerschaden
Eure Treffer können Gegner nicht betäuben
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAManorGargoyleLacerate
Triggerable, Attack
Base Damage: 442–663
Angriffsschaden: 380%
Angriffszeit: 1.5 Sek.
Verursacht 280% mehr Angriffsschaden
Wandelt 80% des physischen Schadens in Feuerschaden um
base skill can be avoided by dodge roll [1]
is area damage [1]
MAASManorGargoyleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 442–663
Angriffsschaden: 140%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 40% mehr Angriffsschaden
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 442–663
Angriffszeit: 1.5 Sek.
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASManorGargoyleCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 442–663
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 100% mehr Angriffsschaden
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
	on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );"
	on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );"
	on_end_ChangeToStance1 = "MakeCollidable();"
}

Functions {}

StateMachine
{
	define_shared_state =
	"
		firework_bone;
		face_flame;
	"
}

BaseEvents
{
	on_construction_complete =
	"
		Delay( 0.1,
		{
			IfInStance( default, (){}, (){ RemoveCollidability(); } );
		} );
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 2600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Functions
{
	CandlesOn =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
	"

	CandlesOff =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
	"

	FlameSword = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );"

	UnflameSword =
	"
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
		Delay( 1.0,
		{
			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
		} );
	"

	FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );"
}

Animated
{
	on_event_flame_sword = "Call( FlameSword );"
	on_event_unflame_sword = "Call( UnflameSword );"

	on_emerge_01 =
	"
		SetRangeCheckingForGlobalAudioParams( true );
	"
}

Brackets
{
	define_bracket = "firework_pos"

	firework_pos_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
		} );
	"

	firework_pos_2 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
		} );
	"

	firework_pos_3 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
		} );
	"

	firework_pos_4 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "WaxenInRange"
	life_percent_param = "WaxenLifePercentage"
	range = 130
}

StateMachine
{
	on_or_create_state_face_flame_1 =
	"
		this.mouth_flame = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/flamebreath.ao', mouth_flame );
		this.mouth_flame.PlayAnimation( loop_01 );
	"

	on_state_face_flame_0 = "RemoveAttachedObjectFromBones( mouth_flame );"
}

Life
{
	on_death = "Call( UnflameSword );"
}

BaseEvents
{
	on_construction_complete = "SetRangeCheckingForGlobalAudioParams( false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Gargoyle/GargoyleBoss/ManorGargoyleBossMap"] = {
    name = "Meltwax, Mockery of Faith",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MAASManorGargoyleSweep",
        "MAASManorGargoyleCleave",
        "MMSManorGargoyleCandleProjectile",
        "GAManorGargoyleLeapImpact",
        "GAManorGargoyleLeapImpactCascade",
        "GSManorGargoyleFlameBreath",
        "GSManorGargoyleFlameBreathSelfCircle",
        "GAManorGargoyleLacerate",
        "EASManorGargoyleFlameBreath",
        "GTManorGargoyleTriggeredCandleProjectile1",
        "GTManorGargoyleTriggeredCandleProjectile2",
        "GTManorGargoyleTriggeredCandleProjectile3",
        "GTManorGargoyleTriggeredCandleProjectile4",
        "GTManorGargoyleTriggeredCandleProjectile5",
        "GTManorGargoyleProjectileBarrage",
        "DTTManorGargoyleLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleSweep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {25, 40, 80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSManorGargoyleCandleProjectile"] = {
    name = "MMSManorGargoyleCandleProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpact"] = {
    name = "GAManorGargoyleLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, 200, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpactCascade"] = {
    name = "GAManorGargoyleLeapImpactCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-30, 40, 120, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreath"] = {
    name = "GSManorGargoyleFlameBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreathSelfCircle"] = {
    name = "GSManorGargoyleFlameBreathSelfCircle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "cannot_stun",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLacerate"] = {
    name = "GAManorGargoyleLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {80, baseMultiplier = 3.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASManorGargoyleFlameBreath"] = {
    name = "EASManorGargoyleFlameBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile1"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile2"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile3"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile4"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile5"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleProjectileBarrage"] = {
    name = "GTManorGargoyleProjectileBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTManorGargoyleLeapSlam"] = {
    name = "DTTManorGargoyleLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.32,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Schmelzwachs, Spott des Glaubens
Konstrukt
Meltwax, Mockery of Faith
SpectreN
Tags2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Leben
250%
Widerstand
30 30 0 0
Damage
260%
Genauigkeit
100%
Attack Distance
6 ~ 18
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
140%
Type
ManorGargoyleBossSTANDALONE
Metadata
ManorGargoyleBossSTANDALONE
Stufe
68
Leben
19,393
Damage
606
Zauberschaden
606
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
71,585
Minion Life
17,325
Minion Damage
2,519
Minion Armour
7,480
MMSManorGargoyleCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 382.6 bis 573.9 Feuerschaden
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [20]
GTManorGargoyleTriggeredCandleProjectile1
Triggerable
base is projectile [1]
is area damage [1]
GAManorGargoyleLeapImpact
Triggerable, Attack
Base Damage: 485–727
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Schaden
Wandelt 40% des physischen Schadens in Feuerschaden um
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAManorGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 485–727
Angriffsschaden: 250%
Angriffszeit: 1.5 Sek.
Verursacht 150% mehr Angriffsschaden
Verursacht 30% weniger Schaden
Wandelt 40% des physischen Schadens in Feuerschaden um
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
DTTManorGargoyleLeapSlam
Abklingzeit: 13 Sek.
attack maximum action distance + [55]
GSManorGargoyleFlameBreath
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
200% erhöhte Magnitude von Entflammbarkeit
Verursacht 91.83 bis 137.7 Feuerschaden
Eure Treffer können Gegner nicht betäuben
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
EASManorGargoyleFlameBreath
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTManorGargoyleProjectileBarrage
Triggerable
Abklingzeit: 22.5 Sek.
GTManorGargoyleTriggeredCandleProjectile2
Triggerable
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile3
Triggerable
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile4
Triggerable
base is projectile [1]
is area damage [1]
GTManorGargoyleTriggeredCandleProjectile5
Triggerable
base is projectile [1]
is area damage [1]
GSManorGargoyleFlameBreathSelfCircle
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
200% erhöhte Magnitude von Entflammbarkeit
Verursacht 84.18 bis 126.3 Feuerschaden
Eure Treffer können Gegner nicht betäuben
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAManorGargoyleLacerate
Triggerable, Attack
Base Damage: 485–727
Angriffsschaden: 380%
Angriffszeit: 1.5 Sek.
Verursacht 280% mehr Angriffsschaden
Wandelt 80% des physischen Schadens in Feuerschaden um
base skill can be avoided by dodge roll [1]
is area damage [1]
MAASManorGargoyleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 485–727
Angriffsschaden: 140%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 40% mehr Angriffsschaden
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
base cannot be blocked [1]
monster penalty against minions damage +% final vs player minions [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 485–727
Angriffszeit: 1.5 Sek.
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASManorGargoyleCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 485–727
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 100% mehr Angriffsschaden
Wandelt 40% des physischen Schadens in Feuerschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [0]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"

Actor
{
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
	on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );"
	on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );"
}

Functions {}

StateMachine
{
	define_shared_state =
	"
		firework_bone;
		face_flame;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 2600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"

Functions
{
	CandlesOn =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
	"

	CandlesOff =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk' );
	"

	FlameSword = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );"

	UnflameSword =
	"
		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
		Delay( 1.0,
		{
			RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk', 'Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao' );
		} );
	"

	FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );"
}

Animated
{
	on_event_flame_sword = "Call( FlameSword );"
	on_event_unflame_sword = "Call( UnflameSword );"

	on_emerge_01 =
	"
		SetRangeCheckingForGlobalAudioParams( true );
	"
}

Brackets
{
	define_bracket = "firework_pos"

	firework_pos_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk' );
		} );
	"

	firework_pos_2 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk' );
		} );
	"

	firework_pos_3 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk' );
		} );
	"

	firework_pos_4 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
		Delay( 1.0,
		{
			RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk' );
		} );
	"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "WaxenInRange"
	life_percent_param = "WaxenLifePercentage"
	range = 130
}

StateMachine
{
	on_or_create_state_face_flame_1 =
	"
		this.mouth_flame = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/flamebreath.ao', mouth_flame );
		this.mouth_flame.PlayAnimation( loop_01 );
	"

	on_state_face_flame_0 = "RemoveAttachedObjectFromBones( mouth_flame );"
}

Life
{
	on_death = "Call( UnflameSword );"
}

BaseEvents
{
	on_construction_complete = "SetRangeCheckingForGlobalAudioParams( false );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Gargoyle/GargoyleBoss/ManorGargoyleBossSTANDALONE"] = {
    name = "Meltwax, Mockery of Faith",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MAASManorGargoyleSweep",
        "MAASManorGargoyleCleave",
        "MMSManorGargoyleCandleProjectile",
        "GAManorGargoyleLeapImpact",
        "GAManorGargoyleLeapImpactCascade",
        "GSManorGargoyleFlameBreath",
        "GSManorGargoyleFlameBreathSelfCircle",
        "GAManorGargoyleLacerate",
        "EASManorGargoyleFlameBreath",
        "GTManorGargoyleTriggeredCandleProjectile1",
        "GTManorGargoyleTriggeredCandleProjectile2",
        "GTManorGargoyleTriggeredCandleProjectile3",
        "GTManorGargoyleTriggeredCandleProjectile4",
        "GTManorGargoyleTriggeredCandleProjectile5",
        "GTManorGargoyleProjectileBarrage",
        "DTTManorGargoyleLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleSweep"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {25, 40, 80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASManorGargoyleCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 40, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSManorGargoyleCandleProjectile"] = {
    name = "MMSManorGargoyleCandleProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpact"] = {
    name = "GAManorGargoyleLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, 200, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLeapImpactCascade"] = {
    name = "GAManorGargoyleLeapImpactCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-30, 40, 120, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreath"] = {
    name = "GSManorGargoyleFlameBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSManorGargoyleFlameBreathSelfCircle"] = {
    name = "GSManorGargoyleFlameBreathSelfCircle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "is_area_damage",
        "cannot_stun",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAManorGargoyleLacerate"] = {
    name = "GAManorGargoyleLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {80, baseMultiplier = 3.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASManorGargoyleFlameBreath"] = {
    name = "EASManorGargoyleFlameBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile1"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile2"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile3"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile4"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleTriggeredCandleProjectile5"] = {
    name = "GTManorGargoyleTriggeredCandleProjectile5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTManorGargoyleProjectileBarrage"] = {
    name = "GTManorGargoyleProjectileBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTManorGargoyleLeapSlam"] = {
    name = "DTTManorGargoyleLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.32,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
    },
    levels = {
        [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
StateMachine./*
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
StateMachine.0: Life bar is hidden
StateMachine.1: Life bar is visible, will hide on death
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
StateMachine.0: Life bar behaves as normal
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
StateMachine.0: Light off, handles the fade out
StateMachine.1: Light on, handles the fade in */
StateMachine.define_shared_state =,
StateMachine.", , ,
StateMachine.boss_life_bar;
StateMachine.hidden;
StateMachine.light;
StateMachine.disable_life_bar;
StateMachine.first_aggro;
StateMachine.firework_bone;
StateMachine.face_flame;
Actor.slow_animations_go_to_idlefalse, false
Actor.basic_actionChangeToStance3
Actor.on_event_facing_for_EmptyActionSpellSetAnimatedTurnDuration( 0.05 );
Actor.on_end_or_destroy_EmptyActionSpellSetAnimatedTurnDuration( 0.4 );
Stats.corpse_cannot_be_destroyed1
Stats.base_heavy_stun_duration_ms4000
Stats.monster_delay_item_drops_millis2600
Life.corpse_usablefalse
Monster.is_bosstrue
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